| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
| |
Co-authored-by: RJ <Liderate@users.noreply.github.com>
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| |
|
|
| |
some comments
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| |
|
|
| |
This reverts commit 5e5c9c07291f6b09623d31c92b1fb61c4ede576e.
|
| | |
|
| |
|
|
|
|
| |
of Overwrite" setting in the executable dialog after the user activated it for the first time.
Basically it looked in the stored settings to see if there was an entry for that executable to decide if the checkbox was to be enebled but never deleted that entry if the checkbox was then deselected.
|
| | |
|
| | |
|
| |
|
|
| |
profile-local
|
| | |
|
| | |
|
| |\ |
|
| | |
| |
| |
| | |
all references
|
| |\|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Conflicts:
src/gameinfoimpl.cpp
src/installationmanager.cpp
src/mainwindow.cpp
src/organizercore.cpp
src/organizercore.h
src/organizerproxy.cpp
src/organizerproxy.h
src/savegamegamebryo.cpp
src/savegamegamebyro.h
src/selfupdater.h
src/shared/fallout3info.cpp
src/shared/fallout3info.h
src/shared/falloutnvinfo.cpp
src/shared/falloutnvinfo.h
src/shared/gameinfo.cpp
src/shared/gameinfo.h
src/shared/oblivioninfo.cpp
src/shared/oblivioninfo.h
src/shared/skyriminfo.cpp
src/shared/skyriminfo.h
src/spawn.cpp
src/transfersavesdialog.cpp
|
| | |
| |
| |
| |
| |
| |
| |
| | |
startup
Did some const correctness improvements
Also may have fixed a potential crash as the Profile copy constructor didn't copy the m_GamePlugin membber
|
| | |
| |
| |
| | |
Also removed the default constructor from Profile class and stopped registering it as a QMetaObject (which it is the only reason it is there).
|
| | |
| |
| |
| | |
Pedantic note: This doesn't help the possibility of supporting multiple executables greatly, we'd have to have a lot of register-for-change events.
|
| |/
|
|
|
|
|
|
|
| |
- fixed files missing from vfs if parent directory exists in real destination dir
- implemented plugin api to access current profile
- steam game detection now also works for 64-bit games
- removed reference to archive tab from tutorial
- usvfs log level is now taken from config
- some cleanup
|
| | |
|
| | |
|
| |
|
|
|
|
|
| |
- moved more functionality to game-plugins
- further decoupled management functionality from the UI
- created another "tutorial" which is only a single page with relevant parts of
the ui highlighted with info as tooltips
|
| | |
|
| | |
|
| |
|
|
|
|
|
|
|
|
|
| |
automatically deleted
- some fixes to the tutorial (mostly wording but also some actual problems)
- bugfix: could disable mods that aren't supposed to be disable-able
- bugfix: mod list wasn't saved on some changes
- bugfix: when trying to start directly to application, MO didn't start up correctly
- bugfix: hook.dll didn't load mod bsas into its directory structure and thus didn't allow bsas to overwrite loose files
- bugfix: in some constellations the tutorial files couldn't be found despite being in the right location
|
| |
|
|
|
|
|
|
| |
- several configuration files are now only saved to disk if the content actually changed.
This should also get rid of a problem where plugins.txt was re-written immediately after starting the game
(causing a conflict with the game)
- reduced "noise" from hook.dll
- removed some debugging messages
|
| |
|
|
| |
- replaced boss integration with loot
|
| |
|
|
|
|
|
|
|
| |
a separate file
and actually get used.
- a warning message advices users to clean out that separate file
- slightly improved default main window layout
- bugfix: newly created ini tweaks were added to the list with incorrect properties
|
| |\ |
|
| | |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
- some code cleanup and minor bug fixes based on results from static code analysis
- added naemfilter for the esp list
- bsa changes are now stored automatically but delayed by up to 0.5 seconds (for performance reasons)
- bugfix: buffer overrun when certain functions are called with empty file names
- bugfix: reroute for the ini-limit fix was placed in the data segment
- bugfix: mod list got mixed up when the mod directory was changed externally
- bugfix: plugins.txt reroute on skyrim didn't work on winXP
- bugfix: MO could become unresponsive if the tutorial script couldn't be interpreted
|
| |/
|
|
|
|
|
| |
- offering multiple options for mod names during installation
- support for renaming profiles
- updated installer plugins
- minor bugfixes
|
|
|
Corresponds to MO version 0.12.6
|