summaryrefslogtreecommitdiff
path: root/src/savegamegamebyro.h
diff options
context:
space:
mode:
authorTheBloke <devnull@localhost>2014-07-11 01:29:33 +0100
committerTheBloke <devnull@localhost>2014-07-11 01:29:33 +0100
commit8044ef4f1dccdaddf4d8fc55167826fc4740738b (patch)
treefb27c1be9fe2fbbed0e7c0b0be27721e14a2e5d0 /src/savegamegamebyro.h
parent3d98491ebc84619b02286d823199c5b608fa7569 (diff)
- Save game management: re-factored getting of filenames including .skse
-- New - SaveGame->saveFiles(), returns all filenames for save (eg. ess + skse) -- Moved - SaveGameGameBryo->attachedFiles() to SaveGame->attachedFiles() -- This allows the getting of save file names with just a SaveGame object, not a GameBryo object, which would do a full file read including plugins and image etc. -- Therefore SaveGame is no longer abstract. - Transfer Saves: re-factored to use new SaveGame->saveFiles() method -- Removed - TransferSavesDialog->getFilesToProcess, now redundant as information is now provided by SaveGame class itself.
Diffstat (limited to 'src/savegamegamebyro.h')
-rw-r--r--src/savegamegamebyro.h171
1 files changed, 83 insertions, 88 deletions
diff --git a/src/savegamegamebyro.h b/src/savegamegamebyro.h
index 25822b0c..70400636 100644
--- a/src/savegamegamebyro.h
+++ b/src/savegamegamebyro.h
@@ -17,91 +17,86 @@ You should have received a copy of the GNU General Public License
along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
*/
-#ifndef SAVEGAMEGAMEBRYO_H
-#define SAVEGAMEGAMEBRYO_H
-
-
-#include "savegame.h"
-#include <gameinfo.h>
-#include <QString>
-#include <QObject>
-#include <QImage>
-#include <QMetaType>
-#include <QFile>
-
-#define WIN32_LEAN_AND_MEAN
-#include <Windows.h>
-
-
-/**
- * @brief represents a single save game
- **/
-class SaveGameGamebryo : public SaveGame {
-
-Q_OBJECT
-
-public:
-
- /**
- * @brief construct an empty object
- **/
- SaveGameGamebryo(QObject *parent = 0);
-
- /**
- * @brief construct a save game and immediately read out information from the file
- *
- * @param filename absolute path of the save game file
- **/
- SaveGameGamebryo(QObject *parent, const QString &filename);
-
-
- SaveGameGamebryo(const SaveGameGamebryo &reference);
-
- SaveGameGamebryo &operator=(const SaveGameGamebryo &reference);
-
- ~SaveGameGamebryo();
-
- /**
- * @return a list of additional files that belong to this savegame
- */
- virtual QStringList attachedFiles() const;
-
- /**
- * @brief read out information from a savegame
- *
- * @param fileName absolute path of the save game file
- **/
- virtual void readFile(const QString &fileName);
-
- /**
- * @return number of plugins that were enabled when the save game was created
- **/
- int numPlugins() const { return m_Plugins.size(); }
-
- /**
- * retrieve the name of one of the plugins that were enabled when the save game
- * was created. valid indices are in the range between [0, numPlugins()[
- * @param index plugin index
- * @return name of the plugin
- **/
- const QString &plugin(int index) const { return m_Plugins.at(index); }
-
-
-private:
-
- void readESSFile(QFile &saveFile);
- void readFOSFile(QFile &saveFile, bool newVegas);
- void readSkyrimFile(QFile &saveFile);
-
- void setCreationTime(const QString &fileName);
-
-private:
-
- std::vector<QString> m_Plugins;
-
-};
-
-Q_DECLARE_METATYPE(SaveGameGamebryo)
-Q_DECLARE_METATYPE(SaveGameGamebryo*)
-
-#endif // SAVEGAMEGAMEBRYO_H
+#ifndef SAVEGAMEGAMEBRYO_H
+#define SAVEGAMEGAMEBRYO_H
+
+
+#include "savegame.h"
+#include <gameinfo.h>
+#include <QString>
+#include <QObject>
+#include <QImage>
+#include <QMetaType>
+#include <QFile>
+
+#define WIN32_LEAN_AND_MEAN
+#include <Windows.h>
+
+
+/**
+ * @brief represents a single save game
+ **/
+class SaveGameGamebryo : public SaveGame {
+
+Q_OBJECT
+
+public:
+
+ /**
+ * @brief construct an empty object
+ **/
+ SaveGameGamebryo(QObject *parent = 0);
+
+ /**
+ * @brief construct a save game and immediately read out information from the file
+ *
+ * @param filename absolute path of the save game file
+ **/
+ SaveGameGamebryo(QObject *parent, const QString &filename);
+
+
+ SaveGameGamebryo(const SaveGameGamebryo &reference);
+
+ SaveGameGamebryo &operator=(const SaveGameGamebryo &reference);
+
+ ~SaveGameGamebryo();
+
+ /**
+ * @brief read out information from a savegame
+ *
+ * @param fileName absolute path of the save game file
+ **/
+ virtual void readFile(const QString &fileName);
+
+ /**
+ * @return number of plugins that were enabled when the save game was created
+ **/
+ int numPlugins() const { return m_Plugins.size(); }
+
+ /**
+ * retrieve the name of one of the plugins that were enabled when the save game
+ * was created. valid indices are in the range between [0, numPlugins()[
+ * @param index plugin index
+ * @return name of the plugin
+ **/
+ const QString &plugin(int index) const { return m_Plugins.at(index); }
+
+
+private:
+
+ void readESSFile(QFile &saveFile);
+ void readFOSFile(QFile &saveFile, bool newVegas);
+ void readSkyrimFile(QFile &saveFile);
+
+ void setCreationTime(const QString &fileName);
+
+private:
+
+ std::vector<QString> m_Plugins;
+
+};
+
+Q_DECLARE_METATYPE(SaveGameGamebryo)
+Q_DECLARE_METATYPE(SaveGameGamebryo*)
+
+#endif // SAVEGAMEGAMEBRYO_H