diff options
| author | TheBloke <devnull@localhost> | 2014-07-11 01:29:33 +0100 |
|---|---|---|
| committer | TheBloke <devnull@localhost> | 2014-07-11 01:29:33 +0100 |
| commit | 8044ef4f1dccdaddf4d8fc55167826fc4740738b (patch) | |
| tree | fb27c1be9fe2fbbed0e7c0b0be27721e14a2e5d0 /src | |
| parent | 3d98491ebc84619b02286d823199c5b608fa7569 (diff) | |
- Save game management: re-factored getting of filenames including .skse
-- New - SaveGame->saveFiles(), returns all filenames for save (eg. ess + skse)
-- Moved - SaveGameGameBryo->attachedFiles() to SaveGame->attachedFiles()
-- This allows the getting of save file names with just a SaveGame object, not
a GameBryo object, which would do a full file read including plugins and image etc.
-- Therefore SaveGame is no longer abstract.
- Transfer Saves: re-factored to use new SaveGame->saveFiles() method
-- Removed - TransferSavesDialog->getFilesToProcess, now redundant as information
is now provided by SaveGame class itself.
Diffstat (limited to 'src')
| -rw-r--r-- | src/savegame.cpp | 148 | ||||
| -rw-r--r-- | src/savegame.h | 219 | ||||
| -rw-r--r-- | src/savegamegamebryo.cpp | 11 | ||||
| -rw-r--r-- | src/savegamegamebyro.h | 171 | ||||
| -rw-r--r-- | src/transfersavesdialog.cpp | 15 | ||||
| -rw-r--r-- | src/transfersavesdialog.h | 1 |
6 files changed, 283 insertions, 282 deletions
diff --git a/src/savegame.cpp b/src/savegame.cpp index 0ddd5fd2..d09f291c 100644 --- a/src/savegame.cpp +++ b/src/savegame.cpp @@ -17,68 +17,86 @@ You should have received a copy of the GNU General Public License along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>. */ -#include "savegame.h"
-#include <QFile>
-#include <QBuffer>
-#include <set>
-#include "gameinfo.h"
-#include <QFileInfo>
-#include <QDateTime>
-#include <limits>
-
-
-SaveGame::SaveGame(QObject *parent)
- : QObject(parent), m_FileName(), m_PCName(), m_PCLevel(0), m_PCLocation(), m_SaveNumber(0), m_Screenshot()
-{
-}
-
-
-SaveGame::SaveGame(QObject *parent, const QString &filename)
- : QObject(parent), m_FileName(filename), m_PCName(), m_PCLevel(0), m_PCLocation(), m_SaveNumber(0), m_Screenshot()
-{
-}
-
-
-SaveGame::SaveGame(const SaveGame& reference)
- : m_FileName(reference.m_FileName), m_PCName(reference.m_PCName), m_PCLevel(reference.m_PCLevel),
- m_PCLocation(reference.m_PCLocation), m_SaveNumber(reference.m_SaveNumber),
- m_Screenshot(reference.m_Screenshot)
-{
-}
-
-
-SaveGame& SaveGame::operator=(const SaveGame &reference)
-{
- if (&reference != this) {
- m_FileName = reference.m_FileName;
- m_PCName = reference.m_PCName;
- m_PCLevel = reference.m_PCLevel;
- m_PCLocation = reference.m_PCLocation;
- m_SaveNumber = reference.m_SaveNumber;
- m_Screenshot = reference.m_Screenshot;
- }
- return *this;
-}
-
-
-SaveGame::~SaveGame()
-{
-}
-
-
-void SaveGame::setCreationTime(const QString &fileName)
-{
- QFileInfo creationTime(fileName);
- QDateTime modified = creationTime.lastModified();
- memset(&m_CreationTime, 0, sizeof(SYSTEMTIME));
-
- m_CreationTime.wDay = static_cast<WORD>(modified.date().day());
- m_CreationTime.wDayOfWeek = static_cast<WORD>(modified.date().dayOfWeek());
- m_CreationTime.wMonth = static_cast<WORD>(modified.date().month());
- m_CreationTime.wYear =static_cast<WORD>( modified.date().year());
-
- m_CreationTime.wHour = static_cast<WORD>(modified.time().hour());
- m_CreationTime.wMinute = static_cast<WORD>(modified.time().minute());
- m_CreationTime.wSecond = static_cast<WORD>(modified.time().second());
- m_CreationTime.wMilliseconds = static_cast<WORD>(modified.time().msec());
-}
