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authorTannin <devnull@localhost>2014-08-18 23:00:25 +0200
committerTannin <devnull@localhost>2014-08-18 23:00:25 +0200
commit4b1e6683d258412dd6e02c55618ff158c749ab4a (patch)
tree799ba86e4fabc44363ccc6dc14c4602b2b9e2919 /src/shared/falloutnvinfo.cpp
parent06701856f8eaed0f6bf802308c07952f0f0dd92e (diff)
- can now filter by mod content
- all files/directories that require write access can now be placed in AppData instead of the MO directory
Diffstat (limited to 'src/shared/falloutnvinfo.cpp')
-rw-r--r--src/shared/falloutnvinfo.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/shared/falloutnvinfo.cpp b/src/shared/falloutnvinfo.cpp
index 1715912d..9bba7fe4 100644
--- a/src/shared/falloutnvinfo.cpp
+++ b/src/shared/falloutnvinfo.cpp
@@ -31,8 +31,8 @@ along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
namespace MOShared {
-FalloutNVInfo::FalloutNVInfo(const std::wstring &omoDirectory, const std::wstring &gameDirectory)
- : GameInfo(omoDirectory, gameDirectory)
+FalloutNVInfo::FalloutNVInfo(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &gameDirectory)
+ : GameInfo(moDirectory, moDataDirectory, gameDirectory)
{
identifyMyGamesDirectory(L"falloutnv");
}