diff options
| author | Tannin <devnull@localhost> | 2014-08-18 23:00:25 +0200 |
|---|---|---|
| committer | Tannin <devnull@localhost> | 2014-08-18 23:00:25 +0200 |
| commit | 4b1e6683d258412dd6e02c55618ff158c749ab4a (patch) | |
| tree | 799ba86e4fabc44363ccc6dc14c4602b2b9e2919 /src/shared/falloutnvinfo.h | |
| parent | 06701856f8eaed0f6bf802308c07952f0f0dd92e (diff) | |
- can now filter by mod content
- all files/directories that require write access can now be placed in AppData instead of the MO directory
Diffstat (limited to 'src/shared/falloutnvinfo.h')
| -rw-r--r-- | src/shared/falloutnvinfo.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shared/falloutnvinfo.h b/src/shared/falloutnvinfo.h index 4de67a19..cfd373c7 100644 --- a/src/shared/falloutnvinfo.h +++ b/src/shared/falloutnvinfo.h @@ -94,7 +94,7 @@ public: private:
- FalloutNVInfo(const std::wstring &omoDirectory, const std::wstring &gameDirectory);
+ FalloutNVInfo(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &gameDirectory);
static bool identifyGame(const std::wstring &searchPath);
};
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