+#include "savegame.h" +#include <QFile> +#include <QBuffer> +#include <set> +#include "gameinfo.h" +#include <QFileInfo> +#include <QDateTime> +#include <limits> + + +SaveGame::SaveGame(QObject *parent) + : QObject(parent), m_FileName(), m_PCName(), m_PCLevel(0), m_PCLocation(), m_SaveNumber(0), m_Screenshot() +{ +} + + +SaveGame::SaveGame(QObject *parent, const QString &filename) + : QObject(parent), m_FileName(filename), m_PCName(), m_PCLevel(0), m_PCLocation(), m_SaveNumber(0), m_Screenshot() +{ +} + + +SaveGame::SaveGame(const SaveGame& reference) + : m_FileName(reference.m_FileName), m_PCName(reference.m_PCName), m_PCLevel(reference.m_PCLevel), + m_PCLocation(reference.m_PCLocation), m_SaveNumber(reference.m_SaveNumber), + m_Screenshot(reference.m_Screenshot) +{ +} + + +SaveGame& SaveGame::operator=(const SaveGame &reference) +{ + if (&reference != this) { + m_FileName = reference.m_FileName; + m_PCName = reference.m_PCName; + m_PCLevel = reference.m_PCLevel; + m_PCLocation = reference.m_PCLocation; + m_SaveNumber = reference.m_SaveNumber; + m_Screenshot = reference.m_Screenshot; + } + return *this; +} + + +SaveGame::~SaveGame() +{ +} + +QStringList SaveGame::attachedFiles() const +{ + QStringList result; + QString seFileFile = fileName().mid(0).replace(".ess", ".skse"); + QFileInfo seFile(seFileFile); + if (seFile.exists()) { + result.append(seFile.absoluteFilePath()); + } + return result; +} + +QStringList SaveGame::saveFiles() const +{ + QStringList result = attachedFiles(); + result.append(fileName()); + return result; +} + + +void SaveGame::setCreationTime(const QString &fileName) +{ + QFileInfo creationTime(fileName); + QDateTime modified = creationTime.lastModified(); + memset(&m_CreationTime, 0, sizeof(SYSTEMTIME)); + + m_CreationTime.wDay = static_cast<WORD>(modified.date().day()); + m_CreationTime.wDayOfWeek = static_cast<WORD>(modified.date().dayOfWeek()); + m_CreationTime.wMonth = static_cast<WORD>(modified.date().month()); + m_CreationTime.wYear =static_cast<WORD>( modified.date().year()); + + m_CreationTime.wHour = static_cast<WORD>(modified.time().hour()); + m_CreationTime.wMinute = static_cast<WORD>(modified.time().minute()); + m_CreationTime.wSecond = static_cast<WORD>(modified.time().second()); + m_CreationTime.wMilliseconds = static_cast<WORD>(modified.time().msec()); +} diff --git a/src/savegame.h b/src/savegame.h index e3eb8546..9a5f7036 100644 --- a/src/savegame.h +++ b/src/savegame.h @@ -17,110 +17,115 @@ You should have received a copy of the GNU General Public License along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>. */ -#ifndef SAVEGAME_H
-#define SAVEGAME_H
-
-
-#include <QString>
-#include <QObject>
-#include <QImage>
-#include <QMetaType>
-#include <QFile>
-#include <QStringList>
-
-#define WIN32_LEAN_AND_MEAN
-#include <Windows.h>
-
-
-/**
- * @brief represents a single save game
- **/
-class SaveGame : public QObject {
-
-Q_OBJECT
-
-public:
-
- /**
- * @brief construct an empty object
- **/
- SaveGame(QObject *parent = 0);
-
- /**
- * @brief construct a save game and immediately read out information from the file
- *
- * @param filename absolute path of the save game file
- **/
- SaveGame(QObject *parent, const QString &filename);
-
- SaveGame(const SaveGame& reference);
-
- SaveGame& operator=(const SaveGame &reference);
-
- ~SaveGame();
-
- /**
- * @brief read out information from a savegame
- *
- * @param fileName absolute path of the save game file
- **/
- virtual void readFile(const QString &fileName) = 0;
-
- /**
- * @return filename of this savegame
- */
- const QString &fileName() const { return m_FileName; }
-
- /**
