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* Refactoring of game features for better management. (#2043)Mikaël Capelle2024-06-091-1/+5
* Apply clang-format.Mikaël Capelle2023-07-091-47/+43
* Convert everything to CRLF.Mikaël Capelle2023-07-091-211/+211
* C++20 fixesJeremy Rimpo2022-04-191-0/+1
* First pass for Qt6 compatibilityJeremy Rimpo2022-04-191-9/+5
* now using new common cmakefilesisanae2020-04-231-1/+1
* moved TimeThis to uibaseisanae2020-02-181-6/+68
* removed directoryrefresher.h from organizercore.hisanae2020-02-181-7/+1
* split directoryentryisanae2020-02-181-1/+4
* removed lastAccessed from FileEntry, not usedisanae2020-02-181-0/+1
* removed some unnecessary countersisanae2020-02-181-1/+1
* threaded refresherisanae2020-02-181-18/+24
* Initial archive conflict parsingSilarn2018-12-121-0/+1
* Revert "Applied clang-format on source"Sandro Jäckel2018-02-231-91/+93
* Applied clang-format on sourceSandro Jäckel2018-02-221-93/+91
* normalized eol style (all files should now have windows line endings)Tannin2014-07-171-147/+147
* - added pseudo-categories to filter for mo-managed vs. unmanaged modsTannin2014-06-161-2/+24
* - added a new mod type that represents files handled externally (i.e. DLCs) a...Tannin2014-05-311-3/+18
* - files in bsas are now only displayed in the data tab if they are managed by moTannin2014-05-251-4/+6
* - now avoids a few unnecessary copy operations during generation of the direc...Tannin2013-07-171-1/+3
* - moved shared and uibase libraries to namespacesTannin2013-02-171-87/+87
* initial commit to mercurial repository.Tannin2013-02-031-0/+106