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authorisanae <14251494+isanae@users.noreply.github.com>2019-06-18 09:29:06 -0400
committerisanae <14251494+isanae@users.noreply.github.com>2019-07-02 10:10:17 -0400
commitf8a037a409d1b6bbb2f34b237b8b66d454179f56 (patch)
tree3aa09e9f9f3802d889cb6fdaf45562c2f763ae5d /src/modinfodialog.ui
parenta13067602590f16484561b9ca23f15aa45089db8 (diff)
changed layout of esps tab, moved to modinfodialogesps.cpp/h
slightly offset next/previous images so they look better when shown next to each other vertically
Diffstat (limited to 'src/modinfodialog.ui')
-rw-r--r--src/modinfodialog.ui268
1 files changed, 163 insertions, 105 deletions
diff --git a/src/modinfodialog.ui b/src/modinfodialog.ui
index c1dba1c7..f1212634 100644
--- a/src/modinfodialog.ui
+++ b/src/modinfodialog.ui
@@ -104,7 +104,7 @@
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
- <widget class="QWidget" name="">
+ <widget class="QWidget" name="layoutWidget">
<layout class="QVBoxLayout" name="verticalLayout_5" stretch="0,0">
<property name="spacing">
<number>6</number>
@@ -128,7 +128,7 @@
</item>
</layout>
</widget>
- <widget class="QWidget" name="">
+ <widget class="QWidget" name="layoutWidget">
<layout class="QVBoxLayout" name="verticalLayout_4" stretch="0">
<item>
<widget class="TextEditor" name="iniFileEditor">
@@ -180,7 +180,7 @@
<rect>
<x>0</x>
<y>0</y>
- <width>604</width>
+ <width>741</width>
<height>436</height>
</rect>
</property>
@@ -213,117 +213,175 @@
<attribute name="title">
<string>Optional ESPs</string>
</attribute>
- <layout class="QFormLayout" name="formLayout">
- <item row="1" column="1">
- <widget class="QListWidget" name="inactiveESPList">
- <property name="toolTip">
- <string>List of esps, esms, and esls that can not be loaded by the game.</string>
- </property>
- <property name="whatsThis">
- <string>List of esps, esms, and esls contained in this plugin that currently can not be loaded by the game. They will not even appear in the esp-list in the main MO-window.
-They usually contain optional functionality, see the readme.
-
-Most mods do not have optional esps, so chances are good you are looking at an empty list.</string>
- </property>
- </widget>
- </item>
- <item row="1" column="0">
- <widget class="QLabel" name="label_2">
- <property name="text">
- <string>Optional ESPs</string>
+ <layout class="QVBoxLayout" name="verticalLayout_23">
+ <item>
+ <widget class="QSplitter" name="ESPsSplitter">
+ <property name="orientation">
+ <enum>Qt::Horizontal</enum>
</property>
- </widget>
- </item>
- <item row="2" column="1">
- <layout class="QHBoxLayout" name="horizontalLayout_5">
- <item>
- <widget class="QToolButton" name="deactivateESP">
- <property name="minimumSize">
- <size>
- <width>96</width>
- <height>0</height>
- </size>
- </property>
- <property name="toolTip">
- <string>Make the selected mod in the lower list unavailable.</string>
- </property>
- <property name="whatsThis">
- <string>The selected esp (in the lower list) will be pushed into a subdirectory of the mod and will thus become &quot;invisible&quot; to the game. It can then no longer be activated.</string>
- </property>
- <property name="text">
- <string/>
- </property>
- <property name="icon">
- <iconset resource="resources.qrc">
- <normaloff>:/MO/gui/resources/go-up.png</normaloff>:/MO/gui/resources/go-up.png</iconset>
+ <widget class="QWidget" name="widget_9" native="true">
+ <layout class="QVBoxLayout" name="verticalLayout_20">
+ <property name="leftMargin">
+ <number>0</number>
</property>
- <property name="iconSize">
- <size>
- <width>22</width>
- <height>22</height>
- </size>
+ <property name="topMargin">
+ <number>0</number>
</property>
- </widget>
- </item>
- <item>
- <widget class="QToolButton" name="activateESP">
- <property name="minimumSize">
- <size>
- <width>96</width>
- <height>0</height>
- </size>
+ <property name="rightMargin">
+ <number>0</number>
</property>
- <property name="toolTip">
- <string>Move a file to the data directory.</string>
+ <property name="bottomMargin">
+ <number>0</number>
</property>
- <property name="whatsThis">
- <string>This moves a esp to the esp directory so it can be enabled in the main window. Please note that the ESP merely becomes &quot;available&quot;, it will not necessarily be loaded! That is configured in the main window of omo.</string>
+ <item>
+ <widget class="QLabel" name="label_2">
+ <property name="text">
+ <string>Optional ESPs</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QListWidget" name="inactiveESPList1">
+ <property name="toolTip">
+ <string>List of esps, esms, and esls that can not be loaded by the game.</string>
+ </property>
+ <property name="whatsThis">
+ <string>List of esps, esms, and esls contained in this plugin that currently can not be loaded by the game. They will not even appear in the esp-list in the main MO-window.
