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An 8-bit dungeon crawler game made using the Raylib library and Tiled map editor.
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Author
Age
Files
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*
feat(marker): implement map markers
Leander Scherer
2026-03-12
1
-6
/
+32
*
refactor(main): simplify game loop to use new Map and Entities API
Leander Scherer
2026-03-11
1
-86
/
+47
*
refactor(fairy): clean up header and remove debug rendering
Leander Scherer
2026-03-11
1
-6
/
+0
*
feat(player): add health, inventory, and pickup collection
Leander Scherer
2026-03-11
1
-71
/
+124
*
refactor(entity): replace EntityManager with typed Entities struct
Leander Scherer
2026-03-11
1
-202
/
+0
*
refactor(map): replace MapManager with typed Map and object-layer loading
Leander Scherer
2026-03-11
2
-115
/
+197
*
feat(fairy): implement fairy with wandering logic
schererleander
2026-03-10
2
-40
/
+80
*
feat(entity): add entity manager and pickup system
Leander Scherer
2026-03-09
1
-0
/
+202
*
feat(player): implement Tiled-driven animations and collision
Leander Scherer
2026-03-09
1
-0
/
+106
*
feat(map): implement tile-based collisions and debug rendering
Leander Scherer
2026-03-09
1
-0
/
+115
*
feat(game): add global settings and debug mode
Leander Scherer
2026-03-09
1
-34
/
+65
*
feat(game): implement TMX map loading and basic game state
Leander Scherer
2026-03-08
1
-175
/
+76
*
update title
schererleander
2024-08-20
1
-1
/
+1
*
initial commit
schererleander
2024-08-20
1
-0
/
+188