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/*
Copyright (C) 2012 Sebastian Herbord. All rights reserved.
This file is part of Mod Organizer.
Mod Organizer is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Mod Organizer is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef FALLOUT3INFO_H
#define FALLOUT3INFO_H
#include "gameinfo.h"
namespace MOShared {
class Fallout3Info : public GameInfo
{
friend class GameInfo;
public:
virtual ~Fallout3Info() {}
static std::wstring getRegPathStatic();
virtual std::wstring getRegPath() const { return getRegPathStatic(); }
// file name of this games ini (no path)
virtual std::vector<std::wstring> getIniFileNames() const;
virtual std::wstring getReferenceDataFile() const;
virtual bool rerouteToProfile(const wchar_t *fileName, const wchar_t *fullPath) const;
virtual std::wstring archiveListKey() const { return L"SArchiveList"; }
private:
Fallout3Info(const std::wstring &gameDirectory);
static bool identifyGame(const std::wstring &searchPath);
};
} // namespace MOShared
#endif // FALLOUT3INFO_H
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