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authorTannin <devnull@localhost>2014-11-21 14:45:30 +0100
committerTannin <devnull@localhost>2014-11-21 14:45:30 +0100
commitf2f9e11fdd876821107cff0c1c5b9d8ecf66691f (patch)
treeac27533947a8f7a28545cf1f1901647242c03b53 /src/shared/gameinfo.h
parentd23466f036618760de16ee874a3c076f05fe6087 (diff)
- started on a refactoring moving functionality out of the MainWindow class
- started on support for game-plugins
Diffstat (limited to 'src/shared/gameinfo.h')
-rw-r--r--src/shared/gameinfo.h10
1 files changed, 3 insertions, 7 deletions
diff --git a/src/shared/gameinfo.h b/src/shared/gameinfo.h
index d719a073..c11679f3 100644
--- a/src/shared/gameinfo.h
+++ b/src/shared/gameinfo.h
@@ -28,7 +28,7 @@ along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
#include <Windows.h>
namespace MOShared {
-
+/*
enum CloseMOStyle {
DEFAULT_CLOSE,
DEFAULT_STAY,
@@ -53,7 +53,7 @@ struct ExecutableInfo {
CloseMOStyle closeMO;
std::wstring steamAppID;
};
-
+*/
/**
Class to manage information that depends on the used game type. The intention is to keep
@@ -160,13 +160,9 @@ public:
virtual bool rerouteToProfile(const wchar_t *fileName, const wchar_t *fullPath) = 0;
- // get a list of executables (game binary and known-to-work 3rd party tools). All of these are relative to
- // the game directory. the boolean says whether omo should be closed when the executable is started
- virtual std::vector<ExecutableInfo> getExecutables() = 0;
-
public:
- // initialise with the path to the omo directory (needs to be where hook.dll is stored). This
+ // initialise with the path to the mo directory (needs to be where hook.dll is stored). This
// needs to be called before the instance can be retrieved
static bool init(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &gamePath = L"");