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authorJeremy Rimpo <jeremy.rimpo@servermonkey.com>2025-05-23 14:08:01 -0500
committerGitHub <noreply@github.com>2025-05-23 14:08:01 -0500
commit3a8ea3cccee06397e90305e1e39a305f8b7c3cb3 (patch)
tree6c16bf9825bf3f1613a8536d4702f24667fc4c80 /src/organizercore.h
parent5d766e94a7a3b3fa861d57d3ad6ae619d98dd5d8 (diff)
Oblivion Remastered Meta PR (#2241)
* Allow for mod directory maps - Set main data files based on game - Mapped mod directories to VFS - Update overwrite setup * Skip if mod contains no 'data' dir * More mod directory compatibility fixes * Workaround for Obl:Rem save location - SLocalSavePath does nothing yet MO2 wants to use it to override the default save location - This only applies to BGS games anyway, we should move this logic * First pass for overwrite mod directory support * More overwrite move / delete restrictions * Fix issue with moving directories that are not required * Formatting pass * More modDataDirectory updates * Formatting --------- Co-authored-by: Mikaƫl Capelle <capelle.mikael@gmail.com>
Diffstat (limited to 'src/organizercore.h')
-rw-r--r--src/organizercore.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/organizercore.h b/src/organizercore.h
index 923adc12..3e0cdbba 100644
--- a/src/organizercore.h
+++ b/src/organizercore.h
@@ -332,6 +332,7 @@ public:
bool checkPathSymlinks();
bool bootstrap();
void createDefaultProfile();
+ void createOverwriteDirectories();
MOBase::DelayedFileWriter& pluginsWriter() { return m_PluginListsWriter; }