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authorisanae <14251494+isanae@users.noreply.github.com>2021-02-12 03:22:52 -0500
committerisanae <14251494+isanae@users.noreply.github.com>2021-02-12 03:22:52 -0500
commit48274f33579076711c0475e84c7adf68c52df733 (patch)
tree51e564e682430179920b7ab937a5f66c27e0645f /src/instancemanager.h
parent7d36bc20d0a6c327079141149a7f138c0f7726ac (diff)
- renamed instance::name() to displayName() to reduce confusion with portable instances
- better errors when running incorrect shortcuts - fixed shortcuts being created with moshortcut://Portable:exe instead of an empty instance name for portable instances
Diffstat (limited to 'src/instancemanager.h')
-rw-r--r--src/instancemanager.h7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/instancemanager.h b/src/instancemanager.h
index 893b88e4..f1781a70 100644
--- a/src/instancemanager.h
+++ b/src/instancemanager.h
@@ -132,9 +132,14 @@ public:
// returns the instance name; this is the directory name or "Portable" for
// portable instances
//
+ // be careful when using this function to check whether two instances are the
+ // same, some parts of MO use an empty string to represent portable instances,
+ // but this function will return "Portable" for them; it's safer to check
+ // for isPortable() first
+ //
// can be called without setup()
//
- QString name() const;
+ QString displayName() const;
// returns either:
// 1) the game name from the INI, if readFromIni() was called;