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/*
Copyright (C) 2012 Sebastian Herbord. All rights reserved.

This file is part of Mod Organizer.

Mod Organizer is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Mod Organizer is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Mod Organizer.  If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef DIRECTORYREFRESHER_H
#define DIRECTORYREFRESHER_H

#include "profile.h"
#include "shared/directoryentry.h"
#include "shared/fileregisterfwd.h"
#include <QMutex>
#include <QObject>
#include <QStringList>
#include <set>
#include <tuple>
#include <vector>

class OrganizerCore;

/**
 * @brief used to asynchronously generate the virtual view of the combined data
 *directory
 **/
class DirectoryRefresher : public QObject
{
  Q_OBJECT;

public:
  struct EntryInfo
  {
    EntryInfo(const QString& modName, const QString& absolutePath,
              const QStringList& stealFiles, const QStringList& archives, int priority)
        : modName(modName), absolutePath(absolutePath), stealFiles(stealFiles),
          archives(archives), priority(priority)
    {}

    QString modName;
    QString absolutePath;
    QStringList stealFiles;
    QStringList archives;
    int priority;
  };

  DirectoryRefresher(OrganizerCore* core, std::size_t threadCount);

  /**
   * @brief retrieve the updated directory structure
   *
   * returns a pointer to the updated directory structure. DirectoryRefresher
   * deletes its own pointer and the caller takes custody of the pointer
   *
   * @return updated directory structure
   **/
  MOShared::DirectoryEntry* stealDirectoryStructure();

  /**
   * @brief sets up the mods to be included in the directory structure
   *
   * @param mods list of the mods to include
   **/
  void setMods(const std::vector<std::tuple<QString, QString, int>>& mods,
               const std::set<QString>& managedArchives);

  /**
   * @brief sets up the directory where mods are stored
   * @param modDirectory the mod directory
   * @note this function could be obsoleted easily by storing absolute paths in the
   * parameter to setMods. This is legacy
   */
  // void setModDirectory(const QString &modDirectory);

  /**
   * @brief remove files from the directory structure that are known to be irrelevant to
   * the game
   * @param the structure to clean
   */
  static void cleanStructure(MOShared::DirectoryEntry* structure);

  /**
   * @brief add files for a mod to the directory structure, including bsas
   * @param directoryStructure
   * @param modName
   * @param priority
   * @param directory
   * @param stealFiles
   * @param archives
   */
  void addModToStructure(MOShared::DirectoryEntry* directoryStructure,
                         const QString& modName, int priority, const QString& directory,
                         const QStringList& stealFiles, const QStringList& archives);

  /**
   * @brief add only the bsas of a mod to the directory structure
   * @param directoryStructure
   * @param modName
   * @param priority
   * @param directory
   * @param archives
   */
  void addModBSAToStructure(MOShared::DirectoryEntry* directoryStructure,
                            const QString& modName, int priority,
                            const QString& directory, const QStringList& archives);

  /**
   * @brief add only regular files ofr a mod to the directory structure
   * @param directoryStructure
   * @param modName
   * @param priority
   * @param directory
   * @param stealFiles
   */
  void addModFilesToStructure(MOShared::DirectoryEntry* directoryStructure,
                              const QString& modName, int priority,
                              const QString& directory, const QStringList& stealFiles);

  void addMultipleModsFilesToStructure(MOShared::DirectoryEntry* directoryStructure,
                                       const std::vector<EntryInfo>& entries,
                                       DirectoryRefreshProgress* progress = nullptr);

  void updateProgress(const DirectoryRefreshProgress* p);

public slots:

  /**
   * @brief generate a directory structure from the mods set earlier
   **/
  void refresh();

signals:

  void progress(const DirectoryRefreshProgress* p);
  void error(const QString& error);
  void refreshed();

private:
  OrganizerCore& m_Core;

  std::vector<EntryInfo> m_Mods;
  std::set<QString> m_EnabledArchives;
  std::unique_ptr<MOShared::DirectoryEntry> m_Root;
  QMutex m_RefreshLock;
  std::size_t m_threadCount;
  std::size_t m_lastFileCount;

  void stealModFilesIntoStructure(MOShared::DirectoryEntry* directoryStructure,
                                  const QString& modName, int priority,
                                  const QString& directory,
                                  const QStringList& stealFiles);
};

class DirectoryRefreshProgress : public QObject
{
  Q_OBJECT

public:
  DirectoryRefreshProgress(DirectoryRefresher* r)
      : QObject(r), m_refresher(r), m_modCount(0), m_modDone(0), m_finished(false)
  {}

  void start(std::size_t modCount)
  {
    m_modCount = modCount;
    m_modDone  = 0;
    m_finished = false;
  }

  bool finished() const { return m_finished; }

  int percentDone() const
  {
    int percent = 100;

    if (m_modCount > 0) {
      const double d = static_cast<double>(m_modDone) / m_modCount;
      percent        = static_cast<int>(d * 100);
    }

    return percent;
  }

  void finish() { m_finished = true; }

  void addDone()
  {
    ++m_modDone;
    m_refresher->updateProgress(this);
  }

private:
  DirectoryRefresher* m_refresher;
  std::size_t m_modCount;
  std::atomic<std::size_t> m_modDone;
  bool m_finished;
};

#endif  // DIRECTORYREFRESHER_H