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authorTannin <sherb@gmx.net>2015-11-19 19:05:50 +0100
committerTannin <sherb@gmx.net>2015-11-19 19:05:50 +0100
commita4b69c9ed8ba44aab26ff567e0f0eaf390e29cee (patch)
tree1bd3b1c30a8e82809558d9c93c8d3747d7edb4a4 /src/shared/fallout4info.h
parent053ebc898f6e1eb16ea9366ab21796004d2347da (diff)
added fallout 4 support
Diffstat (limited to 'src/shared/fallout4info.h')
-rw-r--r--src/shared/fallout4info.h80
1 files changed, 80 insertions, 0 deletions
diff --git a/src/shared/fallout4info.h b/src/shared/fallout4info.h
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+/*
+Copyright (C) 2012 Sebastian Herbord. All rights reserved.
+
+This file is part of Mod Organizer.
+
+Mod Organizer is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+Mod Organizer is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef FALLOUT4INFO_H
+#define FALLOUT4INFO_H
+
+
+#include "gameinfo.h"
+
+namespace MOShared {
+
+
+class Fallout4Info : public GameInfo
+{
+
+ friend class GameInfo;
+
+public:
+
+ virtual ~Fallout4Info() {}
+
+ static std::wstring getRegPathStatic();
+ virtual std::wstring getRegPath() { return getRegPathStatic(); }
+ virtual std::wstring getBinaryName() { return L"Fallout4.exe"; }
+
+ virtual GameInfo::Type getType() { return TYPE_FALLOUT4; }
+
+ virtual std::wstring getGameName() const { return L"Fallout 4"; }
+ virtual std::wstring getGameShortName() const { return L"Fallout4"; }
+
+ virtual std::vector<std::wstring> getDLCPlugins();
+ virtual std::vector<std::wstring> getSavegameAttachmentExtensions();
+
+ // file name of this games ini (no path)
+ virtual std::vector<std::wstring> getIniFileNames();
+
+ virtual std::wstring getReferenceDataFile();
+
+ virtual std::wstring getNexusPage(bool nmmScheme = true);
+ static std::wstring getNexusInfoUrlStatic();
+ virtual std::wstring getNexusInfoUrl() { return getNexusInfoUrlStatic(); }
+ static int getNexusModIDStatic();
+ virtual int getNexusModID() { return getNexusModIDStatic(); }
+ virtual int getNexusGameID() { return 1151; }
+
+ virtual bool rerouteToProfile(const wchar_t *fileName, const wchar_t *fullPath);
+
+ // get a list of executables (game binary and known-to-work 3rd party tools). All of these are relative to
+ // the game directory
+ //virtual std::vector<ExecutableInfo> getExecutables();
+
+ virtual std::wstring archiveListKey() { return L"SArchiveList"; }
+
+private:
+
+ Fallout4Info(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &gameDirectory);
+
+ static bool identifyGame(const std::wstring &searchPath);
+
+};
+
+} // namespace MOShared
+
+#endif // FALLOUT3INFO_H