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authorTannin <devnull@localhost>2014-02-12 21:00:49 +0100
committerTannin <devnull@localhost>2014-02-12 21:00:49 +0100
commit9c8e43853dfeb6ac80faffe0960222ff0f087fd3 (patch)
treea08077f950ac1c77b33900f4724c11be6a43e877 /src/mainwindow.h
parent7aadb476376db1d23ad333abb439639552bb6e19 (diff)
- a few hooks will now somewhat handle file names starting with \\?\
- mod meta information is now (also) saved by a timer to reduce the likelyhood of a data loss in case of a crash - mod meta files are now written to a temporary file and then renamed to real name to reduce chance of breaking the file - updated minimum compatible nmm version to 0.47.0 - bugfix: defaults for newestVersion, version and installationFile when creating an empty mod were integers instead of strings - bugfix: "Plugins" and "Archives" weren't translatable
Diffstat (limited to 'src/mainwindow.h')
-rw-r--r--src/mainwindow.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mainwindow.h b/src/mainwindow.h
index 527db8b3..250f2a48 100644
--- a/src/mainwindow.h
+++ b/src/mainwindow.h
@@ -352,6 +352,7 @@ private:
bool m_DirectoryUpdate;
bool m_ArchivesInit;
QTimer m_CheckBSATimer;
+ QTimer m_SaveMetaTimer;
QTime m_StartTime;
SaveGameInfoWidget *m_CurrentSaveView;
@@ -495,6 +496,8 @@ private slots:
void startExeAction();
void checkBSAList();
+ void saveModMetas();
+
void updateStyle(const QString &style);
void modlistChanged(const QModelIndex &index, int role);