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-rw-r--r--src/tutorials/tutorial_firststeps_main.js36
1 files changed, 0 insertions, 36 deletions
diff --git a/src/tutorials/tutorial_firststeps_main.js b/src/tutorials/tutorial_firststeps_main.js
index 2bc270d7..c47b5c0d 100644
--- a/src/tutorials/tutorial_firststeps_main.js
+++ b/src/tutorials/tutorial_firststeps_main.js
@@ -145,42 +145,6 @@ function getTutorialSteps()
},
function() {
- tutorial.text = qsTr("Another special type of files are BSAs. These are bundles of game resources. "
- + "Please open the \"Archives\"-tab.")
- if (tutorialControl.waitForTabOpen("tabWidget", 1)) {
- highlightItem("tabWidget", true)
- } else {
- waitForClick()
- }
- },
-
- function() {
- tutorial.text = qsTr("These archives can be a real headache because the way bsas interact "
- + "with non-bundled resources is complicated. The game can even crash if required "
- + "archives are not loaded or ordered incorrectly.")
- waitForClick()
- },
-
- function() {
- tutorial.text = qsTr("MO applies some \"magic\" to make all BSAs that are checked in this list load in "
- + "the correct order interleaved with the non-bundled resources.")
- waitForClick()
- },
-
- function() {
- tutorial.text = qsTr("You can disable this magic to make MO behave more like other tools. In this case "
- + "their load order follows that of the corresponding plugin (.esp).")
- highlightItem("managedArchiveLabel", false)
- waitForClick()
- },
-
- function() {
- tutorial.text = qsTr("Many BSAs will appear grayed out and enabled. These mods are loaded by the game engine "
- + "automatically so they can't be disabled here.")
- waitForClick()
- },
-
- function() {
tutorial.text = qsTr("Now you know how to download, install and enable mods.\n"
+ "It's important you always start the game from inside MO, otherwise "
+ "the mods you installed here won't work.")