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authorLostDragonist <lost.dragonist@gmail.com>2019-09-28 17:01:42 -0500
committerLostDragonist <lost.dragonist@gmail.com>2019-09-28 17:01:42 -0500
commit8e3af100f9bec17be43a91266d0206b8f5036cf4 (patch)
tree07bc07b6f48f8c66ec24e647933c81a9af8efd5f /src/modinfodialog.ui
parenta7afc1664cfa59ca827c186a47101ab5d7eda9ca (diff)
Fix help text for optional ESP deactivate button
Diffstat (limited to 'src/modinfodialog.ui')
-rw-r--r--src/modinfodialog.ui6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/modinfodialog.ui b/src/modinfodialog.ui
index 5b559992..ba2db799 100644
--- a/src/modinfodialog.ui
+++ b/src/modinfodialog.ui
@@ -384,7 +384,7 @@ Most mods do not have optional esps, so chances are good you are looking at an e
<string>Move a file to the data directory.</string>
</property>
<property name="whatsThis">
- <string>This moves a esp to the esp directory so it can be enabled in the main window. Please note that the ESP merely becomes &quot;available&quot;, it will not necessarily be loaded! That is configured in the main window of omo.</string>
+ <string>This moves a esp to the esp directory so it can be enabled in the main window. Please note that the ESP merely becomes &quot;available&quot;, it will not necessarily be loaded! That is configured in the main window of MO.</string>
</property>
<property name="text">
<string/>
@@ -404,10 +404,10 @@ Most mods do not have optional esps, so chances are good you are looking at an e
<item>
<widget class="QToolButton" name="deactivateESP">
<property name="toolTip">
- <string>Make the selected mod in the lower list unavailable.</string>
+ <string>Make the selected mod in the right list unavailable.</string>
</property>
<property name="whatsThis">
- <string>The selected esp (in the lower list) will be pushed into a subdirectory of the mod and will thus become &quot;invisible&quot; to the game. It can then no longer be activated.</string>
+ <string>The selected esp (in the right list) will be pushed into a subdirectory of the mod and will thus become &quot;invisible&quot; to the game. It can then no longer be activated.</string>
</property>
<property name="text">
<string/>