diff options
| author | Tannin <devnull@localhost> | 2015-01-06 19:31:53 +0100 |
|---|---|---|
| committer | Tannin <devnull@localhost> | 2015-01-06 19:31:53 +0100 |
| commit | 9edc39633b82b5e02d33c4b0a395fe110af28eb4 (patch) | |
| tree | 90d627525292cb87f3d4b7330b1847a17b568b61 /src/shared/gameinfo.h | |
| parent | b415db619ed027ec2acd283983624293274b090f (diff) | |
- bugfixes
- moved more functionality to game-plugins
- further decoupled management functionality from the UI
- created another "tutorial" which is only a single page with relevant parts of
the ui highlighted with info as tooltips
Diffstat (limited to 'src/shared/gameinfo.h')
| -rw-r--r-- | src/shared/gameinfo.h | 15 |
1 files changed, 2 insertions, 13 deletions
diff --git a/src/shared/gameinfo.h b/src/shared/gameinfo.h index a9da0b97..dbb935f6 100644 --- a/src/shared/gameinfo.h +++ b/src/shared/gameinfo.h @@ -93,18 +93,13 @@ public: virtual std::wstring getGameName() const = 0;
virtual std::wstring getGameShortName() const = 0;
- // full path to this games "My Games"-directory
- virtual std::wstring getDocumentsDir() = 0;
-
- virtual std::wstring getSaveGameDir() = 0;
-
/// determine the load order mechanism used by this game. this may throw an
/// exception if the mechanism can't be determined
virtual LoadOrderMechanism getLoadOrderMechanism() const { return TYPE_FILETIME; }
virtual std::wstring getGameDirectory() const;
// get absolute path to the directory where omo stores its mods
- virtual std::wstring getModsDir() const;
+/* virtual std::wstring getModsDir() const;
// get absolute path to the directory where omo stores its profiles
virtual std::wstring getProfilesDir() const;
@@ -112,7 +107,7 @@ public: virtual std::wstring getOverwriteDir() const;
virtual std::wstring getLogDir() const;
virtual std::wstring getLootDir() const;
- virtual std::wstring getTutorialDir() const;
+ virtual std::wstring getTutorialDir() const;*/
virtual bool requiresBSAInvalidation() const { return true; }
virtual bool requiresSteam() const;
@@ -137,13 +132,11 @@ public: // file name of this games ini file(s)
virtual std::vector<std::wstring> getIniFileNames() = 0;
- virtual std::wstring getSaveGameExtension() = 0;
virtual std::wstring getReferenceDataFile() = 0;
virtual std::wstring getOMODExt() = 0;
virtual std::vector<std::wstring> getSteamVariants() const;
- virtual std::wstring getSteamAPPId(int variant = 0) const = 0;
virtual std::wstring getSEName() = 0;
@@ -152,10 +145,6 @@ public: virtual int getNexusModID() = 0;
virtual int getNexusGameID() = 0;
- // clone relevant files to the specified directory
- virtual void createProfile(const std::wstring &directory, bool useDefaults) = 0;
- virtual void repairProfile(const std::wstring &directory) = 0;
-
virtual bool rerouteToProfile(const wchar_t *fileName, const wchar_t *fullPath) = 0;
public:
|
