| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Removes the SaveGame class from mainwindow. Using include what you use to ↵ | Thomas Tanner | 2015-12-14 | 1 | -77/+0 |
| | | | | | add/remove #includes | ||||
| * | Most of work for savegame | Thomas Tanner | 2015-12-05 | 1 | -33/+9 |
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| * | Fix a meory leak with modules that error during loading | Tom Tanner | 2015-03-22 | 1 | -2/+1 |
| | | | | | More Sconscript stuff | ||||
| * | normalized eol style (all files should now have windows line endings) | Tannin | 2014-07-17 | 1 | -102/+102 |
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| * | - Save game management: re-factored getting of filenames including .skse | TheBloke | 2014-07-11 | 1 | -88/+83 |
| | | | | | | | | | | | | | -- New - SaveGame->saveFiles(), returns all filenames for save (eg. ess + skse) -- Moved - SaveGameGameBryo->attachedFiles() to SaveGame->attachedFiles() -- This allows the getting of save file names with just a SaveGame object, not a GameBryo object, which would do a full file read including plugins and image etc. -- Therefore SaveGame is no longer abstract. - Transfer Saves: re-factored to use new SaveGame->saveFiles() method -- Removed - TransferSavesDialog->getFilesToProcess, now redundant as information is now provided by SaveGame class itself. | ||||
| * | initial commit to mercurial repository. | Tannin | 2013-02-03 | 1 | -0/+107 |
| Corresponds to MO version 0.12.6 | |||||
