diff options
| -rw-r--r-- | src/directoryrefresher.cpp | 8 | ||||
| -rw-r--r-- | src/loadmechanism.cpp | 1 | ||||
| -rw-r--r-- | src/mainwindow.cpp | 23 | ||||
| -rw-r--r-- | src/mainwindow.h | 4 | ||||
| -rw-r--r-- | src/modinfo.cpp | 5 | ||||
| -rw-r--r-- | src/organizercore.cpp | 2 | ||||
| -rw-r--r-- | src/profile.cpp | 8 | ||||
| -rw-r--r-- | src/profile.h | 8 | ||||
| -rw-r--r-- | src/profilesdialog.cpp | 12 | ||||
| -rw-r--r-- | src/profilesdialog.h | 4 | ||||
| -rw-r--r-- | src/settingsdialog.cpp | 11 | ||||
| -rw-r--r-- | src/shared/gameinfo.h | 2 | ||||
| -rw-r--r-- | src/transfersavesdialog.cpp | 2 | ||||
| -rw-r--r-- | src/transfersavesdialog.h | 4 |
14 files changed, 54 insertions, 40 deletions
diff --git a/src/directoryrefresher.cpp b/src/directoryrefresher.cpp index c253f384..f4ad2a7d 100644 --- a/src/directoryrefresher.cpp +++ b/src/directoryrefresher.cpp @@ -18,10 +18,14 @@ along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>. */
#include "directoryrefresher.h"
+
+#include "iplugingame.h"
#include "utility.h"
#include "report.h"
#include "modinfo.h"
#include <gameinfo.h>
+
+#include <QApplication>
#include <QDir>
#include <QString>
@@ -141,7 +145,9 @@ void DirectoryRefresher::refresh() m_DirectoryStructure = new DirectoryEntry(L"data", nullptr, 0);
- std::wstring dataDirectory = GameInfo::instance().getGameDirectory() + L"\\data";
+ IPluginGame *game = qApp->property("managed_game").value<IPluginGame*>();
+
+ std::wstring dataDirectory = QDir::toNativeSeparators(game->dataDirectory().absolutePath()).toStdWString();
m_DirectoryStructure->addFromOrigin(L"data", dataDirectory, 0);
// TODO what was the point of having the priority in this tuple? the list is already sorted by priority
diff --git a/src/loadmechanism.cpp b/src/loadmechanism.cpp index 4d06bea9..0d95c51c 100644 --- a/src/loadmechanism.cpp +++ b/src/loadmechanism.cpp @@ -64,6 +64,7 @@ void LoadMechanism::removeHintFile(QDir &targetDirectory) bool LoadMechanism::isDirectLoadingSupported()
{
+ //FIXME: Seriously? isn't there a 'do i need steam' thing?
IPluginGame *game = qApp->property("managed_game").value<IPluginGame*>();
if (game->gameName().compare("oblivion", Qt::CaseInsensitive) == 0) {
// oblivion can be loaded directly if it's not the steam variant
diff --git a/src/mainwindow.cpp b/src/mainwindow.cpp index 5856f57f..05650219 100644 --- a/src/mainwindow.cpp +++ b/src/mainwindow.cpp @@ -153,7 +153,6 @@ MainWindow::MainWindow(const QString &exeName , m_ModListGroupingProxy(nullptr)
, m_ModListSortProxy(nullptr)
, m_OldExecutableIndex(-1)
- , m_GamePath(ToQString(GameInfo::instance().getGameDirectory()))
, m_CategoryFactory(CategoryFactory::instance())
, m_ContextItem(nullptr)
, m_ContextAction(nullptr)
@@ -1031,9 +1030,9 @@ void MainWindow::on_profileBox_currentIndexChanged(int index) if (ui->profileBox->currentIndex() == 0) {
ui->profileBox->setCurrentIndex(previousIndex);
- ProfilesDialog(ui->profileBox->currentText(), this).exec();
+ ProfilesDialog(ui->profileBox->currentText(), m_OrganizerCore.managedGame(), this).exec();
while (!refreshProfiles()) {
- ProfilesDialog(ui->profileBox->currentText(), this).exec();
+ ProfilesDialog(ui->profileBox->currentText(), m_OrganizerCore.managedGame(), this).exec();
}
} else {
activateSelectedProfile();
@@ -1819,16 +1818,18 @@ void MainWindow::on_actionInstallMod_triggered() void MainWindow::on_actionAdd_Profile_triggered()
