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authorTannin <sherb@gmx.net>2015-12-07 20:09:34 +0100
committerTannin <sherb@gmx.net>2015-12-07 20:09:34 +0100
commit495846534d560f825819b7ee391e8c461ce76e4f (patch)
treecd6b5c03cce72aaba8489ea61876313829c44a3a /src/shared/oblivioninfo.cpp
parentfe8c3aaea58400425b9195bb670a1b4e8c9db10d (diff)
- no longer displaying "not logged in". This was too confusing for some
- fixed files missing from vfs if parent directory exists in real destination dir - implemented plugin api to access current profile - steam game detection now also works for 64-bit games - removed reference to archive tab from tutorial - usvfs log level is now taken from config - some cleanup
Diffstat (limited to 'src/shared/oblivioninfo.cpp')
-rw-r--r--src/shared/oblivioninfo.cpp12
1 files changed, 0 insertions, 12 deletions
diff --git a/src/shared/oblivioninfo.cpp b/src/shared/oblivioninfo.cpp
index 16748f58..c60f8911 100644
--- a/src/shared/oblivioninfo.cpp
+++ b/src/shared/oblivioninfo.cpp
@@ -125,18 +125,6 @@ int OblivionInfo::getNexusModIDStatic()
return 38277;
}
-bool OblivionInfo::rerouteToProfile(const wchar_t *fileName, const wchar_t*)
-{
- static LPCWSTR profileFiles[] = { L"oblivion.ini", L"oblivionprefs.ini", L"plugins.txt", nullptr };
-
- for (int i = 0; profileFiles[i] != nullptr; ++i) {
- if (_wcsicmp(fileName, profileFiles[i]) == 0) {
- return true;
- }
- }
- return false;
-}
-
std::wstring OblivionInfo::getReferenceDataFile()
{
return L"Oblivion - Meshes.bsa";