| Commit message (Collapse) | Author | Age | Files | Lines |
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added apply button to dialog
added reset button that re-adds plugin executables and renames existing ones if needed
moved executables files to their filter in visual studio
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inadvertently set
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custom overwrite directories now set locally, will be written to profile when closing the dialog
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added warning that an executable is provided by a plugin, disable widgets that can't be changed
refactoring EditExecutablesDialog
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removed Executable's constructor with values, replaced with default ctor + setters, all these strings were much too error-prone
added Executable ctor overload to convert from ExecutableInfo
plugin executables now override most of the custom changes
renamed browseButton to browseBinaryButton to avoid confusion with the other browseDirButton
fixed both browse dialogs not handling cancel
EditExecutablesDialog's list used to change the text color for custom executables, replaced with italics
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- merged addExecutable(), updateExecutable() and addExecutableInternal() into a new setExecutable()
- setExecutable() adds the executable to the list if not found, or forwards to Executable::mergeFrom()
- mergeFrom() handles merging from/to plugin executables
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renamed ExecutablesList::init() to addFromPlugin()
renamed ExecutablesList::find() to get() and added a find() that returns an iterator
changed some calls from get() to find() so they can handle failure because they didn't seem to handle std::runtime_error at all
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This reverts commit 5e5c9c07291f6b09623d31c92b1fb61c4ede576e.
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of gameinfo.h includes
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games once MO has started
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Apart from an off by one in the popup list which had crept back in, reworked
the underlying code even more, which now seems to get the list behaving in
a predictable way.
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- some coding style fixes
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Think it's more readable
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Also fixes 'x' for toolbar not disappearing when it should
Issue 701
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Certainly fixes the issue where the 'toolbar' entry doesn't lose the cross.
One of the 'find' methods ignored case but none of the others did, so I've
made it not ignore case either.
Also made the code to get the desktop/startmenu paths use a more up-to-date API
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(though they were almost certainly false positives)
- there is now a 50ms timeout on logging messages
- bugfix: leaked handles after directory searches
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- moved more functionality to game-plugins
- further decoupled management functionality from the UI
- created another "tutorial" which is only a single page with relevant parts of
the ui highlighted with info as tooltips
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fixed a few placed where NULL was used as a number or boolean
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- started on support for game-plugins
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- bugfix: wide string conversion functions seem to have failed for empty string
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the corresponding steam app id is used
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- MO will now cancel if user tries to run MO vfs-injected
- when saving the MO ini file it is now written to a tmp file first and then overwritten
- updated to link against boost python 1.55
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- message boxes can now be made to not (re-)activate the window
- executable names for starting from the command line are now case-insensitive
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- files moved will now also be treated as "deleted" in the old location so a newly created file with that same name is not created in overwrite
- introduced a mechanism by which MO can recognize if it crashed before when attempting to load a plugin. That plugin can be blacklisted so it doesn't get loaded again
- plugins can now programaticaly change their settings
- plugins can now store data persistently without exposing that data as settings
- requesting an unset-setting from a plugin is no longer treated as a bug
- clarified warning message for when files are in overwrite directory
- the proxyPython plugin will now discover if python initialization crashed MO on a previous session and give the user a chance to fix it or disable the plugin
- bugfix: GetModuleFileName modified the buffer past the zero termination. While this doesn't violate the API documentation it is different from the regular windows implementation
- bugfix: proxy plugins couldn't access the parent widget
- bugfix: when moving a file from overwrite to a mod the in-memory file structure wasn't updated
- bugfix: name input dialog for profiles allowed names that weren't valid directory names
- bugfix: profile dialog wasn't able to delete profiles if the name started or ended in whitespaces
- bugfix: The name-cells for plugin settings could be changed (without effect)
- removed a few obsolete files from the repository
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- bugfix: the "fix mods" function was accessing the save game data incorrectly, causing a crash
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