{
- bool repeat = true;
- while (repeat) {
- ProfilesDialog profilesDialog(m_GamePath, this);
+ for (;;) {
+ //Note: Calling this with an invalid profile name. Not quite sure why
+ ProfilesDialog profilesDialog(m_OrganizerCore.managedGame()->gameDirectory().absolutePath(),
+ m_OrganizerCore.managedGame(),
+ this);
// workaround: need to disable monitoring of the saves directory, otherwise the active
// profile directory is locked
stopMonitorSaves();
profilesDialog.exec();
refreshSaveList(); // since the save list may now be outdated we have to refresh it completely
if (refreshProfiles() && !profilesDialog.failed()) {
- repeat = false;
+ break;
}
}
// addProfile();
@@ -3225,9 +3226,9 @@ void MainWindow::fixMods_clicked() // search in data
{
- QDir dataDir(m_GamePath + "/data");
+ QDir dataDir(m_OrganizerCore.managedGame()->dataDirectory());
QStringList esps = dataDir.entryList(espFilter);
- foreach (const QString &esp, esps) {
+ for (const QString &esp : esps) {
std::map<QString, std::vector<QString> >::iterator iter = missingPlugins.find(esp);
if (iter != missingPlugins.end()) {
iter->second.push_back("<data>");
@@ -3241,7 +3242,7 @@ void MainWindow::fixMods_clicked() ModInfo::Ptr modInfo = ModInfo::getByIndex(modIndex);
QStringList esps = QDir(modInfo->absolutePath()).entryList(espFilter);
- foreach (const QString &esp, esps) {
+ for (const QString &esp : esps) {
std::map<QString, std::vector<QString> >::iterator iter = missingPlugins.find(esp);
if (iter != missingPlugins.end()) {
iter->second.push_back(modInfo->name());
@@ -3253,7 +3254,7 @@ void MainWindow::fixMods_clicked() {
QDir overwriteDir(qApp->property("dataPath").toString() + "/" + QString::fromStdWString(AppConfig::overwritePath()));
QStringList esps = overwriteDir.entryList(espFilter);
- foreach (const QString &esp, esps) {
+ for (const QString &esp : esps) {
std::map<QString, std::vector<QString> >::iterator iter = missingPlugins.find(esp);
if (iter != missingPlugins.end()) {
iter->second.push_back("<overwrite>");
diff --git a/src/mainwindow.h b/src/mainwindow.h index 55ae40b9..b97a728e 100644 --- a/src/mainwindow.h +++ b/src/mainwindow.h @@ -285,15 +285,11 @@ private: int m_OldExecutableIndex;
- QString m_GamePath;
-
int m_ContextRow;
QPersistentModelIndex m_ContextIdx;
QTreeWidgetItem *m_ContextItem;
QAction *m_ContextAction;
- //int m_SelectedSaveGame;
-
CategoryFactory &m_CategoryFactory;
int m_ModsToUpdate;
diff --git a/src/modinfo.cpp b/src/modinfo.cpp index a0628bd8..d79a7919 100644 --- a/src/modinfo.cpp +++ b/src/modinfo.cpp @@ -1134,14 +1134,15 @@ QDateTime ModInfoForeign::creationTime() const QString ModInfoForeign::absolutePath() const { - return QDir::fromNativeSeparators(ToQString(GameInfo::instance().getGameDirectory())) + "/data"; + //I ought to store this, it's used elsewhere + IPluginGame *game = qApp->property("managed_game").value<IPluginGame*>(); + return game->dataDirectory().absolutePath(); } std::vector<ModInfo::EFlag> ModInfoForeign::getFlags() const { std::vector<ModInfo::EFlag> result = ModInfoWithConflictInfo::getFlags(); result.push_back(FLAG_FOREIGN); - return result; } diff --git a/src/organizercore.cpp b/src/organizercore.cpp index 24077923..c3e10d37 100644 --- a/src/organizercore.cpp +++ b/src/organizercore.cpp @@ -1011,7 +1011,7 @@ HANDLE OrganizerCore::startApplication(const QString &executable, const QStringL binary = QFileInfo(executable);
