diff options
| author | Leander Scherer <leander@schererleander.de> | 2026-03-11 23:17:01 +0100 |
|---|---|---|
| committer | Leander Scherer <leander@schererleander.de> | 2026-03-11 23:17:01 +0100 |
| commit | 3b3cd7e421fa14f9803199b22dcdcc6c59761475 (patch) | |
| tree | 28f8d3416c5437c5c96d95724ff45d552432e6c8 /include | |
| parent | d3a1bb552e9efc4e516841158aaaea3d8ab9202d (diff) | |
feat(player): add health, inventory, and pickup collection
Diffstat (limited to 'include')
| -rw-r--r-- | include/player.h | 31 |
1 files changed, 20 insertions, 11 deletions
diff --git a/include/player.h b/include/player.h index f77de50..99a3ce9 100644 --- a/include/player.h +++ b/include/player.h @@ -1,24 +1,33 @@ -#ifndef PLAYER_H -#define PLAYER_H +#pragma once -#include "map_manager.h" #include "raylib.h" +#include "raytmx.h" -typedef struct Player { +#include "map.h" + +typedef enum { PLAYER_IDLE, PLAYER_WALK, PLAYER_ATTACK } PlayerState; + +typedef struct { + int potions; + int bombs; + int currency; +} Inventory; + +typedef struct { Vector2 position; float speed; Rectangle bounds; - - // Animation state + TmxTileset tileset; int currentFrame; float frameTime; - int state; // 0: idle, 1: walk, etc. + PlayerState state; bool facingRight; + int health; + int maxHealth; + Inventory inventory; } Player; -void UpdatePlayer(Player *p, MapManager *mapMgr); -void DrawPlayer(Player *p); - -#endif +void UpdatePlayer(Player *player, Map *map, struct Entities *entities); +void DrawPlayer(Player *player); |
