diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-04-12 02:40:00 -0500 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-04-12 02:40:00 -0500 |
| commit | e0fb66428a9b78b4c326df8d7e30429a5b271d74 (patch) | |
| tree | 0fd83fe790ecb7d5cd3cfb36535e45d1b7118098 /libs/dds_header/src | |
| parent | e985dc340097831d4e5625941bded217abaa57b8 (diff) | |
Remove dead plugin scaffolds and duplicate lib dirs
The *_native C++ ports were replaced by bundled Python + .py plugins in
de4db79, but the source dirs were left behind without any CMake wiring —
causing confusion when editing them appears to do nothing. Same story
for libs/dds_header (stale duplicate of libs/preview_dds, unrelated to
the actively-used libs/dds-header) and libs/game_gamebryo (superseded
by libs/game_bethesda/src/gamebryo).
Removes:
- libs/basic_games_native
- libs/form43_checker_native
- libs/installer_omod_native
- libs/preview_dds_native
- libs/rootbuilder_native
- libs/script_extender_checker_native
- libs/dds_header
- libs/game_gamebryo
Diffstat (limited to 'libs/dds_header/src')
| -rw-r--r-- | libs/dds_header/src/CMakeLists.txt | 6 | ||||
| -rw-r--r-- | libs/dds_header/src/DDS/DDSDefinitions.py | 808 | ||||
| -rw-r--r-- | libs/dds_header/src/DDS/DDSFile.py | 220 | ||||
| -rw-r--r-- | libs/dds_header/src/DDS/__init__.py | 0 | ||||
| -rw-r--r-- | libs/dds_header/src/DDS/glstuff.py | 205 | ||||
| -rw-r--r-- | libs/dds_header/src/DDSPreview.py | 528 | ||||
| -rw-r--r-- | libs/dds_header/src/DDSPreview_en.ts | 128 |
7 files changed, 0 insertions, 1895 deletions
diff --git a/libs/dds_header/src/CMakeLists.txt b/libs/dds_header/src/CMakeLists.txt deleted file mode 100644 index f4f0587..0000000 --- a/libs/dds_header/src/CMakeLists.txt +++ /dev/null @@ -1,6 +0,0 @@ -cmake_minimum_required(VERSION 3.16) - -find_package(mo2-cmake CONFIG REQUIRED) - -add_custom_target(DDSPreview ALL) -mo2_configure_python(DDSPreview SIMPLE) diff --git a/libs/dds_header/src/DDS/DDSDefinitions.py b/libs/dds_header/src/DDS/DDSDefinitions.py deleted file mode 100644 index 2d44812..0000000 --- a/libs/dds_header/src/DDS/DDSDefinitions.py +++ /dev/null @@ -1,808 +0,0 @@ -import dataclasses -from enum import IntEnum, IntFlag, auto -import struct -from typing import ClassVar, List - -from .glstuff import GL_IMAGE_FORMAT, CompressedGLTextureFormat, UncompressedGLTextureFormat - -DDS_MAGIC_NUMBER = b"DDS " # b"\x20\x53\x44\x44" - - -class IntEnumFromZero(IntEnum): - def _generate_next_value_(name, start, count, last_values): - return count - - -class D3D10_RESOURCE_DIMENSION(IntEnumFromZero): - D3D10_RESOURCE_DIMENSION_UNKNOWN = auto() - D3D10_RESOURCE_DIMENSION_BUFFER = auto() - D3D10_RESOURCE_DIMENSION_TEXTURE1D = auto() - D3D10_RESOURCE_DIMENSION_TEXTURE2D = auto() - D3D10_RESOURCE_DIMENSION_TEXTURE3D = auto() - - -class DXGI_FORMAT(IntEnumFromZero): - DXGI_FORMAT_UNKNOWN = auto() - DXGI_FORMAT_R32G32B32A32_TYPELESS = auto() - DXGI_FORMAT_R32G32B32A32_FLOAT = auto() - DXGI_FORMAT_R32G32B32A32_UINT = auto() - DXGI_FORMAT_R32G32B32A32_SINT = auto() - DXGI_FORMAT_R32G32B32_TYPELESS = auto() - DXGI_FORMAT_R32G32B32_FLOAT = auto() - DXGI_FORMAT_R32G32B32_UINT = auto() - DXGI_FORMAT_R32G32B32_SINT = auto() - DXGI_FORMAT_R16G16B16A16_TYPELESS = auto() - DXGI_FORMAT_R16G16B16A16_FLOAT = auto() - DXGI_FORMAT_R16G16B16A16_UNORM = auto() - DXGI_FORMAT_R16G16B16A16_UINT = auto() - DXGI_FORMAT_R16G16B16A16_SNORM = auto() - DXGI_FORMAT_R16G16B16A16_SINT = auto() - DXGI_FORMAT_R32G32_TYPELESS = auto() - DXGI_FORMAT_R32G32_FLOAT = auto() - DXGI_FORMAT_R32G32_UINT = auto() - DXGI_FORMAT_R32G32_SINT = auto() - DXGI_FORMAT_R32G8X24_TYPELESS = auto() - DXGI_FORMAT_D32_FLOAT_S8X24_UINT = auto() - DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS = auto() - DXGI_FORMAT_X32_TYPELESS_G8X24_UINT = auto() - DXGI_FORMAT_R10G10B10A2_TYPELESS = auto() - DXGI_FORMAT_R10G10B10A2_UNORM = auto() - DXGI_FORMAT_R10G10B10A2_UINT = auto() - DXGI_FORMAT_R11G11B10_FLOAT = auto() - DXGI_FORMAT_R8G8B8A8_TYPELESS = auto() - DXGI_FORMAT_R8G8B8A8_UNORM = auto() - DXGI_FORMAT_R8G8B8A8_UNORM_SRGB = auto() - DXGI_FORMAT_R8G8B8A8_UINT = auto() - DXGI_FORMAT_R8G8B8A8_SNORM = auto() - DXGI_FORMAT_R8G8B8A8_SINT = auto() - DXGI_FORMAT_R16G16_TYPELESS = auto() - DXGI_FORMAT_R16G16_FLOAT = auto() - DXGI_FORMAT_R16G16_UNORM = auto() - DXGI_FORMAT_R16G16_UINT = auto() - DXGI_FORMAT_R16G16_SNORM = auto() - DXGI_FORMAT_R16G16_SINT = auto() - DXGI_FORMAT_R32_TYPELESS = auto() - DXGI_FORMAT_D32_FLOAT = auto() - DXGI_FORMAT_R32_FLOAT = auto() - DXGI_FORMAT_R32_UINT = auto() - DXGI_FORMAT_R32_SINT = auto() - DXGI_FORMAT_R24G8_TYPELESS = auto() - DXGI_FORMAT_D24_UNORM_S8_UINT = auto() - DXGI_FORMAT_R24_UNORM_X8_TYPELESS = auto() - DXGI_FORMAT_X24_TYPELESS_G8_UINT = auto() - DXGI_FORMAT_R8G8_TYPELESS = auto() - DXGI_FORMAT_R8G8_UNORM = auto() - DXGI_FORMAT_R8G8_UINT = auto() - DXGI_FORMAT_R8G8_SNORM = auto() - DXGI_FORMAT_R8G8_SINT = auto() - DXGI_FORMAT_R16_TYPELESS = auto() - DXGI_FORMAT_R16_FLOAT = auto() - DXGI_FORMAT_D16_UNORM = auto() - DXGI_FORMAT_R16_UNORM = auto() - DXGI_FORMAT_R16_UINT = auto() - DXGI_FORMAT_R16_SNORM = auto() - DXGI_FORMAT_R16_SINT = auto() - DXGI_FORMAT_R8_TYPELESS = auto() - DXGI_FORMAT_R8_UNORM = auto() - DXGI_FORMAT_R8_UINT = auto() - DXGI_FORMAT_R8_SNORM = auto() - DXGI_FORMAT_R8_SINT = auto() - DXGI_FORMAT_A8_UNORM = auto() - DXGI_FORMAT_R1_UNORM = auto() - DXGI_FORMAT_R9G9B9E5_SHAREDEXP = auto() - DXGI_FORMAT_R8G8_B8G8_UNORM = auto() - DXGI_FORMAT_G8R8_G8B8_UNORM = auto() - DXGI_FORMAT_BC1_TYPELESS = auto() - DXGI_FORMAT_BC1_UNORM = auto() - DXGI_FORMAT_BC1_UNORM_SRGB = auto() - DXGI_FORMAT_BC2_TYPELESS = auto() - DXGI_FORMAT_BC2_UNORM = auto() - DXGI_FORMAT_BC2_UNORM_SRGB = auto() - DXGI_FORMAT_BC3_TYPELESS = auto() - DXGI_FORMAT_BC3_UNORM = auto() - DXGI_FORMAT_BC3_UNORM_SRGB = auto() - DXGI_FORMAT_BC4_TYPELESS = auto() - DXGI_FORMAT_BC4_UNORM = auto() - DXGI_FORMAT_BC4_SNORM = auto() - DXGI_FORMAT_BC5_TYPELESS = auto() - DXGI_FORMAT_BC5_UNORM = auto() - DXGI_FORMAT_BC5_SNORM = auto() - DXGI_FORMAT_B5G6R5_UNORM = auto() - DXGI_FORMAT_B5G5R5A1_UNORM = auto() - DXGI_FORMAT_B8G8R8A8_UNORM = auto() - DXGI_FORMAT_B8G8R8X8_UNORM = auto() - DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM = auto() - DXGI_FORMAT_B8G8R8A8_TYPELESS = auto() - DXGI_FORMAT_B8G8R8A8_UNORM_SRGB = auto() - DXGI_FORMAT_B8G8R8X8_TYPELESS = auto() - DXGI_FORMAT_B8G8R8X8_UNORM_SRGB = auto() - DXGI_FORMAT_BC6H_TYPELESS = auto() - DXGI_FORMAT_BC6H_UF16 = auto() - DXGI_FORMAT_BC6H_SF16 = auto() - DXGI_FORMAT_BC7_TYPELESS = auto() - DXGI_FORMAT_BC7_UNORM = auto() - DXGI_FORMAT_BC7_UNORM_SRGB = auto() - DXGI_FORMAT_AYUV = auto() - DXGI_FORMAT_Y410 = auto() - DXGI_FORMAT_Y416 = auto() - DXGI_FORMAT_NV12 = auto() - DXGI_FORMAT_P010 = auto() - DXGI_FORMAT_P016 = auto() - DXGI_FORMAT_420_OPAQUE = auto() - DXGI_FORMAT_YUY2 = auto() - DXGI_FORMAT_Y210 = auto() - DXGI_FORMAT_Y216 = auto() - DXGI_FORMAT_NV11 = auto() - DXGI_FORMAT_AI44 = auto() - DXGI_FORMAT_IA44 = auto() - DXGI_FORMAT_P8 = auto() - DXGI_FORMAT_A8P8 = auto() - DXGI_FORMAT_B4G4R4A4_UNORM = auto() - DXGI_FORMAT_P208 = auto() - DXGI_FORMAT_V208 = auto() - DXGI_FORMAT_V408 = auto() - DXGI_FORMAT_FORCE_UINT = auto() - - -def DataclassFromBytes(dataclass): - class LoadableDataclass(dataclass): - def __init__(self, bytes=None): - super(LoadableDataclass, self).__init__() - if bytes: - self.fromBytes(bytes) - - def fromStream(self, byteStream): - self.fromBytes(byteStream.read(struct.calcsize(self.structFormat))) - - def fromBytes(self, bytes): - loaded = struct.unpack(self.structFormat, bytes) - fields = dataclasses.fields(self) - memberIndex = 0 - for field in fields: - if field.metadata and "count" in field.metadata: - # We have a list - listed = field.type.__args__[0] - myList = [] - for i in range(field.metadata["count"]): - myList.append(listed(loaded[memberIndex])) - memberIndex += 1 - self.__dict__[field.name] = myList - else: - self.