aboutsummaryrefslogtreecommitdiff
path: root/src/player.c
diff options
context:
space:
mode:
authorLeander Scherer <leander@schererleander.de>2026-03-09 01:04:26 +0100
committerLeander Scherer <leander@schererleander.de>2026-03-09 01:04:26 +0100
commit23ab420f0d13f6e0bde5fe869224f6f41e86fe4d (patch)
treeb0755cd1f6b24450d9d024d39b20ce58eec88d82 /src/player.c
parent6c6bcf7be7631e5d7acfc1a0a8bb62183a64785b (diff)
feat(player): implement Tiled-driven animations and collision
Diffstat (limited to 'src/player.c')
-rw-r--r--src/player.c106
1 files changed, 106 insertions, 0 deletions
diff --git a/src/player.c b/src/player.c
new file mode 100644
index 0000000..f25c1fc
--- /dev/null
+++ b/src/player.c
@@ -0,0 +1,106 @@
+#include "player.h"
+#include "raymath.h"
+#include "globals.h"
+
+void UpdatePlayer(Player *p, MapManager *mapMgr) {
+ Vector2 move = {0};
+ if (IsKeyDown(KEY_W)) move.y -= 1;
+ if (IsKeyDown(KEY_S)) move.y += 1;
+ if (IsKeyDown(KEY_A)) move.x -= 1;
+ if (IsKeyDown(KEY_D)) move.x += 1;
+
+ int newState = (Vector2Length(move) > 0) ? 1 : 0;
+ bool newFacingRight = p->facingRight;
+ if (move.x > 0) newFacingRight = true;
+ else if (move.x < 0) newFacingRight = false;
+
+ if (newState != p->state || newFacingRight != p->facingRight) {
+ p->state = newState;
+ p->facingRight = newFacingRight;
+ p->currentFrame = 0;
+ p->frameTime = 0;
+ }
+
+ // Update bounds based on current position (Feet hitbox: 8x6 centered horizontally, offset bottom)
+ p->bounds = (Rectangle){ p->position.x - 4, p->position.y + 2, 8, 6 };
+
+ if (Vector2Length(move) > 0) {
+ move = Vector2Scale(Vector2Normalize(move), p->speed * GetFrameTime());
+
+ // Try moving X
+ Rectangle nextX = p->bounds;
+ nextX.x += move.x;
+ if (!IsWallCollision(mapMgr, nextX)) {
+ p->position.x += move.x;
+ p->bounds.x += move.x;
+ }
+
+ // Try moving Y
+ Rectangle nextY = p->bounds;
+ nextY.y += move.y;
+ if (!IsWallCollision(mapMgr, nextY)) {
+ p->position.y += move.y;
+ p->bounds.y += move.y;
+ }
+ }
+
+ // Determine base tile ID from tileset for current animation
+ int baseTileId = 0;
+ if (p->state == 0) baseTileId = p->facingRight ? 0 : 7;
+ else if (p->state == 1) baseTileId = p->facingRight ? 14 : 21;
+
+ // Animation Update using Tiled metadata
+ TmxTilesetTile *tileData = NULL;
+ for (uint32_t i = 0; i < p->tileset.tilesLength; i++) {
+ if (p->tileset.tiles[i].id == (uint32_t)baseTileId) {
+ tileData = &p->tileset.tiles[i];
+ break;
+ }
+ }
+
+ if (tileData && tileData->hasAnimation) {
+ p->frameTime += GetFrameTime(); // raytmx stores durations in seconds
+ float duration = tileData->animation.frames[p->currentFrame].duration;
+ if (p->frameTime >= duration) {
+ p->frameTime -= duration;
+ p->currentFrame = (p->currentFrame + 1) % tileData->animation.framesLength;
+ }
+ }
+}
+
+void DrawPlayer(Player *p) {
+ int baseTileId = 0;
+ if (p->state == 0) baseTileId = p->facingRight ? 0 : 7;
+ else if (p->state == 1) baseTileId = p->facingRight ? 14 : 21;
+
+ TmxTilesetTile *tileData = NULL;
+ for (uint32_t i = 0; i < p->tileset.tilesLength; i++) {
+ if (p->tileset.tiles[i].id == (uint32_t)baseTileId) {
+ tileData = &p->tileset.tiles[i];
+ break;
+ }
+ }
+
+ int displayTileId = baseTileId;
+ if (tileData && tileData->hasAnimation) {
+ displayTileId = tileData->animation.frames[p->currentFrame].gid;
+ }
+
+ // Calculate source rectangle from tile ID
+ int col = displayTileId % p->tileset.columns;
+ int row = displayTileId / p->tileset.columns;
+
+ Rectangle source = {
+ (float)(col * TILE_SIZE),
+ (float)(row * TILE_SIZE),
+ (float)TILE_SIZE,
+ (float)TILE_SIZE
+ };
+
+ Vector2 pos = { p->position.x - (float)TILE_SIZE / 2.0f, p->position.y - (float)TILE_SIZE / 2.0f };
+ DrawTextureRec(p->tileset.image.texture, source, pos, WHITE);
+
+ if (debugMode) {
+ DrawRectangleLinesEx(p->bounds, 1, GREEN);
+ }
+}