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authorTannin <devnull@localhost>2013-09-21 19:25:33 +0200
committerTannin <devnull@localhost>2013-09-21 19:25:33 +0200
commitdfca8be71b15bc13997110cc8777dd5a84a1fde7 (patch)
treeaac3cf02be006c1f5a15c48872db965fa6f7b10f /src/main.cpp
parent08037bf876659d52b8bb8be26c7aca362555ef85 (diff)
- esp reader now handles invalid files more gracefully
- files moved will now also be treated as "deleted" in the old location so a newly created file with that same name is not created in overwrite - introduced a mechanism by which MO can recognize if it crashed before when attempting to load a plugin. That plugin can be blacklisted so it doesn't get loaded again - plugins can now programaticaly change their settings - plugins can now store data persistently without exposing that data as settings - requesting an unset-setting from a plugin is no longer treated as a bug - clarified warning message for when files are in overwrite directory - the proxyPython plugin will now discover if python initialization crashed MO on a previous session and give the user a chance to fix it or disable the plugin - bugfix: GetModuleFileName modified the buffer past the zero termination. While this doesn't violate the API documentation it is different from the regular windows implementation - bugfix: proxy plugins couldn't access the parent widget - bugfix: when moving a file from overwrite to a mod the in-memory file structure wasn't updated - bugfix: name input dialog for profiles allowed names that weren't valid directory names - bugfix: profile dialog wasn't able to delete profiles if the name started or ended in whitespaces - bugfix: The name-cells for plugin settings could be changed (without effect) - removed a few obsolete files from the repository
Diffstat (limited to 'src/main.cpp')
-rw-r--r--src/main.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 1d40dfeb..5a694121 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -343,7 +343,7 @@ int main(int argc, char *argv[])
bool done = false;
while (!done) {
- if (!GameInfo::init(moPath, ToWString(gamePath))) {
+ if (!GameInfo::init(moPath, ToWString(QDir::toNativeSeparators(gamePath)))) {
if (!gamePath.isEmpty()) {
reportError(QObject::tr("No game identified in \"%1\". The directory is required to contain "
"the game binary and its launcher.").arg(gamePath));