if (binary.isRelative()) {
// relative path, should be relative to game directory
- binary = QFileInfo(QDir::fromNativeSeparators(ToQString(GameInfo::instance().getGameDirectory())) + "/" + executable);
+ binary = QFileInfo(managedGame()->gameDirectory().absoluteFilePath(executable));
}
if (cwd.length() == 0) {
currentDirectory = binary.absolutePath();
diff --git a/src/profile.cpp b/src/profile.cpp index 42dc56d1..77f6ebd1 100644 --- a/src/profile.cpp +++ b/src/profile.cpp @@ -54,7 +54,7 @@ void Profile::touchFile(QString fileName) } } -Profile::Profile(const QString &name, IPluginGame *gamePlugin, bool useDefaultSettings) +Profile::Profile(const QString &name, IPluginGame const *gamePlugin, bool useDefaultSettings) : m_ModListWriter(std::bind(&Profile::writeModlistNow, this)) , m_GamePlugin(gamePlugin) { @@ -95,7 +95,7 @@ Profile::Profile(const QString &name, IPluginGame *gamePlugin, bool useDefaultSe } -Profile::Profile(const QDir &directory, IPluginGame *gamePlugin) +Profile::Profile(const QDir &directory, IPluginGame const *gamePlugin) : m_Directory(directory) , m_GamePlugin(gamePlugin) , m_ModListWriter(std::bind(&Profile::writeModlistNow, this)) @@ -122,6 +122,8 @@ Profile::Profile(const QDir &directory, IPluginGame *gamePlugin) Profile::Profile(const Profile &reference) : m_Directory(reference.m_Directory) , m_ModListWriter(std::bind(&Profile::writeModlistNow, this)) + , m_GamePlugin(reference.m_GamePlugin) + { refreshModStatus(); } @@ -483,7 +485,7 @@ void Profile::setModPriority(unsigned int index, int &newPriority) m_ModListWriter.write(); } -Profile *Profile::createPtrFrom(const QString &name, const Profile &reference, MOBase::IPluginGame *gamePlugin) +Profile *Profile::createPtrFrom(const QString &name, const Profile &reference, MOBase::IPluginGame const *gamePlugin) { QString profileDirectory = qApp->property("dataPath").toString() + "/" + QString::fromStdWString(AppConfig::profilesPath()) + "/" + name; reference.copyFilesTo(profileDirectory); diff --git a/src/profile.h b/src/profile.h index e9edca56..b306e0c5 100644 --- a/src/profile.h +++ b/src/profile.h @@ -57,7 +57,7 @@ public: * @param name name of the new profile * @param filter save game filter. Defaults to <no filter>. **/ - Profile(const QString &name, MOBase::IPluginGame *gamePlugin, bool useDefaultSettings); + Profile(const QString &name, MOBase::IPluginGame const *gamePlugin, bool useDefaultSettings); /** * @brief constructor @@ -67,7 +67,7 @@ public: * invoking this should always produce a working profile * @param directory directory to read the profile from **/ - Profile(const QDir &directory, MOBase::IPluginGame *gamePlugin); + Profile(const QDir &directory, MOBase::IPluginGame const *gamePlugin); Profile(const Profile &reference); @@ -82,7 +82,7 @@ public: * @param name of the new profile * @param reference profile to copy from **/ - static Profile *createPtrFrom(const QString &name, const Profile &reference, MOBase::IPluginGame *gamePlugin); + static Profile *createPtrFrom(const QString &name, const Profile &reference, MOBase::IPluginGame const *gamePlugin); MOBase::DelayedFileWriter &modlistWriter() { return m_ModListWriter; } @@ -302,7 +302,7 @@ private: QDir m_Directory; - MOBase::IPluginGame *m_GamePlugin; + MOBase::IPluginGame const * const m_GamePlugin; mutable QByteArray m_LastModlistHash; std::vector<ModStatus> m_ModStatus; diff --git a/src/profilesdialog.cpp b/src/profilesdialog.cpp index 58be5448..b21aee53 100644 --- a/src/profilesdialog.cpp +++ b/src/profilesdialog.cpp @@ -42,10 +42,11 @@ using namespace MOShared; Q_DECLARE_METATYPE(Profile::Ptr)
