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authorisanae <14251494+isanae@users.noreply.github.com>2020-07-30 00:48:46 -0400
committerisanae <14251494+isanae@users.noreply.github.com>2020-11-03 11:39:06 -0500
commitc4df6b8ec98feb34cc9b9785e6d4d0eac6b3f571 (patch)
treec874d57f52243362ab2e7114c3d409b6326729cc /src/modinfodialognexus.cpp
parentc699aeb6d862f2c0960de126538931e4f13368b7 (diff)
split nexus connection stuff into NexusConnectionUI so it can be reused in the instance creation dialog
removed the PluginContainer* parameter from NexusInterface::instance() - it's a singleton, so it only needs to be given once, not every time - it doesn't even matter because the first time instance() is called, it creates the singleton, but the plugin container is always null - and setPluginContainer() is called much later from OrganizerCore with the correct value added non functional nexus page to instance creation dialog
Diffstat (limited to 'src/modinfodialognexus.cpp')
-rw-r--r--src/modinfodialognexus.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/modinfodialognexus.cpp b/src/modinfodialognexus.cpp
index dd95cdaa..b4099a8d 100644
--- a/src/modinfodialognexus.cpp
+++ b/src/modinfodialognexus.cpp
@@ -141,8 +141,8 @@ void NexusTab::updateWebpage()
const int modID = mod().nexusId();
if (isValidModID(modID)) {
- const QString nexusLink = NexusInterface::instance(&plugin())
- ->getModURL(modID, mod().gameName());
+ const QString nexusLink = NexusInterface::instance()
+ .getModURL(modID, mod().gameName());
ui->visitNexus->setToolTip(nexusLink);
refreshData(modID);
@@ -360,8 +360,8 @@ void NexusTab::onVisitNexus()
const int modID = mod().nexusId();
if (isValidModID(modID)) {
- const QString nexusLink = NexusInterface::instance(&plugin())
- ->getModURL(modID, mod().gameName());
+ const QString nexusLink = NexusInterface::instance()
+ .getModURL(modID, mod().gameName());
shell::Open(QUrl(nexusLink));
}