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authorTannin <Tannin@Serenity>2013-02-03 12:49:25 +0100
committerTannin <Tannin@Serenity>2013-02-03 12:49:25 +0100
commit981f8b3acf7e76f27c02f4ced80d55b424cc7497 (patch)
tree0f504d99d1e5fe197258febff3c147d0725abda4 /src/profilesdialog.ui
initial commit to mercurial repository.
Corresponds to MO version 0.12.6
Diffstat (limited to 'src/profilesdialog.ui')
-rw-r--r--src/profilesdialog.ui162
1 files changed, 162 insertions, 0 deletions
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+<?xml version="1.0" encoding="UTF-8"?>
+<ui version="4.0">
+ <class>ProfilesDialog</class>
+ <widget class="QDialog" name="ProfilesDialog">
+ <property name="geometry">
+ <rect>
+ <x>0</x>
+ <y>0</y>
+ <width>471</width>
+ <height>318</height>
+ </rect>
+ </property>
+ <property name="windowTitle">
+ <string>Profiles</string>
+ </property>
+ <layout class="QHBoxLayout" name="horizontalLayout">
+ <item>
+ <layout class="QVBoxLayout" name="verticalLayout_2">
+ <item>
+ <widget class="QListWidget" name="profilesList">
+ <property name="toolTip">
+ <string>List of Profiles</string>
+ </property>
+ <property name="whatsThis">
+ <string>&lt;!DOCTYPE HTML PUBLIC &quot;-//W3C//DTD HTML 4.0//EN&quot; &quot;http://www.w3.org/TR/REC-html40/strict.dtd&quot;&gt;
+&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;style type=&quot;text/css&quot;&gt;
+p, li { white-space: pre-wrap; }
+&lt;/style&gt;&lt;/head&gt;&lt;body style=&quot; font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;&quot;&gt;
+&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;This is the list of profiles. Each Profile contains its own list and installation order of enabled mods (from a shared pool), a configuration of enabled esps/esms, a copy of the games ini-file and an optional savegame filter.&lt;/p&gt;
+&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;/p&gt;
+&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Note&lt;/span&gt; For technical reasons it's currently not possible to have seperate load-orders for esps. This means you can't load moda.esp before modb.esp in one profile and the other way around in another.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QCheckBox" name="localSavesBox">
+ <property name="toolTip">
+ <string>If checked, savegames are local to this profile and will not appear when starting with a different profile.</string>
+ </property>
+ <property name="whatsThis">
+ <string>If checked, savegames are local to this profile and will not appear when starting with a different profile.</string>
+ </property>
+ <property name="text">
+ <string>Local Savegames</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QCheckBox" name="invalidationBox">
+ <property name="toolTip">
+ <string>This ensures data files from mods are actually used. You want to enable this unless you use a different tool for Archive Invalidation.</string>
+ </property>
+ <property name="whatsThis">
+ <string>&lt;!DOCTYPE HTML PUBLIC &quot;-//W3C//DTD HTML 4.0//EN&quot; &quot;http://www.w3.org/TR/REC-html40/strict.dtd&quot;&gt;
+&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;style type=&quot;text/css&quot;&gt;
+p, li { white-space: pre-wrap; }
+&lt;/style&gt;&lt;/head&gt;&lt;body style=&quot; font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;&quot;&gt;
+&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:8pt;&quot;&gt;The games Oblivion, Fallout 3 and Fallout NV contain a bug which prevents texture and mesh replacers (that is: all modifications to meshes and textures already in game) from working.&lt;/span&gt;&lt;/p&gt;
+&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:8pt;&quot;&gt;The Mod Organizer uses a workaround called &amp;quot;BSA redirection&amp;quot; (google is your friend) to fix this issue reliably and without further work. Simply activate and forget.&lt;/span&gt;&lt;/p&gt;
+&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;/p&gt;
+&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:8pt;&quot;&gt;With Skyrim this bug seems to be fixed to a degree but whether a mod becomes active still depends on file dates. Therefore, it still makes sense to activate this.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
+ </property>
+ <property name="text">
+ <string>Automatic Archive Invalidation</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <layout class="QVBoxLayout" name="verticalLayout">
+ <item>
+ <widget class="QPushButton" name="addProfileButton">
+ <property name="toolTip">
+ <string>Create a new profile from scratch</string>
+ </property>
+ <property name="whatsThis">
+ <string>Create a new profile from scratch</string>
+ </property>
+ <property name="text">
+ <string>Create</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QPushButton" name="copyProfileButton">
+ <property name="enabled">
+ <bool>false</bool>
+ </property>
+ <property name="toolTip">
+ <string>Clone the selected profile</string>
+ </property>
+ <property name="whatsThis">
+ <string>This creates a new profile with the same settings and active mods as the selected one.</string>
+ </property>
+ <property name="text">
+ <string>Copy</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QPushButton" name="removeProfileButton">
+ <property name="enabled">
+ <bool>false</bool>
+ </property>
+ <property name="toolTip">
+ <string>Delete the selected Profile. This can not be un-done!</string>
+ </property>
+ <property name="whatsThis">
+ <string>Delete the selected Profile. This can not be un-done!</string>
+ </property>
+ <property name="text">
+ <string>Remove</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QPushButton" name="transferButton">
+ <property name="enabled">
+ <bool>false</bool>
+ </property>
+ <property name="toolTip">
+ <string>Transfer save games to the selected profile.</string>
+ </property>
+ <property name="whatsThis">
+ <string>Transfer save games to the selected profile.</string>
+ </property>
+ <property name="text">
+ <string>Transfer Saves</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <spacer name="verticalSpacer">
+ <property name="orientation">
+ <enum>Qt::Vertical</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>20</width>
+ <height>40</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ <item>
+ <widget class="QPushButton" name="closeButton">
+ <property name="toolTip">
+ <string/>
+ </property>
+ <property name="text">
+ <string>Close</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ </layout>
+ </widget>
+ <resources/>
+ <connections/>
+</ui>