-ProfilesDialog::ProfilesDialog(const QString &profileName, QWidget *parent)
+ProfilesDialog::ProfilesDialog(const QString &profileName, MOBase::IPluginGame const *game, QWidget *parent)
: TutorableDialog("Profiles", parent)
, ui(new Ui::ProfilesDialog)
, m_FailState(false)
+ , m_Game(game)
{
ui->setupUi(this);
@@ -65,7 +66,6 @@ ProfilesDialog::ProfilesDialog(const QString &profileName, QWidget *parent) QCheckBox *invalidationBox = findChild<QCheckBox*>("invalidationBox");
- IPluginGame *game = qApp->property("managed_game").value<IPluginGame*>();
BSAInvalidation *invalidation = game->feature<BSAInvalidation>();
if (invalidation == nullptr) {
@@ -104,7 +104,7 @@ QListWidgetItem *ProfilesDialog::addItem(const QString &name) QDir profileDir(name);
QListWidgetItem *newItem = new QListWidgetItem(profileDir.dirName(), m_ProfilesList);
try {
- newItem->setData(Qt::UserRole, QVariant::fromValue(Profile::Ptr(new Profile(profileDir, qApp->property("managed_game").value<IPluginGame*>()))));
+ newItem->setData(Qt::UserRole, QVariant::fromValue(Profile::Ptr(new Profile(profileDir, m_Game))));
m_FailState = false;
} catch (const std::exception& e) {
reportError(tr("failed to create profile: %1").arg(e.what()));
@@ -117,7 +117,7 @@ void ProfilesDialog::createProfile(const QString &name, bool useDefaultSettings) try {
QListWidget *profilesList = findChild<QListWidget*>("profilesList");
QListWidgetItem *newItem = new QListWidgetItem(name, profilesList);
- newItem->setData(Qt::UserRole, QVariant::fromValue(Profile::Ptr(new Profile(name, qApp->property("managed_game").value<IPluginGame*>(), useDefaultSettings))));
+ newItem->setData(Qt::UserRole, QVariant::fromValue(Profile::Ptr(new Profile(name, m_Game, useDefaultSettings))));
profilesList->addItem(newItem);
m_FailState = false;
} catch (const std::exception&) {
@@ -131,7 +131,7 @@ void ProfilesDialog::createProfile(const QString &name, const Profile &reference try {
QListWidget *profilesList = findChild<QListWidget*>("profilesList");
QListWidgetItem *newItem = new QListWidgetItem(name, profilesList);
- newItem->setData(Qt::UserRole, QVariant::fromValue(Profile::Ptr(Profile::createPtrFrom(name, reference, qApp->property("managed_game").value<IPluginGame*>()))));
+ newItem->setData(Qt::UserRole, QVariant::fromValue(Profile::Ptr(Profile::createPtrFrom(name, reference, m_Game))));
profilesList->addItem(newItem);
m_FailState = false;
} catch (const std::exception&) {
@@ -324,6 +324,6 @@ void ProfilesDialog::on_localSavesBox_stateChanged(int state) void ProfilesDialog::on_transferButton_clicked()
{
const Profile::Ptr currentProfile = m_ProfilesList->currentItem()->data(Qt::UserRole).value<Profile::Ptr>();
- TransferSavesDialog transferDialog(*currentProfile, qApp->property("managed_game").value<IPluginGame*>(), this);
+ TransferSavesDialog transferDialog(*currentProfile, m_Game, this);
transferDialog.exec();
}
diff --git a/src/profilesdialog.h b/src/profilesdialog.h index 6dd0c1d4..26476883 100644 --- a/src/profilesdialog.h +++ b/src/profilesdialog.h @@ -50,7 +50,7 @@ public: * @param parent parent widget
