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authorSandro Jäckel <sandro.jaeckel@gmail.com>2018-02-23 01:45:58 +0100
committerSandro Jäckel <sandro.jaeckel@gmail.com>2018-02-23 01:45:58 +0100
commitea6292168a6acd4c263913f0ccd7dd64daf4f5cf (patch)
tree312024abbd7c3c100274f3a8031d49096480b654 /src/gameinfoimpl.cpp
parent5e5c9c07291f6b09623d31c92b1fb61c4ede576e (diff)
Revert "Applied clang-format on source"
This reverts commit 5e5c9c07291f6b09623d31c92b1fb61c4ede576e.
Diffstat (limited to 'src/gameinfoimpl.cpp')
-rw-r--r--src/gameinfoimpl.cpp47
1 files changed, 25 insertions, 22 deletions
diff --git a/src/gameinfoimpl.cpp b/src/gameinfoimpl.cpp
index 56f4749c..61a4c523 100644
--- a/src/gameinfoimpl.cpp
+++ b/src/gameinfoimpl.cpp
@@ -18,36 +18,39 @@ along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gameinfoimpl.h"
-#include <QDir>
#include <gameinfo.h>
#include <utility.h>
+#include <QDir>
+
using namespace MOBase;
using namespace MOShared;
-GameInfoImpl::GameInfoImpl() {}
-IGameInfo::Type GameInfoImpl::type() const {
- switch (GameInfo::instance().getType()) {
- case GameInfo::TYPE_OBLIVION:
- return IGameInfo::TYPE_OBLIVION;
- case GameInfo::TYPE_FALLOUT3:
- return IGameInfo::TYPE_FALLOUT3;
- case GameInfo::TYPE_FALLOUT4:
- return IGameInfo::TYPE_FALLOUT4;
- case GameInfo::TYPE_FALLOUTNV:
- return IGameInfo::TYPE_FALLOUTNV;
- case GameInfo::TYPE_SKYRIM:
- return IGameInfo::TYPE_SKYRIM;
- case GameInfo::TYPE_SKYRIMSE:
- return IGameInfo::TYPE_SKYRIMSE;
- default:
- throw MyException(QObject::tr("invalid game type %1").arg(GameInfo::instance().getType()));
- }
+GameInfoImpl::GameInfoImpl()
+{
}
-QString GameInfoImpl::path() const {
- return QDir::fromNativeSeparators(ToQString(GameInfo::instance().getGameDirectory()));
+IGameInfo::Type GameInfoImpl::type() const
+{
+ switch (GameInfo::instance().getType()) {
+ case GameInfo::TYPE_OBLIVION: return IGameInfo::TYPE_OBLIVION;
+ case GameInfo::TYPE_FALLOUT3: return IGameInfo::TYPE_FALLOUT3;
+ case GameInfo::TYPE_FALLOUT4: return IGameInfo::TYPE_FALLOUT4;
+ case GameInfo::TYPE_FALLOUTNV: return IGameInfo::TYPE_FALLOUTNV;
+ case GameInfo::TYPE_SKYRIM: return IGameInfo::TYPE_SKYRIM;
+ case GameInfo::TYPE_SKYRIMSE: return IGameInfo::TYPE_SKYRIMSE;
+ default: throw MyException(QObject::tr("invalid game type %1").arg(GameInfo::instance().getType()));
+ }
}
-QString GameInfoImpl::binaryName() const { return ToQString(GameInfo::instance().getBinaryName()); }
+
+QString GameInfoImpl::path() const
+{
+ return QDir::fromNativeSeparators(ToQString(GameInfo::instance().getGameDirectory()));
+}
+
+QString GameInfoImpl::binaryName() const
+{
+ return ToQString(GameInfo::instance().getBinaryName());
+}