__dict__[field.name] = field.type(loaded[memberIndex]) - memberIndex += 1 - - return LoadableDataclass - - -@DataclassFromBytes -@dataclasses.dataclass -class DDS_PIXELFORMAT: - structFormat: ClassVar[str] = "<II4sI4s4s4s4s" - - class Flags(IntFlag): - DDPF_ALPHAPIXELS = 0x1 - DDPF_ALPHA = 0x2 - DDPF_FOURCC = 0x4 - DDPF_RGB = 0x40 - DDPF_YUV = 0x200 - DDPF_LUMINANCE = 0x20000 - - dwSize: int = 0 - dwFlags: Flags = 0 - dwFourCC: bytes = dataclasses.field(default_factory=lambda: b"\x00\x00\x00\x00") - dwRGBBitCount: int = 0 - dwRBitMask: bytes = dataclasses.field(default_factory=lambda: b"\x00\x00\x00\x00") - dwGBitMask: bytes = dataclasses.field(default_factory=lambda: b"\x00\x00\x00\x00") - dwBBitMask: bytes = dataclasses.field(default_factory=lambda: b"\x00\x00\x00\x00") - dwABitMask: bytes = dataclasses.field(default_factory=lambda: b"\x00\x00\x00\x00") - - -@DataclassFromBytes -@dataclasses.dataclass -class DDS_HEADER: - structFormat: ClassVar[str] = "<IIIIIII IIIIIIIIIII 32s IIIII" - - class Flags(IntFlag): - DDSD_CAPS = 0x1 - DDSD_HEIGHT = 0x2 - DDSD_WIDTH = 0x4 - DDSD_PITCH = 0x8 - DDSD_PIXELFORMAT = 0x1000 - DDSD_MIPMAPCOUNT = 0x20000 - DDSD_LINEARSIZE = 0x80000 - DDSD_DEPTH = 0x800000 - - class Caps(IntFlag): - DDSCAPS_COMPLEX = 0x8 - DDSCAPS_MIPMAP = 0x400000 - DDSCAPS_TEXTURE = 0x1000 - - class Caps2(IntFlag): - DDSCAPS2_CUBEMAP = 0x200 - DDSCAPS2_CUBEMAP_POSITIVEX = 0x400 - DDSCAPS2_CUBEMAP_NEGATIVEX = 0x800 - DDSCAPS2_CUBEMAP_POSITIVEY = 0x1000 - DDSCAPS2_CUBEMAP_NEGATIVEY = 0x2000 - DDSCAPS2_CUBEMAP_POSITIVEZ = 0x4000 - DDSCAPS2_CUBEMAP_NEGATIVEZ = 0x8000 - DDSCAPS2_VOLUME = 0x200000 - - dwSize: int = 0 - dwFlags: Flags = 0 - dwHeight: int = 0 - dwWidth: int = 0 - dwPitchOrLinearSize: int = 0 - dwDepth: int = 0 - dwMipMapCount: int = 0 - dwReserved1: List[int] = dataclasses.field(default_factory=lambda: [0] * 11, metadata={"count": 11}) - ddspf: DDS_PIXELFORMAT = dataclasses.field(default_factory=DDS_PIXELFORMAT) - dwCaps: Caps = 0 - dwCaps2: Caps2 = 0 - dwCaps3: int = 0 - dwCaps4: int = 0 - dwReserved2: int = 0 - - -@DataclassFromBytes -@dataclasses.dataclass -class DDS_HEADER_DXT10: - structFormat: ClassVar[str] = "<IIIII" - - class MiscFlag(IntFlag): - DDS_RESOURCE_MISC_TEXTURECUBE = 0x4 - - class MiscFlags2(IntFlag): - DDS_ALPHA_MODE_UNKNOWN = 0x0 - DDS_ALPHA_MODE_STRAIGHT = 0x1 - DDS_ALPHA_MODE_PREMULTIPLIED = 0x2 - DDS_ALPHA_MODE_OPAQUE = 0x3 - DDS_ALPHA_MODE_CUSTOM = 0x4 - - dxgiFormat: DXGI_FORMAT = 0 - resourceDimension: D3D10_RESOURCE_DIMENSION = 0 - miscFlag: MiscFlag = 0 - arraySize: int = 0 - miscFlags2: MiscFlags2 = 0 - - -class UnsupportedDDSFormatException(Exception): - """Thrown when an unsupported DDS format or broken DDS file is given""" - pass - - -def fourCCToDXGI(fourCC): - converter = { - b"DXT1": DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM, - b"DXT3": DXGI_FORMAT.DXGI_FORMAT_BC2_UNORM, - b"DXT5": DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM, - b"BC4U": DXGI_FORMAT.DXGI_FORMAT_BC4_UNORM, - b"BC4S": DXGI_FORMAT.DXGI_FORMAT_BC4_SNORM, - b"ATI2": DXGI_FORMAT.DXGI_FORMAT_BC5_UNORM, - b"BC5U": DXGI_FORMAT.DXGI_FORMAT_BC5_UNORM, - b"BC5S": DXGI_FORMAT.DXGI_FORMAT_BC5_SNORM, - b"RGBG": DXGI_FORMAT.DXGI_FORMAT_R8G8_B8G8_UNORM, - b"GRGB": DXGI_FORMAT.DXGI_FORMAT_G8R8_G8B8_UNORM, - (36).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_UNORM, - (110).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_SNORM, - (111).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R16_FLOAT, - (112).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R16G16_FLOAT, - (113).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_FLOAT, - (114).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R32_FLOAT, - (115).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R32G32_FLOAT, - (116).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R32G32B32A32_FLOAT - # Note: Some formats with a four character code don't have a DXGI format, e.g. pre-multiplied BC2/3 images - } - if fourCC in converter: - return converter[fourCC] - - -dxgiToGL = { - DXGI_FORMAT.DXGI_FORMAT_UNKNOWN: None, - DXGI_FORMAT.DXGI_FORMAT_R32G32B32A32_TYPELESS: None, - DXGI_FORMAT.DXGI_FORMAT_R32G32B32A32_FLOAT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA32F, - GL_IMAGE_FORMAT.GL_RGBA, - GL_IMAGE_FORMAT.GL_FLOAT), - DXGI_FORMAT.DXGI_FORMAT_R32G32B32A32_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA32UI, - GL_IMAGE_FORMAT.GL_RGBA_INTEGER, - GL_IMAGE_FORMAT.GL_UNSIGNED_INT), - DXGI_FORMAT.DXGI_FORMAT_R32G32B32A32_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA32I, - GL_IMAGE_FORMAT.GL_RGBA_INTEGER, - GL_IMAGE_FORMAT.GL_INT), - DXGI_FORMAT.DXGI_FORMAT_R32G32B32_TYPELESS: None, - DXGI_FORMAT.DXGI_FORMAT_R32G32B32_FLOAT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB32F, - GL_IMAGE_FORMAT.GL_RGB, - GL_IMAGE_FORMAT.GL_FLOAT), - DXGI_FORMAT.DXGI_FORMAT_R32G32B32_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB32UI, - GL_IMAGE_FORMAT.GL_RGB_INTEGER, - GL_IMAGE_FORMAT.GL_UNSIGNED_INT), - DXGI_FORMAT.DXGI_FORMAT_R32G32B32_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB32I, - GL_IMAGE_FORMAT.GL_RGB_INTEGER, - GL_IMAGE_FORMAT.GL_INT), - DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_TYPELESS: None, - DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_FLOAT: UncompressedGLTextureFormat(((3, 0), [b"GL_ARB_half_float_pixel"]), - GL_IMAGE_FORMAT.GL_RGBA16F, - GL_IMAGE_FORMAT.GL_RGBA, - GL_IMAGE_FORMAT.GL_HALF_FLOAT), - DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA16, - GL_IMAGE_FORMAT.GL_RGBA, - GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT), - DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA16UI, - GL_IMAGE_FORMAT.GL_RGBA_INTEGER, - GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT), - DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_SNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA16_SNORM, - GL_IMAGE_FORMAT.GL_RGBA, - GL_IMAGE_FORMAT.GL_SHORT), - DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA16I, - GL_IMAGE_FORMAT.GL_RGBA_INTEGER, - GL_IMAGE_FORMAT.GL_SHORT), - DXGI_FORMAT.DXGI_FORMAT_R32G32_TYPELESS: None, - DXGI_FORMAT.DXGI_FORMAT_R32G32_FLOAT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG32F, - GL_IMAGE_FORMAT.GL_RG, GL_IMAGE_FORMAT.GL_FLOAT), - DXGI_FORMAT.DXGI_FORMAT_R32G32_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG32UI, - GL_IMAGE_FORMAT.GL_RG_INTEGER, - GL_IMAGE_FORMAT.GL_UNSIGNED_INT), - DXGI_FORMAT.DXGI_FORMAT_R32G32_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG32I, - GL_IMAGE_FORMAT.GL_RG, GL_IMAGE_FORMAT.GL_INT), - DXGI_FORMAT.DXGI_FORMAT_R32G8X24_TYPELESS: None, - DXGI_FORMAT.DXGI_FORMAT_D32_FLOAT_S8X24_UINT: None, - DXGI_FORMAT.DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R32F, - GL_IMAGE_FORMAT.GL_RG, - GL_IMAGE_FORMAT.GL_FLOAT), - DXGI_FORMAT.DXGI_FORMAT_X32_TYPELESS_G8X24_UINT: None, - DXGI_FORMAT.DXGI_FORMAT_R10G10B10A2_TYPELESS: None, - DXGI_FORMAT.DXGI_FORMAT_R10G10B10A2_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB10_A2, - GL_IMAGE_FORMAT.GL_RGBA, - GL_IMAGE_FORMAT.GL_UNSIGNED_INT_2_10_10_10_REV), - DXGI_FORMAT.DXGI_FORMAT_R10G10B10A2_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB10_A2UI, - GL_IMAGE_FORMAT.GL_RGBA_INTEGER, - GL_IMAGE_FORMAT.GL_UNSIGNED_INT_2_10_10_10_REV), - DXGI_FORMAT.DXGI_FORMAT_R11G11B10_FLOAT: UncompressedGLTextureFormat(((-1, 0), [b"EXT_packed_float"]), - GL_IMAGE_FORMAT.GL_R11F_G11F_B10F, - GL_IMAGE_FORMAT.GL_RGB, - GL_IMAGE_FORMAT.GL_UNSIGNED_INT_10F_11F_11F_REV_EXT), - DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_TYPELESS: None, - DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA8, - GL_IMAGE_FORMAT.GL_RGBA, - GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE), - DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_UNORM_SRGB: UncompressedGLTextureFormat(((2, 1), [b"GL_EXT_texture_sRGB"]), - GL_IMAGE_FORMAT.GL_SRGB8_ALPHA8, - GL_IMAGE_FORMAT.GL_RGBA, - GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE), - DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA8UI, - GL_IMAGE_FORMAT.GL_RGBA_INTEGER, - GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE), - DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_SNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA8_SNORM, - GL_IMAGE_FORMAT.GL_RGBA, - GL_IMAGE_FORMAT.GL_BYTE), - DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA8I, - GL_IMAGE_FORMAT.GL_RGBA_INTEGER, - GL_IMAGE_FORMAT.GL_BYTE), - DXGI_FORMAT.DXGI_FORMAT_R16G16_TYPELESS: