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path: root/src/spawn.h
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* Apply clang-format.Mikaël Capelle2023-07-091-35/+31
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* Convert everything to CRLF.Mikaël Capelle2023-07-091-121/+121
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* added a few missing constsisanae2020-02-041-0/+2
| | | | | removed incorrect assert about an empty game edition added FileTree to wrap a QTreeView and a FileTreeModel, moved some context menu actions over
* removed redundant checkBinary(), which used to check for non existing ↵isanae2019-11-061-4/+0
| | | | | | | | | | binaries, that's handled when spawning removed useless checkEnvironment(), which checked for EventLog removed CREATE_BREAKAWAY_FROM_JOB from CreateProcess() calls, didn't do anything fixed setFromFileOrExecutable() when running just a filename that's not an executable name split run() fixed lock widget being disabled when running without a ui
* removed unused filesisanae2019-11-061-2/+0
| | | | fixed handle leak when starting steam
* split to processrunnerisanae2019-11-061-48/+0
| | | | | added IUserInterface::qtWidget() put back IUserInterface in OrganizerCore now that there's a way to get the widget
* replaced uilock by a progress callback in spawnisanae2019-11-061-4/+3
| | | | waiting for process now gets the whole process tree to find an interesting process
* split to getRunningUSVFSProcesses()isanae2019-11-061-0/+4
| | | | simplified waitForAllUSVFSProcesses() to always get the list of running processes after one process completes
* spawning an executable now only waits for that particular processisanae2019-11-061-0/+14
| | | | added waitForAllUSVFSProcesses() to OrganizerCore, used when closing MO
* moved findJavaInstallation() and getFileExecutionContext() to spawnisanae2019-11-061-0/+19
| | | | fixed env::get() returning garbage after value
* initial Spawner and SpawnedProcessisanae2019-11-061-0/+34
| | | | | | | added steam app id to spawn parameters removed threadHandle, unused moved most of the stuff from OrganizerCore::spawnBinaryProcess() to Spawner replaced m_UserInterface by m_MainWindow
* added details to blacklist dialogisanae2019-09-191-1/+1
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* TaskDialog for restarting as admin for steamisanae2019-09-191-2/+5
| | | | | | added a parent widget parameter to a bunch of places fixed paths still getting changed even if folders can't be created made private the member variables that were temporarily public during rework
* moved helper stuff to spawn so it can reuse error handlingisanae2019-09-191-0/+25
| | | | | removed unused helper::init() removed logging when deleting a credential that doesn't exist, happens all the time
* made SpawnParameters public, changed to Qt typesisanae2019-09-121-19/+27
| | | | removed 'suspended', not used
* split spawnBinaryProcess() into spawn, no changesisanae2019-09-121-0/+18
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* rewritten spawn() to use std::wstring instead of manual buffersisanae2019-09-111-19/+0
| | | | error dialogs now use TaskDialog with more user-friendly text
* Revert "Applied clang-format on source"Sandro Jäckel2018-02-231-4/+8
| | | | This reverts commit 5e5c9c07291f6b09623d31c92b1fb61c4ede576e.
* Applied clang-format on sourceSandro Jäckel2018-02-221-8/+4
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* - no longer displaying "not logged in". This was too confusing for someTannin2015-12-071-1/+1
| | | | | | | | | - fixed files missing from vfs if parent directory exists in real destination dir - implemented plugin api to access current profile - steam game detection now also works for 64-bit games - removed reference to archive tab from tutorial - usvfs log level is now taken from config - some cleanup
* normalized eol style (all files should now have windows line endings)Tannin2014-07-171-68/+68
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* - added buttons to backup and restore the modlist and pluginlistTannin2014-04-051-1/+7
| | | | - replaced boss integration with loot
* - hook.dll now doesn't inject to certain applications (currently steam, ↵Tannin2013-10-051-2/+2
| | | | | | | | | | chrome and firefox) - versioning system improved. Will now report "downgrades" for mods and support a different versioning system (requires manual switch) - updates can now be ignored until a new version is uploaded - new splash screen - bugfix: a few memory leaks (shouldn't account for much) - bugfix: result of GetModuleHandle wasn't zero-terminated in some cases
* - some fixes for qt5 compatibilityTannin2013-06-201-24/+43
| | | | | | | | | | | | | | | | | | | | | - hook.dll no longer creates a dump and uninstalls it if an exception is reported that doesn't originate from it - NCC used read-only transactions again because otherwise solid archives become unusably slow. - removed the integrated nexus browser - the mod description and motd are now rendered in QTextBrowser. This (and the above) eliminates the dependency on qtwebkit - removed the direct file download for mod files - reduced CPU usage during downloads by invalidating only one column of the download list. This widget still needs to be replaced - added the complete filename as an option for the modname - applications that require elevation can now be started by invoking an elevated secondary ModOrganizer instance - MO will now register nexus file servers and provides a settings dialog to pick preferred servers. (This preference is not used yet) - worked around 1-2 bugs in QSortFilterProxy - handling of nxm links is now done by an external application. This allows the registration of different applications depending on the game - integrated fomod installer now displays the screenshot in a scalable view - bugfix: integrated fomod installer didn't name output files correctly if the name differs from the source name - bugfix: a successful login to nexus was (sometimes?) not correctly detected as a success - bugfix: top-level entries in QtGroupingProxy were sometimes incorrectly displayed as groups - bugfix: GetPrivateProfile... optimization could cause null-pointer indirection - bugfix: GetCurrentWorkingDirectory caused buffer overflow in case of pre-flighting (buffer size 0) - bugfix: configurator plugin now also uses qt5 (it's currently broken though)
* initial commit to mercurial repository.Tannin2013-02-031-0/+43
Corresponds to MO version 0.12.6