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authorTannin <Tannin@Serenity>2013-02-03 12:49:25 +0100
committerTannin <Tannin@Serenity>2013-02-03 12:49:25 +0100
commit981f8b3acf7e76f27c02f4ced80d55b424cc7497 (patch)
tree0f504d99d1e5fe197258febff3c147d0725abda4 /src/directoryrefresher.h
initial commit to mercurial repository.
Corresponds to MO version 0.12.6
Diffstat (limited to 'src/directoryrefresher.h')
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diff --git a/src/directoryrefresher.h b/src/directoryrefresher.h
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+/*
+Copyright (C) 2012 Sebastian Herbord. All rights reserved.
+
+This file is part of Mod Organizer.
+
+Mod Organizer is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+Mod Organizer is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef DIRECTORYREFRESHER_H
+#define DIRECTORYREFRESHER_H
+
+#include <QObject>
+#include <directoryentry.h>
+#include <vector>
+#include <QMutex>
+#include <tuple>
+
+
+/**
+ * @brief used to asynchronously generate the virtual view of the combined data directory
+ **/
+class DirectoryRefresher : public QObject
+{
+
+ Q_OBJECT
+
+public:
+
+ /**
+ * @brief constructor
+ *
+ **/
+ DirectoryRefresher();
+
+ /**
+ * @brief retrieve the updated directory structure
+ *
+ * returns a pointer to the updated directory structure. DirectoryRefresher
+ * deletes its own pointer and the caller takes custody of the pointer
+ *
+ * @return updated directory structure
+ **/
+ DirectoryEntry *getDirectoryStructure();
+
+ /**
+ * @brief sets up the mods to be included in the directory structure
+ *
+ * @param mods list of the mods to include
+ **/
+ void setMods(const std::vector<std::tuple<QString, QString, int> > &mods);
+
+ /**
+ * @brief sets up the directory where mods are stored
+ * @param modDirectory the mod directory
+ * @note this function could be obsoleted easily by storing absolute paths in the parameter to setMods. This is legacy
+ */
+ void setModDirectory(const QString &modDirectory);
+
+ /**
+ * @brief remove files from the directory structure that are known to be irrelevant to the game
+ * @param the structure to clean
+ */
+ static void cleanStructure(DirectoryEntry *structure);
+
+ /**
+ * @brief add files for a mod to the directory structure, including bsas
+ * @param modName
+ * @param priorityBSA
+ * @param directory
+ * @param priorityDir
+ */
+ static void addModToStructure(DirectoryEntry *directoryStructure, const QString &modName, int priority, const QString &directory);
+
+public slots:
+
+ /**
+ * @brief generate a directory structure from the mods set earlier
+ **/
+ void refresh();
+
+signals:
+
+ void progress(int progress);
+ void error(const QString &error);
+ void refreshed();
+
+private:
+
+ std::vector<std::tuple<QString, QString, int> > m_Mods;
+ DirectoryEntry *m_DirectoryStructure;
+ QMutex m_RefreshLock;
+
+};
+
+#endif // DIRECTORYREFRESHER_H