None, - DXGI_FORMAT.DXGI_FORMAT_R16G16_FLOAT: UncompressedGLTextureFormat(((3, 0), [b"GL_ARB_half_float_pixel"]), - GL_IMAGE_FORMAT.GL_RG16F, GL_IMAGE_FORMAT.GL_RG, - GL_IMAGE_FORMAT.GL_HALF_FLOAT), - DXGI_FORMAT.DXGI_FORMAT_R16G16_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG16, - GL_IMAGE_FORMAT.GL_RG, - GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT), - DXGI_FORMAT.DXGI_FORMAT_R16G16_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG16UI, - GL_IMAGE_FORMAT.GL_RG_INTEGER, - GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT), - DXGI_FORMAT.DXGI_FORMAT_R16G16_SNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG16_SNORM, - GL_IMAGE_FORMAT.GL_RG, GL_IMAGE_FORMAT.GL_SHORT), - DXGI_FORMAT.DXGI_FORMAT_R16G16_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG16I, - GL_IMAGE_FORMAT.GL_RG_INTEGER, - GL_IMAGE_FORMAT.GL_SHORT), - DXGI_FORMAT.DXGI_FORMAT_R32_TYPELESS: None, - DXGI_FORMAT.DXGI_FORMAT_D32_FLOAT: None, - DXGI_FORMAT.DXGI_FORMAT_R32_FLOAT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R32F, - GL_IMAGE_FORMAT.GL_RED, GL_IMAGE_FORMAT.GL_FLOAT), - DXGI_FORMAT.DXGI_FORMAT_R32_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R32UI, - GL_IMAGE_FORMAT.GL_RED_INTEGER, - GL_IMAGE_FORMAT.GL_UNSIGNED_INT), - DXGI_FORMAT.DXGI_FORMAT_R32_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R32I, - GL_IMAGE_FORMAT.GL_RED_INTEGER, - GL_IMAGE_FORMAT.GL_INT), - DXGI_FORMAT.DXGI_FORMAT_R24G8_TYPELESS: None, - DXGI_FORMAT.DXGI_FORMAT_D24_UNORM_S8_UINT: None, - DXGI_FORMAT.DXGI_FORMAT_R24_UNORM_X8_TYPELESS: None, - DXGI_FORMAT.DXGI_FORMAT_X24_TYPELESS_G8_UINT: None, - DXGI_FORMAT.DXGI_FORMAT_R8G8_TYPELESS: None, - DXGI_FORMAT.DXGI_FORMAT_R8G8_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG8, GL_IMAGE_FORMAT.GL_RG, - GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE), - DXGI_FORMAT.DXGI_FORMAT_R8G8_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG8UI, - GL_IMAGE_FORMAT.GL_RG_INTEGER, - GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE), - DXGI_FORMAT.DXGI_FORMAT_R8G8_SNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG8_SNORM, - GL_IMAGE_FORMAT.GL_RG, GL_IMAGE_FORMAT.GL_BYTE), - DXGI_FORMAT.DXGI_FORMAT_R8G8_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG8I, - GL_IMAGE_FORMAT.GL_RG_INTEGER, - GL_IMAGE_FORMAT.GL_BYTE), - DXGI_FORMAT.DXGI_FORMAT_R16_TYPELESS: None, - DXGI_FORMAT.DXGI_FORMAT_R16_FLOAT: UncompressedGLTextureFormat(((3, 0), [b"GL_ARB_half_float_pixel"]), - GL_IMAGE_FORMAT.GL_R16F, GL_IMAGE_FORMAT.GL_RED, - GL_IMAGE_FORMAT.GL_HALF_FLOAT), - DXGI_FORMAT.DXGI_FORMAT_D16_UNORM: None, - DXGI_FORMAT.DXGI_FORMAT_R16_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R16, GL_IMAGE_FORMAT.GL_RED, - GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT), - DXGI_FORMAT.DXGI_FORMAT_R16_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R16UI, - GL_IMAGE_FORMAT.GL_RED_INTEGER, - GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT), - DXGI_FORMAT.DXGI_FORMAT_R16_SNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R16_SNORM, - GL_IMAGE_FORMAT.GL_RED, GL_IMAGE_FORMAT.GL_SHORT), - DXGI_FORMAT.DXGI_FORMAT_R16_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R16I, - GL_IMAGE_FORMAT.GL_RED_INTEGER, - GL_IMAGE_FORMAT.GL_SHORT), - DXGI_FORMAT.DXGI_FORMAT_R8_TYPELESS: None, - DXGI_FORMAT.DXGI_FORMAT_R8_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R8, GL_IMAGE_FORMAT.GL_RED, - GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE), - DXGI_FORMAT.DXGI_FORMAT_R8_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R8UI, - GL_IMAGE_FORMAT.GL_RED_INTEGER, - GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE), - DXGI_FORMAT.DXGI_FORMAT_R8_SNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R8_SNORM, - GL_IMAGE_FORMAT.GL_RED, GL_IMAGE_FORMAT.GL_BYTE), - DXGI_FORMAT.DXGI_FORMAT_R8_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R8I, - GL_IMAGE_FORMAT.GL_RED_INTEGER, - GL_IMAGE_FORMAT.GL_BYTE), - DXGI_FORMAT.DXGI_FORMAT_A8_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_ALPHA8, - GL_IMAGE_FORMAT.GL_ALPHA, - GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE), - DXGI_FORMAT.DXGI_FORMAT_R1_UNORM: None, - DXGI_FORMAT.DXGI_FORMAT_R9G9B9E5_SHAREDEXP: UncompressedGLTextureFormat( - ((3, 0), [b"GL_EXT_texture_shared_exponent"]), GL_IMAGE_FORMAT.GL_RGB9_E5, GL_IMAGE_FORMAT.GL_RGB, - GL_IMAGE_FORMAT.GL_UNSIGNED_INT_5_9_9_9_REV_EXT), - DXGI_FORMAT.DXGI_FORMAT_R8G8_B8G8_UNORM: None, - DXGI_FORMAT.DXGI_FORMAT_G8R8_G8B8_UNORM: None, - DXGI_FORMAT.DXGI_FORMAT_BC1_TYPELESS: None, - DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM: CompressedGLTextureFormat(((-1, 0), [b"GL_EXT_texture_compression_s3tc"]), - GL_IMAGE_FORMAT.GL_COMPRESSED_RGBA_S3TC_DXT1_EXT), - DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM_SRGB: CompressedGLTextureFormat(((-1, 0), [b"GL_EXT_texture_compression_s3tc"]), - GL_IMAGE_FORMAT.GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT), - DXGI_FORMAT.DXGI_FORMAT_BC2_TYPELESS: None, - DXGI_FORMAT.DXGI_FORMAT_BC2_UNORM: CompressedGLTextureFormat(((-1, 0), [b"GL_EXT_texture_compression_s3tc"]), - GL_IMAGE_FORMAT.GL_COMPRESSED_RGBA_S3TC_DXT3_EXT), - DXGI_FORMAT.DXGI_FORMAT_BC2_UNORM_SRGB: CompressedGLTextureFormat(((-1, 0), [b"GL_EXT_texture_compression_s3tc"]), - GL_IMAGE_FORMAT.GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT), - DXGI_FORMAT.DXGI_FORMAT_BC3_TYPELESS: None, - DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM: CompressedGLTextureFormat(((-1, 0), [b"GL_EXT_texture_compression_s3tc"]), - GL_IMAGE_FORMAT.GL_COMPRESSED_RGBA_S3TC_DXT5_EXT), - DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM_SRGB: CompressedGLTextureFormat(((-1, 0), [b"GL_EXT_texture_compression_s3tc"]), - GL_IMAGE_FORMAT.GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT), - DXGI_FORMAT.DXGI_FORMAT_BC4_TYPELESS: None, - DXGI_FORMAT.DXGI_FORMAT_BC4_UNORM: CompressedGLTextureFormat(((3, 0), [b"GL_ARB_texture_compression_rgtc"]), - GL_IMAGE_FORMAT.GL_COMPRESSED_RED_RGTC1), - DXGI_FORMAT.DXGI_FORMAT_BC4_SNORM: CompressedGLTextureFormat(((3, 0), [b"GL_ARB_texture_compression_rgtc"]), - GL_IMAGE_FORMAT.GL_COMPRESSED_SIGNED_RED_RGTC1), - DXGI_FORMAT.DXGI_FORMAT_BC5_TYPELESS: None, - DXGI_FORMAT.DXGI_FORMAT_BC5_UNORM: CompressedGLTextureFormat(((3, 0), [b"GL_ARB_texture_compression_rgtc"]), - GL_IMAGE_FORMAT.GL_COMPRESSED_RG_RGTC2), - DXGI_FORMAT.DXGI_FORMAT_BC5_SNORM: CompressedGLTextureFormat(((3, 0), [b"GL_ARB_texture_compression_rgtc"]), - GL_IMAGE_FORMAT.GL_COMPRESSED_SIGNED_RG_RGTC2), - DXGI_FORMAT.DXGI_FORMAT_B5G6R5_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB, - GL_IMAGE_FORMAT.GL_RGB, - GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT_5_6_5_REV), - DXGI_FORMAT.DXGI_FORMAT_B5G5R5A1_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB5_A1, - GL_IMAGE_FORMAT.GL_BGRA, - GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT_1_5_5_5_REV), - DXGI_FORMAT.DXGI_FORMAT_B8G8R8A8_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA8, - GL_IMAGE_FORMAT.GL_BGRA, - GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE), - DXGI_FORMAT.DXGI_FORMAT_B8G8R8X8_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB8, - GL_IMAGE_FORMAT.GL_BGRA, - GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE), - DXGI_FORMAT.DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM: None, - DXGI_FORMAT.DXGI_FORMAT_B8G8R8A8_TYPELESS: None, - DXGI_FORMAT.DXGI_FORMAT_B8G8R8A8_UNORM_SRGB: UncompressedGLTextureFormat(((2, 1), [b"GL_EXT_texture_sRGB"]), - GL_IMAGE_FORMAT.GL_SRGB8_ALPHA8, - GL_IMAGE_FORMAT.GL_BGRA, - GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE), - DXGI_FORMAT.DXGI_FORMAT_B8G8R8X8_TYPELESS: None, - DXGI_FORMAT.DXGI_FORMAT_B8G8R8X8_UNORM_SRGB: UncompressedGLTextureFormat(((2, 1), [b"GL_EXT_texture_sRGB"]), - GL_IMAGE_FORMAT.GL_SRGB8, - GL_IMAGE_FORMAT.GL_BGRA, - GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE), - DXGI_FORMAT.DXGI_FORMAT_BC6H_TYPELESS: None, - DXGI_FORMAT.DXGI_FORMAT_BC6H_UF16: CompressedGLTextureFormat(((4, 