| Commit message (Collapse) | Author | Age | Files | Lines |
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- clear instance manager overrides when restarting, or switching instances after starting MO with moshortcut://instance: won't do anything
- clear overrides when the last selected instance can't be opened; MO would keep trying to open shortcuts even after selecting a different instance
- command line was cleared too early, before the first run, so shortcuts were broken
- the instance manager dialog can be opened without an instance loaded if the last selected instance doesn't exist, createNew() would throw because it tried to access the global Settings
- fixed some problems with parts of MO wanting to restart and others expecting flow to continue
- fixed create instance dialog using settings pointer to decide whether to restart; it restarts when it's the first created instance, which is not always the case even if the settings are null, so just check whether there are instances
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change the skip intro setting on click instead of on completion
ctrl+f in game page
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use an okay flag in PathsPage to avoid calling checkPaths() in ready() and make stuff mutable
moved a few things around
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removed individual getters in CreateInstanceDialog, they were duplicating the work in creationInfo()
only VariantsPage needs access to the game plugin during creationInfo(), so pass it instead
selecting an undetected game, choosing a valid path and going back to the games page would not display the selected path in the list
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documentation
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fixed bad game location for custom paths
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moved most of the figuring out of instance parameters from InstanceManager to Instance, separated all the ui from it and put it in main.cpp
added ways to show single pages in the create instance dialog so they can be used when info is missing
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pass a pointer to Settings around for things that can be called without settings, when creating the first instance
added dummy plugin list, mod list and iorganizer to initialize plugins without an instance
moved PluginContainer into the core filter, had nothing to do with the plugins list
NexusInterface is now created manually instead of being a static singleton because it needs to know if the settings are available
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update when renaming instance
update and select when creating instance
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the instance creation dialog
removed the PluginContainer* parameter from NexusInterface::instance()
- it's a singleton, so it only needs to be given once, not every time
- it doesn't even matter because the first time instance() is called, it creates the singleton, but the plugin container is always null
- and setPluginContainer() is called much later from OrganizerCore with the correct value
added non functional nexus page to instance creation dialog
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double-click an instance to switch to it (disabled for now, not sure I want that)
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close the create instance dialog when launch is unchecked
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made existing paths just a warning, don't check for portable instances
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implemented actual creation
removed mentions of %BASE_DIR% everywhere, use constant and functions from PathSettings
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sort games by name
added intro and confirmation pages
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allow for multiple instances of Settings
fill in information in instance manager
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