diff options
| author | TanninOne <seppleviathan@gmx.de> | 2016-02-10 18:37:28 +0100 |
|---|---|---|
| committer | TanninOne <seppleviathan@gmx.de> | 2016-02-10 18:37:28 +0100 |
| commit | ba8464f01f5cd5340feea7163b9e51492c16fa8a (patch) | |
| tree | f900f46ac4f14f8635533279bd434b06e6f3a94e /src/shared/gameinfo.h | |
| parent | 5adb3b377ecd50a75dd034a49582a1da91b67e1c (diff) | |
| parent | 0e9a86ebfc1a97742d0812a7b6ae8bb7f4662673 (diff) | |
Merge pull request #456 from ThosRTanner/issue/418
Refactor save game code into plugins
Diffstat (limited to 'src/shared/gameinfo.h')
| -rw-r--r-- | src/shared/gameinfo.h | 95 |
1 files changed, 0 insertions, 95 deletions
diff --git a/src/shared/gameinfo.h b/src/shared/gameinfo.h deleted file mode 100644 index 7bc86d3a..00000000 --- a/src/shared/gameinfo.h +++ /dev/null @@ -1,95 +0,0 @@ -/*
-Copyright (C) 2012 Sebastian Herbord. All rights reserved.
-
-This file is part of Mod Organizer.
-
-Mod Organizer is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Mod Organizer is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
-*/
-
-#ifndef GAMEINFO_H
-#define GAMEINFO_H
-
-#include <string>
-#include <vector>
-#include <wchar.h>
-
-#define WIN32_LEAN_AND_MEAN
-#include <Windows.h>
-
-namespace MOShared {
-
-
-/**
- Class to manage information that depends on the used game type. The intention is to keep
- as much of the rest of omo is game-agnostic. It is mostly concerned with figuring out the
- correct paths, filenames and data types.
-*/
-class GameInfo
-{
-
-public:
-
- virtual ~GameInfo() {}
-
- //**USED IN HOOKDLL and at startup to set up for hookdll to work
- // initialise with the path to the mo directory (needs to be where hook.dll is stored). This
- // needs to be called before the instance can be retrieved
- static bool init(const std::wstring &moDirectory, const std::wstring &gamePath = L"");
-
- //**USED ONLY IN HOOKDLL
- static GameInfo& instance();
-
- //**USED ONLY IN HOOKDLL
- virtual std::wstring getGameDirectory() const;
-
- //**USED ONLY IN HOOKDLL
- virtual std::wstring getRegPath() const = 0;
-
- //**USED ONLY IN HOOKDLL
- // file name of this games ini file(s)
- virtual std::vector<std::wstring> getIniFileNames() const = 0;
-
- //**USED ONLY IN HOOKDLL
- virtual std::wstring getReferenceDataFile() const = 0;
-
- //**USED ONLY IN HOOKDLL
- virtual bool rerouteToProfile(const wchar_t *fileName, const wchar_t *fullPath) const = 0;
-
-protected:
-
- GameInfo(const std::wstring &gameDirectory);
-
- void identifyMyGamesDirectory(const std::wstring &file);
-
-private:
-
- static bool identifyGame(const std::wstring &searchPath);
- std::wstring getSpecialPath(LPCWSTR name) const;
-
- static void cleanup();
-
-private:
-
- static GameInfo *s_Instance;
-
- std::wstring m_MyGamesDirectory;
-
- std::wstring m_GameDirectory;
-
-};
-
-
-} // namespace MOShared
-
-#endif // GAMEINFO_H
|