2), [b"GL_ARB_texture_compression_bptc"]), - GL_IMAGE_FORMAT.GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT), - DXGI_FORMAT.DXGI_FORMAT_BC6H_SF16: CompressedGLTextureFormat(((4, 2), [b"GL_ARB_texture_compression_bptc"]), - GL_IMAGE_FORMAT.GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT), - DXGI_FORMAT.DXGI_FORMAT_BC7_TYPELESS: None, - DXGI_FORMAT.DXGI_FORMAT_BC7_UNORM: CompressedGLTextureFormat(((4, 2), [b"GL_ARB_texture_compression_bptc"]), - GL_IMAGE_FORMAT.GL_COMPRESSED_RGBA_BPTC_UNORM), - DXGI_FORMAT.DXGI_FORMAT_BC7_UNORM_SRGB: CompressedGLTextureFormat(((4, 2), [b"GL_ARB_texture_compression_bptc"]), - GL_IMAGE_FORMAT.GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM), - DXGI_FORMAT.DXGI_FORMAT_AYUV: None, - DXGI_FORMAT.DXGI_FORMAT_Y410: None, - DXGI_FORMAT.DXGI_FORMAT_Y416: None, - DXGI_FORMAT.DXGI_FORMAT_NV12: None, - DXGI_FORMAT.DXGI_FORMAT_P010: None, - DXGI_FORMAT.DXGI_FORMAT_P016: None, - DXGI_FORMAT.DXGI_FORMAT_420_OPAQUE: None, - DXGI_FORMAT.DXGI_FORMAT_YUY2: None, - DXGI_FORMAT.DXGI_FORMAT_Y210: None, - DXGI_FORMAT.DXGI_FORMAT_Y216: None, - DXGI_FORMAT.DXGI_FORMAT_NV11: None, - DXGI_FORMAT.DXGI_FORMAT_AI44: None, - DXGI_FORMAT.DXGI_FORMAT_IA44: None, - DXGI_FORMAT.DXGI_FORMAT_P8: None, - DXGI_FORMAT.DXGI_FORMAT_A8P8: None, - DXGI_FORMAT.DXGI_FORMAT_B4G4R4A4_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA4, - GL_IMAGE_FORMAT.GL_BGRA, - GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT_4_4_4_4_REV), - DXGI_FORMAT.DXGI_FORMAT_P208: None, - DXGI_FORMAT.DXGI_FORMAT_V208: None, - DXGI_FORMAT.DXGI_FORMAT_V408: None, - DXGI_FORMAT.DXGI_FORMAT_FORCE_UINT: None -} - - -def buildConverter(byteCount, usedBitCounts={8}, bitmasks=None, intmasks=None): - # A converter converts the data to boring BGRA with enough bits per channel to fit the original - glFormat = GL_IMAGE_FORMAT.GL_BGRA - biggestComponent = max(usedBitCounts) - biggestComponent = (biggestComponent + 7) // 8 - if biggestComponent == 1: - packFormat = "=4B" - glType = GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE - glInternalFormat = GL_IMAGE_FORMAT.GL_RGBA8 - elif biggestComponent == 2: - packFormat = "=4H" - glType = GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT - glInternalFormat = GL_IMAGE_FORMAT.GL_RGBA16 - elif biggestComponent <= 4: - biggestComponent == 4 - packFormat = "=4I" - glType = GL_IMAGE_FORMAT.GL_UNSIGNED_INT - glInternalFormat = GL_IMAGE_FORMAT.GL_RGBA32F - multiplier = 255 ** biggestComponent - - if byteCount == 1: - unpackFormat = "B" - unpackCombiner = lambda x: x - elif byteCount == 2: - unpackFormat = "H" - unpackCombiner = lambda x: x - elif byteCount == 3: - unpackFormat = "3s" - - def unpackCombiner(x): - x = struct.unpack("<HB", x) - return x[0] + (x[1] << 16) - elif byteCount == 4: - unpackFormat = "I" - unpackCombiner = lambda x: x - - if intmasks: - rIntMask, gIntMask, bIntMask, aIntMask = intmasks - else: - rIntMask = 0 - gIntMask = 0 - bIntMask = 0 - aIntMask = 0 - - if bitmasks: - if "r" in bitmasks: - rIntMask = unpackCombiner(*struct.unpack("<" + unpackFormat, bitmasks["r"][:byteCount])) - if "g" in bitmasks: - gIntMask = unpackCombiner(*struct.unpack("<" + unpackFormat, bitmasks["g"][:byteCount])) - if "b" in bitmasks: - bIntMask = unpackCombiner(*struct.unpack("<" + unpackFormat, bitmasks["b"][:byteCount])) - if "a" in bitmasks: - aIntMask = unpackCombiner(*struct.unpack("<" + unpackFormat, bitmasks["a"][:byteCount])) - if "luminance" in bitmasks: - rIntMask = unpackCombiner(*struct.unpack("<" + unpackFormat, bitmasks["luminance"][:byteCount])) - gIntMask = unpackCombiner(*struct.unpack("<" + unpackFormat, bitmasks["luminance"][:byteCount])) - bIntMask = unpackCombiner(*struct.unpack("<" + unpackFormat, bitmasks["luminance"][:byteCount])) - - rDivisor = 2 ** bin(rIntMask).count("1") - 1 - gDivisor = 2 ** bin(gIntMask).count("1") - 1 - bDivisor = 2 ** bin(bIntMask).count("1") - 1 - aDivisor = 2 ** bin(aIntMask).count("1") - 1 - - rShift = (rIntMask & -rIntMask).bit_length() - 1 - gShift = (gIntMask & -gIntMask).bit_length() - 1 - bShift = (bIntMask & -bIntMask).bit_length() - 1 - aShift = (aIntMask & -aIntMask).bit_length() - 1 - - def convert(imageData): - length = len(imageData) // byteCount - unpackString = "<" + ((str(length) + unpackFormat) if unpackFormat.isalpha() else unpackFormat * length) - unpacked = struct.unpack(unpackString, imageData) - repacked = bytearray(length * biggestComponent * 4) - repackIndex = 0 - for pixel in unpacked: - pixel = unpackCombiner(pixel) - if rIntMask: - red = (((rIntMask & pixel) >> rShift) * multiplier) // rDivisor - else: - red = 0 - if gIntMask: - green = (((gIntMask & pixel) >> gShift) * multiplier) // gDivisor - else: - green = 0 - if bIntMask: - blue = (((bIntMask & pixel) >> bShift) * multiplier) // bDivisor - else: - blue = 0 - if aIntMask: - alpha = (((aIntMask & pixel) >> aShift) * multiplier) // aDivisor - else: - alpha = multiplier - struct.pack_into(packFormat, repacked, repackIndex, blue, green, red, alpha) - repackIndex += biggestComponent * 4 - return bytes(repacked) - - return (convert, glInternalFormat, glFormat, glType) - - -def getGLFormat(pixelFormat, dxt10Header=None): - # Half or more of this function may be unreachable or otherwise redundant. - glInternalFormat = None - dxgiFormat = None - if dxt10Header: - dxgiFormat = dxt10Header.dxgiFormat - flags = pixelFormat.dwFlags - if flags & pixelFormat.Flags.DDPF_FOURCC: - fourCC = pixelFormat.dwFourCC - if fourCC == b"DX10" and not dxt10Header: - raise UnsupportedDDSFormatException() - dxgiFormat = dxt10Header.dxgiFormat if dxt10Header else fourCCToDXGI(fourCC) - - if dxgiFormat: - return dxgiToGL[dxgiFormat] - elif flags & ( - pixelFormat.Flags.DDPF_ALPHA | pixelFormat.Flags.DDPF_RGB | pixelFormat.Flags.DDPF_YUV | pixelFormat.Flags.DDPF_LUMINANCE): - compressed = False - - rBitmask = None - gBitmask = None - bBitmask = None - aBitmask = None - lumBitmask = None - if flags & (pixelFormat.Flags.DDPF_ALPHA | pixelFormat.Flags.DDPF_ALPHAPIXELS): - aBitmask = pixelFormat.dwABitMask - if flags & (pixelFormat.Flags.DDPF_RGB | pixelFormat.Flags.DDPF_YUV): - rBitmask = pixelFormat.dwRBitMask - gBitmask = pixelFormat.dwGBitMask - bBitmask = pixelFormat.dwBBitMask - if flags & pixelFormat.Flags.DDPF_LUMINANCE: - lumBitmask = pixelFormat.dwRBitMask - - def bitCount(theBytes): - count = 0 - for byte in theBytes: - count += bin(byte).count("1") - return count - - def firstBit(theBytes): - index = 0 - for byte in theBytes: - if byte != 0: - return index + format(byte, 'b').find("1") - index += 8 - - bitCounts = dict() - starts = dict() - namedBitmasks = dict() - if rBitmask: - bitCounts["r"] = bitCount(rBitmask) - starts["r"] = firstBit(rBitmask) - namedBitmasks["r"] = rBitmask - if gBitmask: - bitCounts["g"] = bitCount(gBitmask) - starts["g"] = firstBit(gBitmask) - namedBitmasks["g"] = gBitmask - if bBitmask: - bitCounts["b"] = bitCount(bBitmask) - starts["b"] = firstBit(bBitmask) - namedBitmasks["b"] = bBitmask - if aBitmask: - bitCounts["a"] = bitCount(aBitmask) - starts["a"] = firstBit(aBitmask) - namedBitmasks["a"] = aBitmask - if lumBitmask: - bitCounts["luminance"] = bitCount(lumBitmask) - starts["luminance"] = firstBit(lumBitmask) - namedBitmasks["luminance"] = lumBitmask - - toSort = [] - for key in starts: - toSort.append((starts[key], key)) - toSort.sort() - - glInternalFormatName = ["GL"] - glRequirements = None - - desc = "GL_" - lastBitCount = -1 - usedBitCounts = set() - for pos, channel in toSort: - if lastBitCount != bitCounts[channel]: - if lastBitCount != -1: - desc += str(lastBitCount) - lastBitCount = bitCounts[channel] - usedBitCounts.add(lastBitCount) - desc += channel - if len(usedBitCounts) != 1: - desc += str(lastBitCount) - - desc = desc.upper() - glFormat = GL_IMAGE_FORMAT[desc] if desc in GL_IMAGE_FORMAT.