diff options
| author | Tannin <sherb@gmx.net> | 2015-12-07 20:09:34 +0100 |
|---|---|---|
| committer | Tannin <sherb@gmx.net> | 2015-12-07 20:09:34 +0100 |
| commit | 495846534d560f825819b7ee391e8c461ce76e4f (patch) | |
| tree | cd6b5c03cce72aaba8489ea61876313829c44a3a /src/tutorials | |
| parent | fe8c3aaea58400425b9195bb670a1b4e8c9db10d (diff) | |
- no longer displaying "not logged in". This was too confusing for some
- fixed files missing from vfs if parent directory exists in real destination dir
- implemented plugin api to access current profile
- steam game detection now also works for 64-bit games
- removed reference to archive tab from tutorial
- usvfs log level is now taken from config
- some cleanup
Diffstat (limited to 'src/tutorials')
| -rw-r--r-- | src/tutorials/tutorial_firststeps_main.js | 36 |
1 files changed, 0 insertions, 36 deletions
diff --git a/src/tutorials/tutorial_firststeps_main.js b/src/tutorials/tutorial_firststeps_main.js index 2bc270d7..c47b5c0d 100644 --- a/src/tutorials/tutorial_firststeps_main.js +++ b/src/tutorials/tutorial_firststeps_main.js @@ -145,42 +145,6 @@ function getTutorialSteps() },
function() {
- tutorial.text = qsTr("Another special type of files are BSAs. These are bundles of game resources. "
- + "Please open the \"Archives\"-tab.")
- if (tutorialControl.waitForTabOpen("tabWidget", 1)) {
- highlightItem("tabWidget", true)
- } else {
- waitForClick()
- }
- },
-
- function() {
- tutorial.text = qsTr("These archives can be a real headache because the way bsas interact "
- + "with non-bundled resources is complicated. The game can even crash if required "
- + "archives are not loaded or ordered incorrectly.")
- waitForClick()
- },
-
- function() {
- tutorial.text = qsTr("MO applies some \"magic\" to make all BSAs that are checked in this list load in "
- + "the correct order interleaved with the non-bundled resources.")
- waitForClick()
- },
-
- function() {
- tutorial.text = qsTr("You can disable this magic to make MO behave more like other tools. In this case "
- + "their load order follows that of the corresponding plugin (.esp).")
- highlightItem("managedArchiveLabel", false)
- waitForClick()
- },
-
- function() {
- tutorial.text = qsTr("Many BSAs will appear grayed out and enabled. These mods are loaded by the game engine "
- + "automatically so they can't be disabled here.")
- waitForClick()
- },
-
- function() {
tutorial.text = qsTr("Now you know how to download, install and enable mods.\n"
+ "It's important you always start the game from inside MO, otherwise "
+ "the mods you installed here won't work.")
|