* @todo the game path could be retrieved from GameInfo just as easily
**/
- explicit ProfilesDialog(const QString &profileName, QWidget *parent = 0);
+ explicit ProfilesDialog(const QString &profileName, MOBase::IPluginGame const *game, QWidget *parent = 0);
~ProfilesDialog();
/**
@@ -93,7 +93,7 @@ private: Ui::ProfilesDialog *ui;
QListWidget *m_ProfilesList;
bool m_FailState;
-
+ MOBase::IPluginGame const *m_Game;
};
#endif // PROFILESDIALOG_H
diff --git a/src/settingsdialog.cpp b/src/settingsdialog.cpp index f2160719..36e177ab 100644 --- a/src/settingsdialog.cpp +++ b/src/settingsdialog.cpp @@ -18,18 +18,21 @@ along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>. */ #include "settingsdialog.h" + #include "ui_settingsdialog.h" #include "categoriesdialog.h" #include "helper.h" #include "noeditdelegate.h" +#include "iplugingame.h" #include <gameinfo.h> +#include "settings.h" + #include <QDirIterator> #include <QFileDialog> #include <QMessageBox> #include <QShortcut> #define WIN32_LEAN_AND_MEAN #include <Windows.h> -#include "settings.h" using namespace MOBase; @@ -87,7 +90,11 @@ void SettingsDialog::on_categoriesBtn_clicked() void SettingsDialog::on_bsaDateBtn_clicked() { - Helper::backdateBSAs(qApp->property("dataPath").toString().toStdWString(), GameInfo::instance().getGameDirectory().append(L"\\data")); + IPluginGame *game = qApp->property("managed_game").value<IPluginGame*>(); + QDir dir = game->dataDirectory(); + + Helper::backdateBSAs(qApp->property("dataPath").toString().toStdWString(), + dir.absolutePath().toStdWString()); } void SettingsDialog::on_browseDownloadDirBtn_clicked() diff --git a/src/shared/gameinfo.h b/src/shared/gameinfo.h index da6fb3dc..49b3133b 100644 --- a/src/shared/gameinfo.h +++ b/src/shared/gameinfo.h @@ -65,7 +65,7 @@ public: //**Currently only used in a nasty mess at initialisation time.
virtual std::wstring getGameName() const = 0;
- //**USED IN HOOKDLL
+ //**USED IN HOOKDLL and in initialisation
virtual std::wstring getGameDirectory() const;
// get a list of file extensions for additional files belonging to a save game
diff --git a/src/transfersavesdialog.cpp b/src/transfersavesdialog.cpp index 73267f75..d47d2bb0 100644 --- a/src/transfersavesdialog.cpp +++ b/src/transfersavesdialog.cpp @@ -32,7 +32,7 @@ using namespace MOBase; using namespace MOShared;
-TransferSavesDialog::TransferSavesDialog(const Profile &profile, IPluginGame *gamePlugin, QWidget *parent)
+TransferSavesDialog::TransferSavesDialog(const Profile &profile, IPluginGame const *gamePlugin, QWidget *parent)
: TutorableDialog("TransferSaves", parent)
, ui(new Ui::TransferSavesDialog)
, m_Profile(profile)
diff --git a/src/transfersavesdialog.h b/src/transfersavesdialog.h index b9265b6a..d9ea5b29 100644 --- a/src/transfersavesdialog.h +++ b/src/transfersavesdialog.h @@ -35,7 +35,7 @@ class TransferSavesDialog : public MOBase::TutorableDialog Q_OBJECT
public:
- explicit TransferSavesDialog(const Profile &profile, MOBase::IPluginGame *gamePlugin, QWidget *parent = 0);
+ explicit TransferSavesDialog(const Profile &profile, MOBase::IPluginGame const *gamePlugin, QWidget *parent = 0);
~TransferSavesDialog();
private slots:
@@ -76,7 +76,7 @@ private: Profile m_Profile;
- MOBase::IPluginGame *m_GamePlugin;
+ MOBase::IPluginGame const *m_GamePlugin;
std::vector<SaveGame*> m_GlobalSaves;
std::vector<SaveGame*> m_LocalSaves;
|