__members__ else None - - numComponents = len(toSort) - byteCount = (pixelFormat.dwRGBBitCount + 7) // 8 - needsConversion = False - if len(usedBitCounts) == 1: - if lastBitCount == 8: - glType = GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE - elif lastBitCount == 16: - glType = GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT - elif lastBitCount == 32: - glType = GL_IMAGE_FORMAT.GL_UNSIGNED_INT - elif lastBitCount == 4: - if numComponents == 4: - glType = GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT_4_4_4_4_REV - else: - needsConversion = True - if not glFormat or numComponents * lastBitCount != pixelFormat.dwRGBBitCount: - needsConversion = True - - if needsConversion: - convert, glInternalFormat, glFormat, glType = buildConverter(byteCount, bitmasks=namedBitmasks) - else: - convert = None - - if not glInternalFormat: - glInternalFormatName = "_".join(glInternalFormatName) - glInternalFormat = GL_IMAGE_FORMAT[ - glInternalFormatName] if glInternalFormatName in GL_IMAGE_FORMAT.__members__ else GL_IMAGE_FORMAT.GL_RGBA - - if compressed: - return CompressedGLTextureFormat(glRequirements, glInternalFormat) - else: - return UncompressedGLTextureFormat(glRequirements, glInternalFormat, glFormat, glType, convert) - - -def sizeFromFormat(dxgiFormat, width, height): - blockCompressed = False - if dxgiFormat in {DXGI_FORMAT.DXGI_FORMAT_BC1_TYPELESS, - DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM, - DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM_SRGB, - DXGI_FORMAT.DXGI_FORMAT_BC4_TYPELESS, - DXGI_FORMAT.DXGI_FORMAT_BC4_UNORM, - DXGI_FORMAT.DXGI_FORMAT_BC4_SNORM}: - blockCompressed = True - blockSize = 8 - elif dxgiFormat in {DXGI_FORMAT.DXGI_FORMAT_BC2_TYPELESS, - DXGI_FORMAT.DXGI_FORMAT_BC2_UNORM, - DXGI_FORMAT.DXGI_FORMAT_BC2_UNORM_SRGB, - DXGI_FORMAT.DXGI_FORMAT_BC3_TYPELESS, - DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM, - DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM_SRGB, - DXGI_FORMAT.DXGI_FORMAT_BC5_TYPELESS, - DXGI_FORMAT.DXGI_FORMAT_BC5_UNORM, - DXGI_FORMAT.DXGI_FORMAT_BC5_SNORM, - DXGI_FORMAT.DXGI_FORMAT_BC6H_TYPELESS, - DXGI_FORMAT.DXGI_FORMAT_BC6H_UF16, - DXGI_FORMAT.DXGI_FORMAT_BC6H_SF16, - DXGI_FORMAT.DXGI_FORMAT_BC7_TYPELESS, - DXGI_FORMAT.DXGI_FORMAT_BC7_UNORM, - DXGI_FORMAT.DXGI_FORMAT_BC7_UNORM_SRGB}: - blockCompressed = True - blockSize = 16 - - if blockCompressed: - return max(1, ((width + 3) // 4)) * max(1, ((height + 3) // 4)) * blockSize - - if dxgiFormat <= DXGI_FORMAT.DXGI_FORMAT_B8G8R8X8_UNORM_SRGB: - name = dxgiFormat.name + "_" - count = 0 - currentNum = "" - for char in name: - if char.isdecimal(): - currentNum += char - elif currentNum != "": - count += int(currentNum) - currentNum = "" - pixelSize = (count + 7) // 8 - return width * height * pixelSize - pass diff --git a/libs/dds_header/src/DDS/DDSFile.py b/libs/dds_header/src/DDS/DDSFile.py deleted file mode 100644 index 4592074..0000000 --- a/libs/dds_header/src/DDS/DDSFile.py +++ /dev/null @@ -1,220 +0,0 @@ -import io - -from PyQt6.QtCore import QCoreApplication, qCritical, QFile, QIODeviceBase -from PyQt6.QtOpenGL import QOpenGLTexture - -from . import DDSDefinitions -from .glstuff import GLTextureFormat - - -class DDSReadException(Exception): - """Thrown if there was an error reading a DDS file""" - pass - - -ddsCubemapFaces = { - DDSDefinitions.DDS_HEADER.Caps2.DDSCAPS2_CUBEMAP_POSITIVEX: QOpenGLTexture.CubeMapFace.CubeMapPositiveX, - DDSDefinitions.DDS_HEADER.Caps2.DDSCAPS2_CUBEMAP_NEGATIVEX: QOpenGLTexture.CubeMapFace.CubeMapNegativeX, - DDSDefinitions.DDS_HEADER.Caps2.DDSCAPS2_CUBEMAP_POSITIVEY: QOpenGLTexture.CubeMapFace.CubeMapPositiveY, - DDSDefinitions.DDS_HEADER.Caps2.DDSCAPS2_CUBEMAP_NEGATIVEY: QOpenGLTexture.CubeMapFace.CubeMapNegativeY, - DDSDefinitions.DDS_HEADER.Caps2.DDSCAPS2_CUBEMAP_POSITIVEZ: QOpenGLTexture.CubeMapFace.CubeMapPositiveZ, - DDSDefinitions.DDS_HEADER.Caps2.DDSCAPS2_CUBEMAP_NEGATIVEZ: QOpenGLTexture.CubeMapFace.CubeMapNegativeZ} - - -class DDSFile: - def __init__(self, fileData: bytes, fileName: str): - self.fileName = fileName - self.header = DDSDefinitions.DDS_HEADER() - self.dxt10Header = None - self.glFormat: GLTextureFormat = None - self.fileData = fileData - self.data = None - self.isCubemap = None - - @classmethod - def fromFile(cls, fileName: str): - file = QFile(fileName) - if file.open(QIODeviceBase.OpenModeFlag.ReadOnly): - fileData = file.readAll() - else: - raise DDSReadException() - return cls(fileData.data(), fileName) - - def load(self): - with io.BytesIO(self.fileData) as file: - magicNumber = file.read(4) - if magicNumber != DDSDefinitions.DDS_MAGIC_NUMBER: - qCritical(self.tr("Magic number mismatch.")) - raise DDSReadException() - - self.header.fromStream(file) - - if self.header.ddspf.dwFlags & DDSDefinitions.DDS_PIXELFORMAT.Flags.DDPF_FOURCC: - fourCC = self.header.ddspf.dwFourCC - if fourCC == b"DX10": - self.dxt10Header = DDSDefinitions.DDS_HEADER_DXT10() - self.dxt10Header.fromStream(file) - else: - fourCC = None - - self.glFormat = DDSDefinitions.getGLFormat(self.header.ddspf, self.dxt10Header) - self.data = [] - # Do this once per layer/mip level whatever, (times one per scanline if uncompressed). Also, potentially recompute this based on the format and size in case writers lie. - # self.data.append(file.read(self.header.dwPitchOrLinearSize)) - - layerCount = 1 - if self.header.dwCaps2 & DDSDefinitions.DDS_HEADER.Caps2.DDSCAPS2_CUBEMAP: - self.isCubemap = True - layerCount = 0 - for face in ddsCubemapFaces: - if self.header.dwCaps2 & face: - layerCount += 1 - else: - self.isCubemap = False - - for layer in range(layerCount): - nextWidth = self.header.dwWidth - nextHeight = self.header.dwHeight - mipCount = self.mipLevels() - for level in range(mipCount): - if self.header.ddspf.dwFlags & ( - DDSDefinitions.DDS_PIXELFORMAT.Flags.DDPF_ALPHA | DDSDefinitions.DDS_PIXELFORMAT.Flags.DDPF_RGB | DDSDefinitions.DDS_PIXELFORMAT.Flags.DDPF_YUV | DDSDefinitions.DDS_PIXELFORMAT.Flags.DDPF_LUMINANCE): - size = nextWidth * nextHeight * ((self.header.ddspf.dwRGBBitCount + 7) // 8) - elif fourCC: - if self.dxt10Header: - dxgiFormat = self.dxt10Header.dxgiFormat - else: - dxgiFormat = DDSDefinitions.fourCCToDXGI(fourCC) - size = DDSDefinitions.sizeFromFormat(dxgiFormat, nextWidth, nextHeight) - self.data.append(file.read(size)) - nextWidth = max(nextWidth // 2, 1) - nextHeight = max(nextHeight // 2, 1) - - def getDescription(self): - format = "" - # DX10 header says the format enum - if self.dxt10Header is not None: - format = self.dxt10Header.dxgiFormat.name.replace("DXGI_FORMAT_", "") - # Pixel Format says the FourCC - elif self.header.ddspf.dwFlags & DDSDefinitions.DDS_PIXELFORMAT.Flags.DDPF_FOURCC: - fourCC = self.header.ddspf.dwFourCC - format = self.tr("{0} (equivalent to {1})").format(fourCC.decode('ascii'), - DDSDefinitions.fourCCToDXGI(fourCC).name.replace( - "DXGI_FORMAT_", "")) - # We've got bitmasks for the colour channels - else: - # This could be prettier if there was logic to detect that certain common bitmasks represented things more easily represented, like RGBA8 - if self.header.ddspf.dwFlags & ( - DDSDefinitions.DDS_PIXELFORMAT.Flags.DDPF_RGB | DDSDefinitions.DDS_PIXELFORMAT.Flags.DDPF_YUV): - format += self.tr("Red bitmask {0}, Green bitmask {1}, Blue bitmask {2}").format( - self.header.ddspf.dwRBitMask.hex().upper(), self.header.ddspf.dwGBitMask.hex().upper(), - self.header.ddspf.dwBBitMask.hex().upper()) - if self.header.ddspf.dwFlags & DDSDefinitions.DDS_PIXELFORMAT.Flags.DDPF_LUMINANCE: - if format != "": - format += ", " - format += self.tr("Luminance bitmask {0}").format(self.header.ddspf.dwRBitMask.hex().upper()) - if self.header.ddspf.dwFlags & ( - DDSDefinitions.DDS_PIXELFORMAT.Flags.DDPF_ALPHA | DDSDefinitions.DDS_PIXELFORMAT.Flags.DDPF_ALPHAPIXELS): - if format != "": - format += ", " - format += self.tr("Alpha bitmask {0}").format(self.header.ddspf.dwABitMask.hex().upper()) - - size = self.tr("{0}×{1}").format(self.header.dwWidth, self.header.dwHeight) - - dimensions = self.tr("Cubemap") if self.isCubemap else self.tr("2D") - - mipmaps = self.tr("Mipmapped") if self.mipLevels() != 1 else self.tr("No mipmaps") - - return self.tr("{0}, {1} {2}, {3}").format(format, size, dimensions, mipmaps) - - def mipLevels(self): - if self.header.dwFlags & DDSDefinitions.DDS_HEADER.Flags.DDSD_MIPMAPCOUNT: - return self.header.dwMipMapCount - else: - return 1 - - def