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-rw-r--r--src/directoryrefresher.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/directoryrefresher.cpp b/src/directoryrefresher.cpp
index c253f384..f4ad2a7d 100644
--- a/src/directoryrefresher.cpp
+++ b/src/directoryrefresher.cpp
@@ -18,10 +18,14 @@ along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
*/
#include "directoryrefresher.h"
+
+#include "iplugingame.h"
#include "utility.h"
#include "report.h"
#include "modinfo.h"
#include <gameinfo.h>
+
+#include <QApplication>
#include <QDir>
#include <QString>
@@ -141,7 +145,9 @@ void DirectoryRefresher::refresh()
m_DirectoryStructure = new DirectoryEntry(L"data", nullptr, 0);
- std::wstring dataDirectory = GameInfo::instance().getGameDirectory() + L"\\data";
+ IPluginGame *game = qApp->property("managed_game").value<IPluginGame*>();
+
+ std::wstring dataDirectory = QDir::toNativeSeparators(game->dataDirectory().absolutePath()).toStdWString();
m_DirectoryStructure->addFromOrigin(L"data", dataDirectory, 0);
// TODO what was the point of having the priority in this tuple? the list is already sorted by priority