diff options
| author | isanae <14251494+isanae@users.noreply.github.com> | 2019-07-20 10:45:59 -0400 |
|---|---|---|
| committer | isanae <14251494+isanae@users.noreply.github.com> | 2019-08-02 03:06:59 -0400 |
| commit | e4dcdb01ac2e3f99fea76b21e1acfd21d0de89c7 (patch) | |
| tree | a5112b6d33a7e82d63c97a20f8a02be90bb15473 /src/loadmechanism.cpp | |
| parent | 55eafd62dd3c96f363cde4537061e7f03ae8fd0a (diff) | |
split workarounds tab
Diffstat (limited to 'src/loadmechanism.cpp')
| -rw-r--r-- | src/loadmechanism.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/loadmechanism.cpp b/src/loadmechanism.cpp index 4d6cebd4..2d01562d 100644 --- a/src/loadmechanism.cpp +++ b/src/loadmechanism.cpp @@ -63,7 +63,7 @@ void LoadMechanism::removeHintFile(QDir targetDirectory) }
-bool LoadMechanism::isDirectLoadingSupported()
+bool LoadMechanism::isDirectLoadingSupported() const
{
//FIXME: Seriously? isn't there a 'do i need steam' thing?
IPluginGame const *game = qApp->property("managed_game").value<IPluginGame*>();
@@ -76,7 +76,7 @@ bool LoadMechanism::isDirectLoadingSupported() }
}
-bool LoadMechanism::isScriptExtenderSupported()
+bool LoadMechanism::isScriptExtenderSupported() const
{
IPluginGame const *game = qApp->property("managed_game").value<IPluginGame*>();
ScriptExtender *extender = game->feature<ScriptExtender>();
@@ -85,7 +85,7 @@ bool LoadMechanism::isScriptExtenderSupported() return extender != nullptr && extender->isInstalled();
}
-bool LoadMechanism::isProxyDLLSupported()
+bool LoadMechanism::isProxyDLLSupported() const
{
// using steam_api.dll as the proxy is way too game specific as many games will have different
// versions of that dll.
|
