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authorSilarn <jrim@rimpo.org>2019-07-04 23:14:15 -0500
committerSilarn <jrim@rimpo.org>2019-07-04 23:14:15 -0500
commit0596a7199094cc8d103dfe2cfdcd20046c04e85d (patch)
tree8abee4ef3e03d3864c6a9f175822c448d73ec3f2 /src/tutorials/tutorial_firststeps_main.js
parentdfd34bf9c0ad055e76c1b6f272c21eb0d79536ce (diff)
Various fixes and updates to the tutorial system
* Fix problem with main tutorial advancing past mod activation * Add various missing overlays for new and updated features * Restore BSA tab * Fix problem with positioning action button overlays (requires uibase)
Diffstat (limited to 'src/tutorials/tutorial_firststeps_main.js')
-rw-r--r--src/tutorials/tutorial_firststeps_main.js4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/tutorials/tutorial_firststeps_main.js b/src/tutorials/tutorial_firststeps_main.js
index 35d1aa11..45e7e649 100644
--- a/src/tutorials/tutorial_firststeps_main.js
+++ b/src/tutorials/tutorial_firststeps_main.js
@@ -108,11 +108,11 @@ function getTutorialSteps()
tutorial.text = qsTr("Install a few more mods if you want, then enable mods by checking them in the left pane. "
+ "Mods that aren't enabled have no effect on the game whatsoever. ")
highlightItem("modList", true)
- modList.modlist_changed.connect(nextStep)
+ modList.tutorialModlistUpdate.connect(nextStep)
},
function() {
- modList.modlist_changed.disconnect(nextStep)
+ modList.tutorialModlistUpdate.disconnect(nextStep)
unhighlight()
tutorial.text = qsTr("For some mods, enabling it on the left pane is all you have to do...")
waitForClick()