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/*
Copyright (C) 2012 Sebastian Herbord. All rights reserved.
This file is part of Mod Organizer.
Mod Organizer is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Mod Organizer is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef DIRECTORYREFRESHER_H
#define DIRECTORYREFRESHER_H
#include <directoryentry.h>
#include <QObject>
#include <QMutex>
#include <QStringList>
#include <vector>
#include <set>
#include <tuple>
/**
* @brief used to asynchronously generate the virtual view of the combined data directory
**/
class DirectoryRefresher : public QObject
{
Q_OBJECT
public:
/**
* @brief constructor
*
**/
DirectoryRefresher();
~DirectoryRefresher();
/**
* @brief retrieve the updated directory structure
*
* returns a pointer to the updated directory structure. DirectoryRefresher
* deletes its own pointer and the caller takes custody of the pointer
*
* @return updated directory structure
**/
MOShared::DirectoryEntry *getDirectoryStructure();
/**
* @brief sets up the mods to be included in the directory structure
*
* @param mods list of the mods to include
**/
void setMods(const std::vector<std::tuple<QString, QString, int> > &mods, const std::set<QString> &managedArchives);
/**
* @brief sets up the directory where mods are stored
* @param modDirectory the mod directory
* @note this function could be obsoleted easily by storing absolute paths in the parameter to setMods. This is legacy
*/
void setModDirectory(const QString &modDirectory);
/**
* @brief remove files from the directory structure that are known to be irrelevant to the game
* @param the structure to clean
*/
static void cleanStructure(MOShared::DirectoryEntry *structure);
/**
* @brief add files for a mod to the directory structure, including bsas
* @param modName
* @param priorityBSA
* @param directory
* @param priorityDir
*/
void addModToStructure(MOShared::DirectoryEntry *directoryStructure, const QString &modName, int priority, const QString &directory, const QStringList &stealFiles, const QStringList &archives);
public slots:
/**
* @brief generate a directory structure from the mods set earlier
**/
void refresh();
signals:
void progress(int progress);
void error(const QString &error);
void refreshed();
private:
struct EntryInfo {
EntryInfo(const QString &modName, const QString &absolutePath,
const QStringList &stealFiles, const QStringList &archives, int priority)
: modName(modName), absolutePath(absolutePath), stealFiles(stealFiles)
, archives(archives), priority(priority) {}
QString modName;
QString absolutePath;
QStringList stealFiles;
QStringList archives;
int priority;
};
private:
std::vector<EntryInfo> m_Mods;
std::set<QString> m_EnabledArchives;
MOShared::DirectoryEntry *m_DirectoryStructure;
QMutex m_RefreshLock;
};
#endif // DIRECTORYREFRESHER_H
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