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authorTannin <Tannin@Miranda>2013-02-16 19:09:57 +0100
committerTannin <Tannin@Miranda>2013-02-16 19:09:57 +0100
commit5d1154c24e2475ed2b7ac248de27ab7b501a1e5e (patch)
tree265341b9c8d057da46b56ad9fde40c9b39963ebb /src/executableslist.h
parent44b96e6fb5f484e9a60fe03b99021a1c5f78488d (diff)
- hooks for CreateHardLink
- createprocess hook will now reroute the cwd (fixes SUM, may break other tools?) - profile code moved to separate file - executables can now be linked to toolbar - category filters are now represented as a tree - csv export of mod list - ModInfoDialog is now "window modal" instead of "application modal" - nexus dialog now updates the mod-id field while browsing - right-click in nexus browser allows to open in external browser - ini viewer is no longer modal - bugfix: another attempt to fix processing of invalid header lines in fomod xmls (bom now handled) - bugfix: integrated fomod installer will no longer overwrite detected mod name by the one from the xml - bugfix: "hide file" from conflicted files list now updates that list - bugfix: conflicted files list no longer offers to hide files in BSAs - bugfix: pressing delete on the mod list with multiplie files selected offered to delete the wrong files - regression: mod name guessing with the old regular expression was less likely to lead to an empty mod name. Now both are tried
Diffstat (limited to 'src/executableslist.h')
-rw-r--r--src/executableslist.h262
1 files changed, 136 insertions, 126 deletions
diff --git a/src/executableslist.h b/src/executableslist.h
index 6a7d36eb..7016c560 100644
--- a/src/executableslist.h
+++ b/src/executableslist.h
@@ -17,129 +17,139 @@ You should have received a copy of the GNU General Public License
along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
*/
-#ifndef EXECUTABLESLIST_H
-#define EXECUTABLESLIST_H
-
-
-#include <vector>
-#include <QFileInfo>
-#include <QMetaType>
-#include <gameinfo.h>
-
-
-/*!
- * @brief Information about an executable
- **/
-struct Executable {
- QString m_Title;
- QFileInfo m_BinaryInfo;
- QString m_Arguments;
- CloseMOStyle m_CloseMO;
- QString m_SteamAppID;
- QString m_WorkingDirectory;
-
- bool m_Custom;
-};
-Q_DECLARE_METATYPE(Executable)
-
-
-void registerExecutable();
-
-
-/*!
- * @brief List of executables configured to by started from MO
- **/
-class ExecutablesList {
-public:
-
- /**
- * @brief constructor
- *
- **/
- ExecutablesList();
-
- ~ExecutablesList();
-
- /**
- * @brief initialise the list with the executables preconfigured for this game
- **/
- void init();
-
- /**
- * @brief retrieve an executable by index
- *
- * @param index index of the executable to look up
- * @return reference to the executable
- * @exception out_of_range will throw an exception if the index is invalid
- **/
- const Executable &get(int index) const { return m_Executables.at(index); }
-
- /**
- * @brief find an executable by its name
- *
- * @param title the title of the executable to look up
- * @return the executable
- * @exception runtime_error will throw an exception if the name is not correct
- **/
- const Executable &find(const QString &tilte) const;
-
- /**
- * @brief determine if an executable exists
- * @param title the title of the executable to look up
- * @return true if the executable exists, false otherwise
- **/
- bool titleExists(const QString &title) const;
-
- /**
- * @brief add a new executable to the list
- * @param executable
- */
- void addExecutable(const Executable &executable);
-
- /**
- * @brief add a new executable to the list
- *
- * @param title name displayed in the UI
- * @param executableName the actual filename to execute
- * @param arguments arguments to pass to the executable
- * @param closeMO if true, MO will be closed when the binary is started
- **/
- void addExecutable(const QString &title, const QString &executableName, const QString &arguments, const QString &workingDirectory, CloseMOStyle closeMO, const QString &steamAppID);
-
- /**
- * @brief remove the executable with the specified file name. This needs to be an absolute file path
- *
- * @param title title of the executable to remove
- * @note if the executable name is invalid, nothing happens. There is no way to determine if this was successful
- **/
- void remove(const QString &title);
-
- /**
- * @brief retrieve begin and end iterators of the configured executables
- *
- * @param begin iterator to the first executable
- * @param end iterator one past the last executable
- **/
- void getExecutables(std::vector<Executable>::const_iterator &begin, std::vector<Executable>::const_iterator &end) const;
-
- /**
- * @brief retrieve begin and end iterators of the configured executables
- *
- * @param begin iterator to the first executable
- * @param end iterator one past the last executable
- **/
- void getExecutables(std::vector<Executable>::iterator &begin, std::vector<Executable>::iterator &end);
-
-private:
-
- Executable *findExe(const QString &title);
-
- void addExecutableInternal(const QString &title, const QString &executableName, const QString &arguments, const QString &workingDirectory, CloseMOStyle closeMO, const QString &steamAppID);
-
-private:
-
- std::vector<Executable> m_Executables;
-
-};
-
-#endif // EXECUTABLESLIST_H
+#ifndef EXECUTABLESLIST_H
+#define EXECUTABLESLIST_H
+
+
+#include <vector>
+#include <QFileInfo>
+#include <QMetaType>
+#include <gameinfo.h>
+
+
+/*!
