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#include "forcedloaddialogwidget.h"
#include "executableinfo.h"
#include "ui_forcedloaddialogwidget.h"
#include <QFileDialog>
#include <log.h>
using namespace MOBase;
ForcedLoadDialogWidget::ForcedLoadDialogWidget(const IPluginGame* game, QWidget* parent)
: QWidget(parent), ui(new Ui::ForcedLoadDialogWidget), m_GamePlugin(game)
{
ui->setupUi(this);
}
ForcedLoadDialogWidget::~ForcedLoadDialogWidget()
{
delete ui;
}
bool ForcedLoadDialogWidget::getEnabled()
{
return ui->enabledBox->isChecked();
}
bool ForcedLoadDialogWidget::getForced()
{
return m_Forced;
}
QString ForcedLoadDialogWidget::getLibraryPath()
{
return ui->libraryPathEdit->text();
}
QString ForcedLoadDialogWidget::getProcess()
{
return ui->processEdit->text();
}
void ForcedLoadDialogWidget::setEnabled(bool enabled)
{
ui->enabledBox->setChecked(enabled);
}
void ForcedLoadDialogWidget::setForced(bool forced)
{
m_Forced = forced;
ui->libraryPathBrowseButton->setEnabled(!forced);
ui->libraryPathEdit->setEnabled(!forced);
ui->processBrowseButton->setEnabled(!forced);
ui->processEdit->setEnabled(!forced);
}
void ForcedLoadDialogWidget::setLibraryPath(const QString& path)
{
ui->libraryPathEdit->setText(path);
}
void ForcedLoadDialogWidget::setProcess(const QString& name)
{
ui->processEdit->setText(name);
}
void ForcedLoadDialogWidget::on_enabledBox_toggled()
{
// anything to do?
}
void ForcedLoadDialogWidget::on_libraryPathBrowseButton_clicked()
{
QDir gameDir(m_GamePlugin->gameDirectory());
QString startPath = gameDir.absolutePath();
QString result = QFileDialog::getOpenFileName(
nullptr, "Select a library...", startPath, "Dynamic link library (*.dll)",
nullptr, QFileDialog::ReadOnly);
if (!result.isEmpty()) {
QFileInfo fileInfo(result);
QString relativePath = gameDir.relativeFilePath(fileInfo.filePath());
QString filePath = fileInfo.filePath();
if (!relativePath.startsWith("..")) {
filePath = relativePath;
}
if (fileInfo.exists()) {
ui->libraryPathEdit->setText(filePath);
} else {
log::error("{} does not exist", filePath);
}
}
}
void ForcedLoadDialogWidget::on_processBrowseButton_clicked()
{
QDir gameDir(m_GamePlugin->gameDirectory());
QString startPath = gameDir.absolutePath();
QString result = QFileDialog::getOpenFileName(nullptr, "Select a process...",
startPath, "Executable (*.exe)",
nullptr, QFileDialog::ReadOnly);
if (!result.isEmpty()) {
QFileInfo fileInfo(result);
QString fileName = fileInfo.fileName();
if (fileInfo.exists()) {
ui->processEdit->setText(fileName);
} else {
log::error("{} does not exist", fileInfo.filePath());
}
}
}
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