- * @return a list of additional files that belong to this savegame
- */
- virtual QStringList attachedFiles() const { return QStringList(); }
-
- /**
- * @return name of the player character
- **/
- const QString &pcName() const { return m_PCName; }
-
- /**
- * @return level of the player character
- **/
- unsigned short pcLevel() const { return m_PCLevel; }
-
- /**
- * @return location of the player character
- **/
- const QString &pcLocation() const { return m_PCLocation; }
-
- /**
- * @return index of the save game
- **/
- unsigned long saveNumber() const { return m_SaveNumber; }
-
- /**
- * @return creation time of the save game
- **/
- SYSTEMTIME creationTime() const { return m_CreationTime; }
-
- /**
- * @return screenshot in the savegame
- **/
- const QImage &screenshot() const { return m_Screenshot; }
-
-private:
-
- void setCreationTime(const QString &fileName);
-
-protected:
-
- QString m_FileName;
- QString m_PCName;
- unsigned short m_PCLevel;
- QString m_PCLocation;
- unsigned long m_SaveNumber;
- SYSTEMTIME m_CreationTime;
- QImage m_Screenshot;
-
-};
-
-
-#endif // SAVEGAME_H
+#ifndef SAVEGAME_H +#define SAVEGAME_H + + +#include <QString> +#include <QObject> +#include <QImage> +#include <QMetaType> +#include <QFile> +#include <QStringList> + +#define WIN32_LEAN_AND_MEAN +#include <Windows.h> + + +/** + * @brief represents a single save game + **/ +class SaveGame : public QObject { + +Q_OBJECT + +public: + + /** + * @brief construct an empty object + **/ + SaveGame(QObject *parent = 0); + + /** + * @brief construct a save game and immediately read out information from the file + * + * @param filename absolute path of the save game file + **/ + SaveGame(QObject *parent, const QString &filename); + + SaveGame(const SaveGame& reference); + + SaveGame& operator=(const SaveGame &reference); + + ~SaveGame(); + + /** + * @brief read out information from a savegame + * + * @param fileName absolute path of the save game file + **/ + virtual void readFile(const QString) { } + + /** + * @return filename of this savegame + */ + const QString &fileName() const { return m_FileName; } + + /** + * @return a list of additional files that belong to this savegame + */ + virtual QStringList attachedFiles() const; + + /** + * @return a list of all files that belong to this savegame + */ + virtual QStringList saveFiles() const; + + /** + * @return name of the player character + **/ + const QString &pcName() const { return m_PCName; } + + /** + * @return level of the player character + **/ + unsigned short pcLevel() const { return m_PCLevel; } + + /** + * @return location of the player character + **/ + const QString &pcLocation() const { return m_PCLocation; } + + /** + * @return index of the save game + **/ + unsigned long saveNumber() const { return m_SaveNumber; } + + /** + * @return creation time of the save game + **/ + SYSTEMTIME creationTime() const { return m_CreationTime; } + + /** + * @return screenshot in the savegame + **/ + const QImage &screenshot() const { return m_Screenshot; } + +private: + + void setCreationTime(const QString &fileName); + +protected: + + QString m_FileName; + QString m_PCName; + unsigned short m_PCLevel; + QString m_PCLocation; + unsigned long m_SaveNumber; + SYSTEMTIME m_CreationTime; + QImage m_Screenshot; + +}; + + +#endif // SAVEGAME_H diff --git a/src/savegamegamebryo.cpp b/src/savegamegamebryo.cpp index f3794347..bf113254 100644 --- a/src/savegamegamebryo.cpp +++ b/src/savegamegamebryo.cpp @@ -117,16 +117,7 @@ SaveGameGamebryo::~SaveGameGamebryo() } -QStringList SaveGameGamebryo::attachedFiles() const -{ - QStringList result; - QString