+ * @brief Information about an executable
+ **/
+struct Executable {
+ QString m_Title;
+ QFileInfo m_BinaryInfo;
+ QString m_Arguments;
+ CloseMOStyle m_CloseMO;
+ QString m_SteamAppID;
+ QString m_WorkingDirectory;
+
+ bool m_Custom;
+ bool m_Toolbar;
+};
+Q_DECLARE_METATYPE(Executable)
+
+
+void registerExecutable();
+
+
+/*!
+ * @brief List of executables configured to by started from MO
+ **/
+class ExecutablesList {
+public:
+
+ /**
+ * @brief constructor
+ *
+ **/
+ ExecutablesList();
+
+ ~ExecutablesList();
+
+ /**
+ * @brief initialise the list with the executables preconfigured for this game
+ **/
+ void init();
+
+ /**
+ * @brief retrieve an executable by index
+ *
+ * @param index index of the executable to look up
+ * @return reference to the executable
+ * @exception out_of_range will throw an exception if the index is invalid
+ **/
+ const Executable &get(int index) const { return m_Executables.at(index); }
+
+ /**
+ * @brief find an executable by its name
+ *
+ * @param title the title of the executable to look up
+ * @return the executable
+ * @exception runtime_error will throw an exception if the name is not correct
+ **/
+ const Executable &find(const QString &tilte) const;
+
+ /**
+ * @brief find an executable by its name
+ *
+ * @param title the title of the executable to look up
+ * @return the executable
+ * @exception runtime_error will throw an exception if the name is not correct
+ **/
+ Executable &find(const QString &tilte);
+
+ /**
+ * @brief determine if an executable exists
+ * @param title the title of the executable to look up
+ * @return true if the executable exists, false otherwise
+ **/
+ bool titleExists(const QString &title) const;
+
+ /**
+ * @brief add a new executable to the list
+ * @param executable
+ */
+ void addExecutable(const Executable &executable);
+
+ /**
+ * @brief add a new executable to the list
+ *
+ * @param title name displayed in the UI
+ * @param executableName the actual filename to execute
+ * @param arguments arguments to pass to the executable
+ * @param closeMO if true, MO will be closed when the binary is started
+ **/
+ void addExecutable(const QString &title, const QString &executableName, const QString &arguments, const QString &workingDirectory, CloseMOStyle closeMO, const QString &steamAppID, bool custom, bool toolbar);
+
+ /**
+ * @brief remove the executable with the specified file name. This needs to be an absolute file path
+ *
+ * @param title title of the executable to remove
+ * @note if the executable name is invalid, nothing happens. There is no way to determine if this was successful
+ **/
+ void remove(const QString &title);
+
+ /**
+ * @brief retrieve begin and end iterators of the configured executables
+ *
+ * @param begin iterator to the first executable
+ * @param end iterator one past the last executable
+ **/
+ void getExecutables(std::vector<Executable>::const_iterator &begin, std::vector<Executable>::const_iterator &end) const;
+
+ /**
+ * @brief retrieve begin and end iterators of the configured executables
+ *
+ * @param begin iterator to the first executable
+ * @param end iterator one past the last executable
+ **/
+ void getExecutables(std::vector<Executable>::iterator &begin, std::vector<Executable>::iterator &end);
+
+private:
+
+ Executable *findExe(const QString &title);
+
+ void addExecutableInternal(const QString &title, const QString &executableName, const QString &arguments, const QString &workingDirectory, CloseMOStyle closeMO, const QString &steamAppID);
+
+private:
+
+ std::vector<Executable> m_Executables;
+
+};
+
+#endif // EXECUTABLESLIST_H