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| author | aerosoul94 <aerosoul94@hotmail.com> | 2017-04-09 00:35:32 -0500 |
|---|---|---|
| committer | aerosoul94 <aerosoul94@hotmail.com> | 2017-04-09 00:35:32 -0500 |
| commit | 592b0484b9c1e943093dd93b720428ebfaa116d2 (patch) | |
| tree | ecc226844a4131c67f720b74471eb097bd9f8926 /ReadMe.md | |
| parent | 991de71c144a0d2b70034593b03b6b93a96a0791 (diff) | |
Add Wii U RPX/RPL loader src. Some bug fixes.
Diffstat (limited to 'ReadMe.md')
| -rw-r--r-- | ReadMe.md | 5 |
1 files changed, 4 insertions, 1 deletions
@@ -2,6 +2,7 @@ A collection of user mode ELF loaders for the following game consoles: * PS3 * PS Vita +* Wii U ## Installation Copy loader plugins to IDA loaders directory. @@ -14,15 +15,17 @@ Copy loader plugins to IDA loaders directory. ### Generate Projects With CMake The IDA cmake module included will expect to find the IDA SDK in an `IDA_SDK_DIR` or `IDA_SDK` environment variable. -If you would like to generate 64-bit EA targeted loaders, you need to add `-DIDA_64_BIT_EA_T=YES` to cmake command line. +If you would like to generate 64-bit EA targeted loaders, you need to add `-D IDA_64_BIT_EA_T=YES` to cmake command line. Navigate to the directory of the loader you would like to build in 'src/', then run the following command + `mkdir build && cd build && cmake ../` This should create a build directory with your generated project files. ### Building Optionally, you can also build using cmake with the following command + `cmake --build ./` ## Notes |