seFileFile = fileName().mid(0).replace(".ess", ".skse"); - QFileInfo seFile(seFileFile); - if (seFile.exists()) { - result.append(seFile.absoluteFilePath()); - } - return result; -} + void SaveGameGamebryo::readSkyrimFile(QFile &saveFile) diff --git a/src/savegamegamebyro.h b/src/savegamegamebyro.h index 25822b0c..70400636 100644 --- a/src/savegamegamebyro.h +++ b/src/savegamegamebyro.h @@ -17,91 +17,86 @@ You should have received a copy of the GNU General Public License along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>. */ -#ifndef SAVEGAMEGAMEBRYO_H
-#define SAVEGAMEGAMEBRYO_H
-
-
-#include "savegame.h"
-#include <gameinfo.h>
-#include <QString>
-#include <QObject>
-#include <QImage>
-#include <QMetaType>
-#include <QFile>
-
-#define WIN32_LEAN_AND_MEAN
-#include <Windows.h>
-
-
-/**
- * @brief represents a single save game
- **/
-class SaveGameGamebryo : public SaveGame {
-
-Q_OBJECT
-
-public:
-
- /**
- * @brief construct an empty object
- **/
- SaveGameGamebryo(QObject *parent = 0);
-
- /**
- * @brief construct a save game and immediately read out information from the file
- *
- * @param filename absolute path of the save game file
- **/
- SaveGameGamebryo(QObject *parent, const QString &filename);
-
-
- SaveGameGamebryo(const SaveGameGamebryo &reference);
-
- SaveGameGamebryo &operator=(const SaveGameGamebryo &reference);
-
- ~SaveGameGamebryo();
-
- /**
- * @return a list of additional files that belong to this savegame
- */
- virtual QStringList attachedFiles() const;
-
- /**
- * @brief read out information from a savegame
- *
- * @param fileName absolute path of the save game file
- **/
- virtual void readFile(const QString &fileName);
-
- /**
- * @return number of plugins that were enabled when the save game was created
- **/
- int numPlugins() const { return m_Plugins.size(); }
-
- /**
- * retrieve the name of one of the plugins that were enabled when the save game
- * was created. valid indices are in the range between [0, numPlugins()[
- * @param index plugin index
- * @return name of the plugin
- **/
- const QString &plugin(int index) const { return m_Plugins.at(index); }
-
-
-private:
-
- void readESSFile(QFile &saveFile);
- void readFOSFile(QFile &saveFile, bool newVegas);
- void readSkyrimFile(QFile &saveFile);
-
- void setCreationTime(const QString &fileName);
-
-private:
-
- std::vector<QString> m_Plugins;
-
-};
-
-Q_DECLARE_METATYPE(SaveGameGamebryo)
-Q_DECLARE_METATYPE(SaveGameGamebryo*)
-
-#endif // SAVEGAMEGAMEBRYO_H
+#ifndef SAVEGAMEGAMEBRYO_H +#define SAVEGAMEGAMEBRYO_H + + +#include "savegame.h" +#include <gameinfo.h> +#include <QString> +#include <QObject> +#include <QImage> +#include <QMetaType> +#include <QFile> + +#define WIN32_LEAN_AND_MEAN +#include <Windows.h> + + +/** + * @brief represents a single save game + **/ +class SaveGameGamebryo : public SaveGame { + +Q_OBJECT + +public: + + /** + * @brief construct an empty object + **/ + SaveGameGamebryo(QObject *parent = 0); + + /** + * @brief construct a save game and immediately read out information from the file + * + * @param filename absolute path of the save game file + **/ + SaveGameGamebryo(QObject *parent, const QString &filename); + + + SaveGameGamebryo(const SaveGameGamebryo &reference); + + SaveGameGamebryo &operator=(const SaveGameGamebryo &reference); + + ~SaveGameGamebryo(); + + /** + * @brief read out information from a savegame + * + * @param fileName absolute path of the save game file + **/ + virtual void readFile(const QString &fileName); + + /** + * @return number of plugins that were enabled when the save game was created + **/ + int