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#pragma once
#include "raylib.h"
#include "raytmx.h"
#include "map.h"
#include "player.h"
#define MAX_ENTITIES 120
typedef enum {
PICKUP_COIN,
PICKUP_POTION,
PICKUP_BOMB,
PICKUP_FULL_HEART,
PICKUP_HALF_HEART,
PICKUP_GOLD_BAR,
PICKUP_GOLD_NUGGET
} PickupType;
static const int PICKUP_TILE_ID[] = {0, 4, 8, 12, 16, 20, 24};
typedef enum { STATE_IDLE, STATE_PATROL, STATE_CHASE, STATE_ATTACK } EnemyState;
typedef struct {
PickupType type;
Vector2 position;
Rectangle bounds;
int value;
bool active;
uint32_t gid;
} Pickup;
typedef struct {
Vector2 position;
Rectangle bounds;
int uniqueId;
bool active;
uint32_t gid;
} Key;
typedef struct {
Vector2 position;
Rectangle bounds;
int health;
EnemyState state;
TmxTileset tileset;
int currentFrame;
float frameTime;
bool facingRight;
bool active;
} Bat;
typedef struct {
Vector2 position;
Rectangle bounds;
int health;
EnemyState state;
TmxTileset tileset;
int currentFrame;
float frameTime;
bool facingRight;
bool active;
} Slime;
typedef struct {
Vector2 position;
Rectangle bounds;
int health;
EnemyState state;
TmxTileset tileset;
int currentFrame;
float frameTime;
bool facingRight;
bool active;
} FlyingSkull;
typedef struct {
Vector2 position;
Rectangle bounds;
bool active;
} Vase;
typedef struct {
Vector2 position;
Rectangle bounds;
bool active;
} Crate;
struct Entities {
Pickup pickups[MAX_ENTITIES];
int pickupsCount;
Key keys[MAX_ENTITIES];
int keysCount;
Bat bats[MAX_ENTITIES];
int batsCount;
Slime slimes[MAX_ENTITIES];
int slimesCount;
FlyingSkull flyingSkulls[MAX_ENTITIES];
int flyingSkullsCount;
Vase vases[MAX_ENTITIES];
int vasesCount;
Crate crates[MAX_ENTITIES];
int cratesCount;
};
void UpdateBat(Bat *bat, Player *player, Map *map);
void DrawBat(Bat *bat);
void UpdateSlime(Slime *slime, Player *player, Map *map);
void DrawSlime(Slime *slime);
void UpdateFlyingSkull(FlyingSkull *skull, Player *player, Map *map);
void DrawFlyingSkull(FlyingSkull *skull);
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