+They usually contain optional functionality, see the readme.
+
+Most mods do not have optional esps, so chances are good you are looking at an empty list.</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ <widget class="QWidget" name="widget_11" native="true">
+ <layout class="QHBoxLayout" name="horizontalLayout_2">
+ <property name="leftMargin">
+ <number>0</number>
</property>
- <property name="text">
- <string/>
+ <property name="topMargin">
+ <number>0</number>
</property>
- <property name="icon">
- <iconset resource="resources.qrc">
- <normaloff>:/MO/gui/resources/go-down.png</normaloff>:/MO/gui/resources/go-down.png</iconset>
+ <property name="rightMargin">
+ <number>0</number>
</property>
- <property name="iconSize">
- <size>
- <width>22</width>
- <height>22</height>
- </size>
+ <property name="bottomMargin">
+ <number>0</number>
</property>
- </widget>
- </item>
- </layout>
- </item>
- <item row="2" column="0">
- <spacer name="horizontalSpacer_2">
- <property name="orientation">
- <enum>Qt::Horizontal</enum>
- </property>
- <property name="sizeHint" stdset="0">
- <size>
- <width>40</width>
- <height>20</height>
- </size>
- </property>
- </spacer>
- </item>
- <item row="3" column="1">
- <widget class="QListWidget" name="activeESPList">
- <property name="toolTip">
- <string>ESPs in the data directory and thus visible to the game.</string>
- </property>
- <property name="whatsThis">
- <string>These are the mod files that are in the (virtual) data directory of your game and will thus be selectable in the esp list in the main window.</string>
- </property>
- </widget>
- </item>
- <item row="3" column="0">
- <widget class="QLabel" name="label">
- <property name="text">
- <string>Available ESPs</string>
- </property>
+ <item>
+ <layout class="QVBoxLayout" name="verticalLayout_22">
+ <item>
+ <spacer name="verticalSpacer_2">
+ <property name="orientation">
+ <enum>Qt::Vertical</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>20</width>
+ <height>40</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ <item>
+ <widget class="QToolButton" name="activateESP1">
+ <property name="toolTip">
+ <string>Move a file to the data directory.</string>
+ </property>
+ <property name="whatsThis">
+ <string>This moves a esp to the esp directory so it can be enabled in the main window. Please note that the ESP merely becomes &quot;available&quot;, it will not necessarily be loaded! That is configured in the main window of omo.</string>
+ </property>
+ <property name="text">
+ <string/>
+ </property>
+ <property name="icon">
+ <iconset resource="resources.qrc">
+ <normaloff>:/MO/gui/next</normaloff>:/MO/gui/next</iconset>
+ </property>
+ <property name="iconSize">
+ <size>
+ <width>22</width>
+ <height>22</height>
+ </size>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QToolButton" name="deactivateESP1">
+ <property name="toolTip">
+ <string>Make the selected mod in the lower list unavailable.</string>
+ </property>
+ <property name="whatsThis">
+ <string>The selected esp (in the lower list) will be pushed into a subdirectory of the mod and will thus become &quot;invisible&quot; to the game. It can then no longer be activated.</string>
+ </property>
+ <property name="text">
+ <string/>
+ </property>
+ <property name="icon">
+ <iconset resource="resources.qrc">
+ <normaloff>:/MO/gui/previous</normaloff>:/MO/gui/previous</iconset>
+ </property>
+ <property name="iconSize">
+ <size>
+ <width>22</width>
+ <height>22</height>
+ </size>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <spacer name="verticalSpacer_3">
+ <property name="orientation">
+ <enum>Qt::Vertical</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>20</width>
+ <height>40</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <widget class="QWidget" name="widget_10" native="true">
+ <layout class="QVBoxLayout" name="verticalLayout_21">
+ <property name="leftMargin">
+ <number>0</number>
+ </property>
+ <property name="topMargin">
+ <number>0</number>
+ </property>
+ <property name="rightMargin">
+ <number>0</number>
+ </property>
+ <property name="bottomMargin">
+ <number>0</number>
+ </property>
+ <item>
+ <widget class="QLabel" name="label">
+ <property name="text">
+ <string>Available ESPs</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QListWidget" name="activeESPList1">
+ <property name="toolTip">
+ <string>ESPs in the data directory and thus visible to the game.</string>
+ </property>
+ <property name="whatsThis">
+ <string>These are the mod files that are in the (virtual) data directory of your game and will thus be selectable in the esp list in the main window.</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ </layout>
+ </widget>
</widget>
</item>
</layout>