numPlugins() const { return m_Plugins.size(); } + + /** + * retrieve the name of one of the plugins that were enabled when the save game + * was created. valid indices are in the range between [0, numPlugins()[ + * @param index plugin index + * @return name of the plugin + **/ + const QString &plugin(int index) const { return m_Plugins.at(index); } + + +private: + + void readESSFile(QFile &saveFile); + void readFOSFile(QFile &saveFile, bool newVegas); + void readSkyrimFile(QFile &saveFile); + + void setCreationTime(const QString &fileName); + +private: + + std::vector<QString> m_Plugins; + +}; + +Q_DECLARE_METATYPE(SaveGameGamebryo) +Q_DECLARE_METATYPE(SaveGameGamebryo*) + +#endif // SAVEGAMEGAMEBRYO_H diff --git a/src/transfersavesdialog.cpp b/src/transfersavesdialog.cpp index e69e4ab2..8e2b9b59 100644 --- a/src/transfersavesdialog.cpp +++ b/src/transfersavesdialog.cpp @@ -151,13 +151,6 @@ bool TransferSavesDialog::testOverwrite(OverwriteMode &overwriteMode, const QStr return res == QMessageBox::Yes; } -QStringList TransferSavesDialog::getFilesToProcess(const SaveGame *save) -{ - QStringList result = save->attachedFiles(); - result.append(save->fileName()); - return result; -} - void TransferSavesDialog::on_moveToLocalBtn_clicked() { QString selectedCharacter = ui->globalCharacterList->currentItem()->text(); @@ -170,7 +163,7 @@ void TransferSavesDialog::on_moveToLocalBtn_clicked() for (std::vector<SaveGame*>::const_iterator iter = m_GlobalSaves.begin(); iter != m_GlobalSaves.end(); ++iter) { if ((*iter)->pcName() == selectedCharacter) { - QStringList files = getFilesToProcess(*iter); + QStringList files = (*iter)->saveFiles(); foreach (const QString &file, files) { QFileInfo fileInfo(file); QString destinationFile = destination.mid(0).append("/").append(fileInfo.fileName()); @@ -207,7 +200,7 @@ void TransferSavesDialog::on_copyToLocalBtn_clicked() for (std::vector<SaveGame*>::const_iterator iter = m_GlobalSaves.begin(); iter != m_GlobalSaves.end(); ++iter) { if ((*iter)->pcName() == selectedCharacter) { - QStringList files = getFilesToProcess(*iter); + QStringList files = (*iter)->saveFiles(); foreach (const QString &file, files) { QFileInfo fileInfo(file); QString destinationFile = destination.mid(0).append("/").append(fileInfo.fileName()); @@ -244,7 +237,7 @@ void TransferSavesDialog::on_moveToGlobalBtn_clicked() for (std::vector<SaveGame*>::const_iterator iter = m_LocalSaves.begin(); iter != m_LocalSaves.end(); ++iter) { if ((*iter)->pcName() == selectedCharacter) { - QStringList files = getFilesToProcess(*iter); + QStringList files = (*iter)->saveFiles(); foreach (const QString &file, files) { QFileInfo fileInfo(file); QString destinationFile = destination.mid(0).append("/").append(fileInfo.fileName()); @@ -283,7 +276,7 @@ void TransferSavesDialog::on_copyToGlobalBtn_clicked() for (std::vector<SaveGame*>::const_iterator iter = m_LocalSaves.begin(); iter != m_LocalSaves.end(); ++iter) { if ((*iter)->pcName() == selectedCharacter) { - QStringList files = getFilesToProcess(*iter); + QStringList files = (*iter)->saveFiles(); foreach (const QString &file, files) { QFileInfo fileInfo(file); QString destinationFile = destination.mid(0).append("/").append(fileInfo.fileName()); diff --git a/src/transfersavesdialog.h b/src/transfersavesdialog.h index 923259f6..4306b960 100644 --- a/src/transfersavesdialog.h +++ b/src/transfersavesdialog.h @@ -67,7 +67,6 @@ private: void refreshGlobalSaves(); void refreshLocalSaves(); bool testOverwrite(OverwriteMode &overwriteMode, const QString &destinationFile); - QStringList getFilesToProcess(const SaveGame *save); private: |
