diff options
| author | isanae <14251494+isanae@users.noreply.github.com> | 2020-12-22 14:40:51 -0500 |
|---|---|---|
| committer | isanae <14251494+isanae@users.noreply.github.com> | 2020-12-22 14:40:51 -0500 |
| commit | d08ed01438a1eb4c0b3f51d508d95ba4f489bb45 (patch) | |
| tree | 2b7c67ad5fd5af2e06d09eccb2a84b2f98657e9a /src/instancemanager.h | |
| parent | f1ea330df01864f5781f59e9daa7a7e1d70f0493 (diff) | |
fixed instanceIcon() so it works when game plugins fail auto detection but the instance has a custom path
had to change PluginContainer to non const in a few places
Diffstat (limited to 'src/instancemanager.h')
| -rw-r--r-- | src/instancemanager.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/instancemanager.h b/src/instancemanager.h index 981aed43..73082da2 100644 --- a/src/instancemanager.h +++ b/src/instancemanager.h @@ -251,6 +251,9 @@ public: const MOBase::IPluginGame* gamePluginForDirectory( const QString& dir, const PluginContainer& plugins) const; + MOBase::IPluginGame* gamePluginForDirectory( + const QString& dir, PluginContainer& plugins) const; + // clears the instance name from the registry; on restart, this will make MO // either select the portable instance if it exists, or display the instance // selection/creation dialog |
