| Commit message (Collapse) | Author | Age | Files | Lines |
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ThosRTanner-master
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# Conflicts:
# SConstruct
# src/modinfo.cpp
# src/modinfo.h
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compiling stackdata with clang
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Few small cleanups from clang
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into the issues tab).
Note: There is at least one ug in QT that stops thing s copiling because it doesn't undertand clangs version
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Scons build. This isn't exactly production ready because the qt headers are a nightmarish web of interdependencies but it's useful for checking.
I've also removed a few unused include files it detected and corrected some things that upset clang in a big way.
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Working on sorting out savegame stuff
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Conflicts:
src/downloadmanager.cpp
src/mainwindow.cpp
src/modinfo.cpp
src/modinfo.h
src/selfupdater.cpp
src/shared/fallout3info.cpp
src/shared/fallout3info.h
src/shared/falloutnvinfo.cpp
src/shared/falloutnvinfo.h
src/shared/gameinfo.h
src/shared/oblivioninfo.cpp
src/shared/oblivioninfo.h
src/shared/skyriminfo.cpp
src/shared/skyriminfo.h
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Allow right click on module to see web link if supplied in fomod
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new version.
Also fixed a lot of const correctness things
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optional web page.
Also refactored modinfo into multiple files (as the actual types are opaque anyway) and cleaned up the headers a bit
I also changed 'visit on nexus' from the menu not to open the downloads tab because it was a little confusing
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Cope with quotes in file- and module- names
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Treat the module name from Nexus as HTML and convert into plain text.
Allow ' in a module name
Also removed the ::tr1:: namespace in the regexs
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Refactoring archive library (Part 3)
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archive_cleanup
# Conflicts:
# src/installationmanager.cpp
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nonce
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'ScriptExtender' feature instead
A note: This makes loadmechanism.cpp require xxse_loader.exe to exist, not the dll as other places get the version number from the exe.
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Did some const correctness to the "managed_game" property as you shouldn't really be altering the plugin details whilst MO is running
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isn't too nexus related.
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It makes more sense to have them here as they have very little to do with the game, more to do with the origin of the mod.
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I'm looking to move it to the nexus interface though as it doesn't really relate to the game plugin.
I've also removed the MananagementURL as
- you can log into nexus without needing to specify the game
- See above - it doesn't belong with the game plugin
This gets rid of all dependencies bar game saving and logging in
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of gameinfo.h includes
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also added getNexusDisplayUrl for the other variant of getNexusPage
Removed skyrim static versions
note that Nexusinterface is now passed a game plugin rather than a URL and a game ID if you want to override the current game
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games once MO has started
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startup
Did some const correctness improvements
Also may have fixed a potential crash as the Profile copy constructor didn't copy the m_GamePlugin membber
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Also implement IPluginGame::getNexusGameID() but not hooked it in yet.
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Also removed the default constructor from Profile class and stopped registering it as a QMetaObject (which it is the only reason it is there).
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IPluginGame::getNexustName
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the plugingame interface
Also commented out startDownloadNexusFile as it doesn't appear to be used anywhere
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not be game related
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plugin.
Also comment out the filemapping function because it's large and doesn't appear to be used anywhere
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Pedantic note: This doesn't help the possibility of supporting multiple executables greatly, we'd have to have a lot of register-for-change events.
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where applicable)
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Leaves one asking *why* the datapath can be inside the game directory.
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