asQOpenGLTexture(self, gl, context): - if not self.data: - return - - if self.glFormat.requirements: - minVersion, extensions = self.glFormat.requirements - glVersion = (gl.glGetIntegerv(gl.GL_MAJOR_VERSION), gl.glGetIntegerv(gl.GL_MINOR_VERSION)) - if glVersion < minVersion or minVersion < (1, 0): - compatible = False - for extension in extensions: - if context.hasExtension(extension): - compatible = True - break - if not compatible: - qCritical(self.tr("OpenGL driver incompatible with texture format.")) - return None - - if self.header.dwCaps2 & DDSDefinitions.DDS_HEADER.Caps2.DDSCAPS2_CUBEMAP: - texture = QOpenGLTexture(QOpenGLTexture.Target.TargetCubeMap) - if self.header.dwWidth != self.header.dwHeight: - qCritical(self.tr("Cubemap faces must be square")) - return None - else: - # Assume GL_TEXTURE_2D for now - texture = QOpenGLTexture(QOpenGLTexture.Target.Target2D) - # Assume single layer for now - # self.texture.setLayers(1) - mipCount = self.mipLevels() - texture.setAutoMipMapGenerationEnabled(False) - texture.setMipLevels(mipCount) - texture.setMipLevelRange(0, mipCount - 1) - texture.setSize(self.header.dwWidth, self.header.dwHeight) - texture.setFormat(QOpenGLTexture.TextureFormat(self.glFormat.internalFormat)) - texture.allocateStorage() - - if self.header.dwCaps2 & DDSDefinitions.DDS_HEADER.Caps2.DDSCAPS2_CUBEMAP: - # Lisa hasn't whipped David Wang into shape yet. At least there are fewer bugs than under Raja. - # The specific bug has been reported and AMD "will try to reproduce it soon" - # MO 2.5.0: Radeon-specific code is causing crashing on the latest drivers - # Some cubemaps fail to render with or without these modifications - # noDSA = "Radeon" in gl.glGetString(gl.GL_RENDERER) and self.glFormat.compressed - noDSA = False - if noDSA: - texture.bind() - faceIndex = 0 - for face in ddsCubemapFaces: - if self.header.dwCaps2 & face: - for i in range(mipCount): - if self.glFormat.compressed: - if not noDSA: - texture.setCompressedData(i, 0, ddsCubemapFaces[face], - len(self.data[faceIndex * mipCount + i]), - self.data[faceIndex * mipCount + i]) - else: - gl.glCompressedTexSubImage2D(ddsCubemapFaces[face], i, 0, 0, - max(self.header.dwWidth // 2 ** i, 1), - max(self.header.dwHeight // 2 ** i, 1), - self.glFormat.internalFormat, - len(self.data[faceIndex * mipCount + i]), - self.data[faceIndex * mipCount + i]) - else: - texture.setData(i, 0, ddsCubemapFaces[face], QOpenGLTexture.PixelFormat(self.glFormat.format), QOpenGLTexture.PixelType(self.glFormat.type), - self.glFormat.converter(self.data[faceIndex * mipCount + i])) - faceIndex += 1 - if noDSA: - texture.release() - else: - for i in range(mipCount): - if self.glFormat.compressed: - texture.setCompressedData(i, 0, len(self.data[i]), self.data[i]) - else: - - texture.setData(i, 0, QOpenGLTexture.PixelFormat(self.glFormat.format), QOpenGLTexture.PixelType(self.glFormat.type), - self.glFormat.converter(self.data[i])) - - texture.setWrapMode(QOpenGLTexture.WrapMode.ClampToEdge) - - if self.glFormat.samplerType != "F": - # integer textures can't be filtered - texture.setMinMagFilters(QOpenGLTexture.Filter.NearestMipMapNearest, QOpenGLTexture.Filter.Nearest) - - return texture - - def tr(self, str): - return QCoreApplication.translate("DDSFile", str) diff --git a/libs/dds_header/src/DDS/__init__.py b/libs/dds_header/src/DDS/__init__.py deleted file mode 100644 index e69de29..0000000 --- a/libs/dds_header/src/DDS/__init__.py +++ /dev/null diff --git a/libs/dds_header/src/DDS/glstuff.py b/libs/dds_header/src/DDS/glstuff.py deleted file mode 100644 index 314d48f..0000000 --- a/libs/dds_header/src/DDS/glstuff.py +++ /dev/null @@ -1,205 +0,0 @@ -from enum import IntEnum - - -class GL_IMAGE_FORMAT(IntEnum): - GL_BYTE = 0x1400 - GL_UNSIGNED_BYTE = 0x1401 - GL_SHORT = 0x1402 - GL_UNSIGNED_SHORT = 0x1403 - GL_INT = 0x1404 - GL_UNSIGNED_INT = 0x1405 - GL_FLOAT = 0x1406 - GL_HALF_FLOAT = 0x140B - GL_COLOR_INDEX = 0x1900 - GL_STENCIL_INDEX = 0x1901 - GL_DEPTH_COMPONENT = 0x1902 - GL_RED = 0x1903 - GL_GREEN = 0x1904 - GL_BLUE = 0x1905 - GL_ALPHA = 0x1906 - GL_RGB = 0x1907 - GL_RGBA = 0x1908 - GL_LUMINANCE = 0x1909 - GL_LUMINANCE_ALPHA = 0x190A - GL_BITMAP = 0x1A00 - GL_R3_G3_B2 = 0x2A10 - GL_UNSIGNED_BYTE_3_3_2 = 0x8032 - GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 - GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 - GL_UNSIGNED_INT_8_8_8_8 = 0x8035 - GL_UNSIGNED_INT_10_10_10_2 = 0x8036 - GL_ALPHA4 = 0x803B - GL_ALPHA8 = 0x803C - GL_ALPHA12 = 0x803D - GL_ALPHA16 = 0x803E - GL_LUMINANCE4 = 0x803F - GL_LUMINANCE8 = 0x8040 - GL_LUMINANCE12 = 0x8041 - GL_LUMINANCE16 = 0x8042 - GL_LUMINANCE4_ALPHA4 = 0x8043 - GL_LUMINANCE6_ALPHA2 = 0x8044 - GL_LUMINANCE8_ALPHA8 = 0x8045 - GL_LUMINANCE12_ALPHA4 = 0x8046 - GL_LUMINANCE12_ALPHA12 = 0x8047 - GL_LUMINANCE16_ALPHA16 = 0x8048 - GL_INTENSITY = 0x8049 - GL_INTENSITY4 = 0x804A - GL_INTENSITY8 = 0x804B - GL_INTENSITY12 = 0x804C - GL_INTENSITY16 = 0x804D - GL_RGB4 = 0x804F - GL_RGB5 = 0x8050 - GL_RGB8 = 0x8051 - GL_RGB10 = 0x8052 - GL_RGB12 = 0x8053 - GL_RGB16 = 0x8054 - GL_RGBA2 = 0x8055 - GL_RGBA4 = 0x8056 - GL_RGB5_A1 = 0x8057 - GL_RGBA8 = 0x8058 - GL_RGB10_A2 = 0x8059 - GL_RGBA12 = 0x805A - GL_RGBA16 = 0x805B - GL_BGR = 0x80E0 - GL_BGRA = 0x80E1 - GL_DEPTH_COMPONENT16 = 0x81A5 - GL_DEPTH_COMPONENT24 = 0x81A6 - GL_DEPTH_COMPONENT32 = 0x81A7 - GL_COMPRESSED_RED = 0x8225 - GL_COMPRESSED_RG = 0x8226 - GL_RG = 0x8227 - GL_RG_INTEGER = 0x8228 - GL_R8 = 0x8229 - GL_R16 = 0x822A - GL_RG8 = 0x822B - GL_RG16 = 0x822C - GL_R16F = 0x822D - GL_R32F = 0x822E - GL_RG16F = 0x822F - GL_RG32F = 0x8230 - GL_R8I = 0x8231 - GL_R8UI = 0x8232 - GL_R16I = 0x8233 - GL_R16UI = 0x8234 - GL_R32I = 0x8235 - GL_R32UI = 0x8236 - GL_RG8I = 0x8237 - GL_RG8UI = 0x8238 - GL_RG16I = 0x8239 - GL_RG16UI = 0x823A - GL_RG32I = 0x823B - GL_RG32UI = 0x823C - GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362 - GL_UNSIGNED_SHORT_5_6_5 = 0x8363 - GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364 - GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 - GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 - GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367 - GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 - GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 - GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 - GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2 - GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 - GL_COMPRESSED_ALPHA = 0x84E9 - GL_COMPRESSED_LUMINANCE = 0x84EA - GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB - GL_COMPRESSED_INTENSITY = 0x84EC - GL_COMPRESSED_RGB = 0x84ED - GL_COMPRESSED_RGBA = 0x84EE - GL_DEPTH_STENCIL = 0x84F9 - GL_RGBA32F = 0x8814 - GL_RGB32F = 0x8815 - GL_RGBA16F = 0x881A - GL_RGB16F = 0x881B - GL_R11F_G11F_B10F = 0x8C3A - GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B # EXT_packed_float - GL_RGB9_E5 = 0x8C3D - GL_UNSIGNED_INT_5_9_9_9_REV_EXT = 0x8C3E # EXT_texture_shared_exponent - GL_SRGB = 0x8C40 - GL_SRGB8 = 0x8C41 - GL_SRGB_ALPHA = 0x8C42 - GL_SRGB8_ALPHA8 = 0x8C43 - GL_SLUMINANCE_ALPHA = 0x8C44 - GL_SLUMINANCE8_ALPHA8 = 0x8C45 - GL_SLUMINANCE = 0x8C46 - GL_SLUMINANCE8 = 0x8C47 - GL_COMPRESSED_SRGB = 0x8C48 - GL_COMPRESSED_SRGB_ALPHA = 0x8C49 - GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C - GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D - GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E - GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F - GL_RGBA32UI = 0x8D70 - GL_RGB32UI = 0x8D71 - GL_RGBA16UI = 0x8D76 - GL_RGB16UI = 0x8D77 - GL_RGBA8UI = 0x8D7C - GL_RGB8UI = 0x8D7D - GL_RGBA32I = 0x8D82 - GL_RGB32I = 0x8D83 - GL_RGBA16I = 0x8D88 - GL_RGB16I = 0x8D89 - GL_RGBA8I = 0x8D8E - GL_RGB8I = 0x8D8F - GL_RED_INTEGER = 0x8D94 - GL_RGB_INTEGER = 0x8D98 - GL_RGBA_INTEGER = 0x8D99 - GL_BGR_INTEGER = 0x8D9A - GL_BGRA_INTEGER = 0x8D9B - GL_COMPRESSED_RED_RGTC1 = 0x8DBB - GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC - GL_COMPRESSED_RG_RGTC2 = 0x8DBD - GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE - GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C - GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D - GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E - GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F - GL_R8_SNORM = 0x8F94 - GL_RG8_SNORM = 0x8F95 - GL_RGB8_SNORM = 0x8F96 - GL_RGBA8_SNORM = 0x8F97 - GL_R16_SNORM = 0x8F98 - GL_RG16_SNORM = 0x8F99 - GL_RGB16_SNORM = 0x8F9A - GL_RGBA16_SNORM = 0x8F9B - GL_RGB10_A2UI = 0x906F - GL_COMPRESSED_R11_EAC = 0x9270 - GL_COMPRESSED_SIGNED_R11_EAC = 0x9271 - GL_COMPRESSED_RG11_EAC = 0x9272 - GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273 - GL_COMPRESSED_RGB8_ETC2 = 0x9274 - GL_COMPRESSED_SRGB8_ETC2 = 0x9275 - GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 - GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 - GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 - GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 - - -class GLTextureFormat: - def __init__(self, requirements, internalFormat, compressed): - self.requirements = requirements - self.internalFormat = internalFormat - self.compressed = compressed - - if internalFormat.name.endswith("UI"): - self.samplerType = "UI" - elif internalFormat.name.endswith("I"): - self.samplerType = "I" - else: - self.samplerType = "F" - - -class CompressedGLTextureFormat(GLTextureFormat): - def __init__(self, requirements, internalFormat): - super().__init__(requirements, internalFormat, True) - - -class UncompressedGLTextureFormat(GLTextureFormat): - def __init__(self, requirements, internalFormat, format, type, converter=None): - super().__init__(requirements, internalFormat, False) - self.format = format - self.type = type - if converter: - self.converter = converter - else: - self.converter = lambda x: x diff --git a/libs/dds_header/src/DDSPreview.py b/libs/dds_header/src/DDSPreview.py deleted file mode 100644 index 78ffffc..0000000 --- a/libs/dds_header/src/DDSPreview.py +++ /dev/null @@ -1,528 +0,0 @@ -import struct -import sys -import threading -import enum - -from PyQt6.QtCore import QCoreApplication, qDebug, Qt, QSize -from PyQt6.QtGui import QColor, QOpenGLContext, QSurfaceFormat, QMatrix4x4, QVector4D -from PyQt6.QtOpenGLWidgets import QOpenGLWidget -from PyQt6.QtWidgets import QGridLayout, QLabel, QPushButton, QWidget, QColorDialog, QComboBox -from PyQt6.QtOpenGL import QOpenGLBuffer, QOpenGLDebugLogger, QOpenGLShader, QOpenGLShaderProgram, QOpenGLTexture, \ - QOpenGLVersionProfile, QOpenGLVertexArrayObject, QOpenGLFunctions_4_1_Core, QOpenGLVersionFunctionsFactory - -from DDS.DDSFile import DDSFile - -if "mobase" not in sys.modules: - import mobase - -vertexShader2D = """ -#version 150 - -uniform float aspectRatioRatio; - -in vec4 position; -in vec2 texCoordIn; - -out vec2 texCoord; - -void main() -{ - texCoord = texCoordIn; - gl_Position = position; - if (aspectRatioRatio >= 1.0) - gl_Position.y /= aspectRatioRatio; - else - gl_Position.x *= aspectRatioRatio; -} -""" - -vertexShaderCube = """ -#version 150 - -uniform float aspectRatioRatio; - -in vec4 position; -in vec2 texCoordIn; - -out vec2 texCoord; - -void main() -{ - texCoord = texCoordIn; - gl_Position = position; -} -""" - -fragmentShaderFloat = """ -#version 150 - -uniform sampler2D aTexture; -uniform mat4 channelMatrix; -uniform vec4 channelOffset; - -in vec2 texCoord; - -void main() -{ - gl_FragData[0] = channelMatrix * texture(aTexture, texCoord) + channelOffset; -} -""" - -fragmentShaderUInt = """ -#version 150 - -uniform usampler2D aTexture; -uniform mat4 channelMatrix; -uniform vec4 channelOffset; - -in vec2 texCoord; - -void main() -{ - // autofilled alpha is 1, so if we have a scaling factor, we need separate ones for luminance and alpha - gl_FragData[0] = channelMatrix * texture(aTexture, texCoord) + channelOffset; -} -""" - -fragmentShaderSInt = """ -#version 150 - -uniform isampler2D aTexture; -uniform mat4 channelMatrix; -uniform vec4 channelOffset; - -in vec2 texCoord; - -void main() -{ - // autofilled alpha is 1, so if we have a scaling factor and offset, we need separate ones for luminance and alpha - gl_FragData[0] = channelMatrix * texture(aTexture, texCoord) + channelOffset; -} -""" - -fragmentShaderCube = """ -#version 150 - -uniform samplerCube aTexture; -uniform mat4 channelMatrix; -uniform vec4 channelOffset; - -in vec2 texCoord; - -const float PI = 3.1415926535897932384626433832795; - -void main() -{ - float theta = -2.0 * PI * texCoord.x; - float phi = PI * texCoord.y; - gl_FragData[0] = channelMatrix * texture(aTexture, vec3(sin(theta) * sin(phi), cos(theta) * sin(phi), cos(phi))) + channelOffset; -} -""" - -transparencyVS = """ -#version 150 - -in vec4 position; - -void main() -{ - gl_Position = position; -} -""" - -transparencyFS = """ -#version 150 - -uniform vec4 backgroundColour; - -void main() -{ - float x = gl_FragCoord.x; - float y = gl_FragCoord.y; - x = mod(x, 16.0); - y = mod(y, 16.0); - gl_FragData[0] = x < 8.0 ^^ y < 8.0 ? vec4(vec3(191.0/255.0), 1.0) : vec4(1.0); - gl_FragData[0].rgb = backgroundColour.rgb * backgroundColour.a + gl_FragData[0].rgb * (1.0 - backgroundColour.a); -} -""" - -vertices = [ - # vertex coordinates texture coordinates - -1.0, -1.0, 0.5, 1.0, 0.0, 1.0, - -1.0, 1.0, 0.5, 1.0, 0.0, 0.0, - 1.0, 1.0, 0.5, 1.0, 1.0, 0.0, - - -1.0, -1.0, 0.5, 1.0, 0.0, 1.0, - 1.0, 1.0, 0.5, 1.0, 1.0, 0.0, - 1.0, -1.0, 0.5, 1.0, 1.0, 1.0, -] - - -class DDSOptions: - def __init__(self, colour: QColor = QColor(0, 0, 0, 0), channelMatrix: QMatrix4x4 = QMatrix4x4(), - channelOffset: QVector4D = QVector4D()): - # QMatrix4x4 with no arguments is the identity matrix, so no channel transformations - # declare member variables with None values - self.backgroundColour = None - self.channelMatrix = None - self.channelOffset = None - # initialize member variables with error checks - self.setBackgroundColour(colour) - self.setChannelMatrix(channelMatrix) - self.setChannelOffset(channelOffset) - - def setBackgroundColour(self, colour: QColor): - if isinstance(colour, QColor) and colour.isValid(): - self.backgroundColour = colour - else: - raise TypeError(str(colour) + " is not a valid QColor object.") - - def getBackgroundColour(self) -> QColor: - return self.backgroundColour - - def getChannelMatrix(self) -> QMatrix4x4: - return self.channelMatrix - - def setChannelMatrix(self, matrix): - self.channelMatrix = QMatrix4x4(matrix) - - def getChannelOffset(self) -> QVector4D: - return self.channelOffset - - def setChannelOffset(self, vector): - self.channelOffset = QVector4D(vector) - - -glVersionProfile = QOpenGLVersionProfile() -glVersionProfile.setVersion(2, 1) - - -class DDSWidget(QOpenGLWidget): - def __init__(self, ddsFile, ddsOptions=DDSOptions(), debugContext=False, parent=None, f=Qt.WindowType(0)): - super(DDSWidget, self).__init__(parent, f) - - self.ddsFile = ddsFile - - self.ddsOptions = ddsOptions - - self.clean = True - - self.logger = None - - self.program = None - self.transparecyProgram = None - self.texture = None - self.vbo = None - self.vao = None - - if debugContext: - format = QSurfaceFormat() - format.setOption(QSurfaceFormat.FormatOption.DebugContext) - self.setFormat(format) - self.logger = QOpenGLDebugLogger(self) - - def __del__(self): - self.cleanup() - - def __dtor__(self): - self.cleanup() - - def initializeGL(self): - if self.logger: - self.logger.initialize() - self.logger.messageLogged.connect( - lambda message: qDebug(self.tr("OpenGL debug message: {0}").format(message.message()))) - self.logger.startLogging() - - gl = QOpenGLVersionFunctionsFactory.get(glVersionProfile) - QOpenGLContext.currentContext().aboutToBeDestroyed.connect(self.cleanup) - - self.clean = False - - fragmentShader = None - vertexShader = vertexShader2D - if self.ddsFile.isCubemap: - fragmentShader = fragmentShaderCube - vertexShader = vertexShaderCube - if QOpenGLContext.currentContext().hasExtension(b"GL_ARB_seamless_cube_map"): - GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F - gl.glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS) - elif self.ddsFile.glFormat.samplerType == "F": - fragmentShader = fragmentShaderFloat - elif self.ddsFile.glFormat.samplerType == "UI": - fragmentShader = fragmentShaderUInt - else: - fragmentShader = fragmentShaderSInt - - self.program = QOpenGLShaderProgram(self) - self.program.addShaderFromSourceCode(QOpenGLShader.ShaderTypeBit.Vertex, vertexShader) - self.program.addShaderFromSourceCode(QOpenGLShader.ShaderTypeBit.Fragment, fragmentShader) - self.program.bindAttributeLocation("position", 0) - self.program.bindAttributeLocation("texCoordIn", 1) - self.program.link() - - self.transparecyProgram = QOpenGLShaderProgram(self) - self.transparecyProgram.addShaderFromSourceCode(QOpenGLShader.ShaderTypeBit.Vertex, transparencyVS) - self.transparecyProgram.addShaderFromSourceCode(QOpenGLShader.ShaderTypeBit.Fragment, transparencyFS) - self.transparecyProgram.bindAttributeLocation("position", 0) - self.transparecyProgram.link() - - self.vao = QOpenGLVertexArrayObject(self) - vaoBinder = QOpenGLVertexArrayObject.Binder(self.vao) - - self.vbo = QOpenGLBuffer(QOpenGLBuffer.Type.VertexBuffer) - self.vbo.create() - self.vbo.bind() - - theBytes = struct.pack("%sf" % len(vertices), *vertices) - self.vbo.allocate(theBytes, len(theBytes)) - - gl.glEnableVertexAttribArray(0) - gl.glEnableVertexAttribArray(1) - gl.glVertexAttribPointer(0, 4, gl.GL_FLOAT, False, 6 * 4, 0) - gl.glVertexAttribPointer(1, 2, gl.GL_FLOAT, False, 6 * 4, 4 * 4) - - self.texture = self.ddsFile.asQOpenGLTexture(gl, QOpenGLContext.currentContext()) - - def resizeGL(self, w, h): - aspectRatioTex = self.texture.width() / self.texture.height() if self.texture else 1.0 - aspectRatioWidget = w / h - ratioRatio = aspectRatioTex / aspectRatioWidget - - self.program.bind() - self.program.setUniformValue("aspectRatioRatio", ratioRatio) - self.program.release() - - def paintGL(self): - gl = QOpenGLVersionFunctionsFactory.get(glVersionProfile) - - vaoBinder = QOpenGLVertexArrayObject.Binder(self.vao) - - # Draw checkerboard so transparency is obvious - self.transparecyProgram.bind() - - backgroundColour = self.ddsOptions.getBackgroundColour() - if backgroundColour and backgroundColour.isValid(): - self.transparecyProgram.setUniformValue("backgroundColour", backgroundColour) - - gl.glDrawArrays(gl.GL_TRIANGLES, 0, 6) - - self.transparecyProgram.release() - - self.program.bind() - - if self.texture: - self.texture.bind() - - gl.glEnable(gl.GL_BLEND) - gl.glBlendFunc(gl.GL_SRC_ALPHA, gl.GL_ONE_MINUS_SRC_ALPHA) - - self.program.setUniformValue("channelMatrix", self.ddsOptions.getChannelMatrix()) - self.program.setUniformValue("channelOffset", self.ddsOptions.getChannelOffset()) - - gl.glDrawArrays(gl.GL_TRIANGLES, 0, 6) - - if self.texture: - self.texture.release() - self.program.release() - - def cleanup(self): - if not self.clean: - self.makeCurrent() - - self.program = None - self.transparecyProgram = None - if self.texture: - self.texture.destroy() - self.texture = None - self.vbo.destroy() - self.vbo = None - self.vao.destroy() - self.vao = None - - self.doneCurrent() - self.clean = True - - def tr(self, str): - return QCoreApplication.translate("DDSWidget", str) - - -class ColourChannels(enum.Enum): - RGBA = "Colour and Alpha" - RGB = "Colour" - A = "Alpha" - R = "Red" - G = "Green" - B = "Blue" - - -class DDSChannelManager: - def __init__(self, channels: ColourChannels): - self.channels = channels - - def setChannels(self, options: DDSOptions, channels: ColourChannels): - self.channels = channels - - def drawColour(alpha: bool): - colorMatrix = QMatrix4x4() - colorOffset = QVector4D() - if not alpha: - colorMatrix[3, 3] = 0 - colorOffset.setW(1.0) - options.setChannelMatrix(colorMatrix) - options.setChannelOffset(colorOffset) - - def drawGrayscale(channel: ColourChannels): - colorOffset = QVector4D(0, 0, 0, 1) - channelVector = [0, 0, 0, 0] - if channels == ColourChannels.R: - channelVector[0] = 1 - elif channel == ColourChannels.G: - channelVector[1] = 1 - elif channel == ColourChannels.B: - channelVector[2] = 1 - elif channels == ColourChannels.A: - channelVector[3] = 1 - else: - raise ValueError("channel must be a single color channel.") - alphaVector = [0, 0, 0, 0] - colorMatrix = channelVector * 3 + alphaVector - options.setChannelMatrix(colorMatrix) - options.setChannelOffset(colorOffset) - - if channels == ColourChannels.RGBA: - drawColour(True) - elif channels == ColourChannels.RGB: - drawColour(False) - else: - drawGrayscale(channels) - - -class DDSPreview(mobase.IPluginPreview): - - def __init__(self): - super().__init__() - self.__organizer = None - self.options = None - self.channelManager = None - - def init(self, organizer: mobase.IOrganizer): - self.__organizer = organizer - savedColour = QColor(self.pluginSetting("background r"), self.pluginSetting("background g"), - self.pluginSetting("background b"), self.pluginSetting("background a")) - try: - savedChannels = ColourChannels[self.pluginSetting("channels")] - except KeyError: - savedChannels = ColourChannels.RGBA - self.options = DDSOptions(savedColour) - self.channelManager = DDSChannelManager(savedChannels) - self.channelManager.setChannels(self.options, savedChannels) - return True - - def pluginSetting(self, name): - return self.__organizer.pluginSetting(self.name(), name) - - def setPluginSetting(self, name, value): - self.__organizer.setPluginSetting(self.name(), name, value) - - def name(self): - return "DDS Preview Plugin" - - def author(self): - return "AnyOldName3" - - def description(self): - return self.tr("Lets you preview DDS files by actually uploading them to the GPU.") - - def version(self): - return mobase.VersionInfo(1, 0, 1, 0) - - def settings(self): - return [mobase.PluginSetting("log gl errors", self.tr( - "If enabled, log OpenGL errors and debug messages. May decrease performance."), False), - mobase.PluginSetting("background r", self.tr("Red channel of background colour"), 0), - mobase.PluginSetting("background g", self.tr("Green channel of background colour"), 0), - mobase.PluginSetting("background b", self.tr("Blue channel of background colour"), 0), - mobase.PluginSetting("background a", self.tr("Alpha channel of background colour"), 0), - mobase.PluginSetting("channels", self.tr("The colour channels that are displayed."), - ColourChannels.RGBA.name)] - - def supportedExtensions(self) -> set[str]: - return {"dds"} - - def supportsArchives(self) -> bool: - return True - - def genFilePreview(self, fileName: str, maxSize: QSize) -> QWidget: - return self.previewFromDDSFile(DDSFile.fromFile(fileName)) - - def genDataPreview(self, fileData: bytes, fileName: str, maxSize: QSize) -> QWidget: - return self.previewFromDDSFile(DDSFile(fileData, fileName)) - - def previewFromDDSFile(self, ddsFile: DDSFile) -> QWidget: - ddsFile.load() - layout = QGridLayout() - # Image grows before label and button - layout.setRowStretch(0, 1) - # Label grows before button - layout.setColumnStretch(0, 1) - layout.addWidget(self.__makeLabel(ddsFile), 1, 0, 1, 1) - - ddsWidget = DDSWidget(ddsFile, self.options, self.__organizer.pluginSetting(self.name(), "log gl errors")) - layout.addWidget(ddsWidget, 0, 0, 1, 3) - - layout.addWidget(self.__makeColourButton(ddsWidget), 1, 2, 1, 1) - layout.addWidget(self.__makeChannelsButton(ddsWidget), 1, 1, 1, 1) - - widget = QWidget() - widget.setLayout(layout) - return widget - - def tr(self, str): - return QCoreApplication.translate("DDSPreview", str) - - def __makeLabel(self, ddsFile): - label = QLabel(ddsFile.getDescription()) - label.setWordWrap(True) - label.setTextInteractionFlags(Qt.TextInteractionFlag.TextSelectableByMouse) - return label - - def __makeColourButton(self, ddsWidget): - button = QPushButton(self.tr("Pick background colour")) - - def pickColour(unused): - newColour = QColorDialog.getColor(self.options.getBackgroundColour(), button, "Background colour", - QColorDialog.ColorDialogOption.ShowAlphaChannel) - if newColour.isValid(): - self.setPluginSetting("background r", newColour.red()) - self.setPluginSetting("background g", newColour.green()) - self.setPluginSetting("background b", newColour.blue()) - self.setPluginSetting("background a", newColour.alpha()) - self.options.setBackgroundColour(newColour) - ddsWidget.update() - - button.clicked.connect(pickColour) - return button - - def __makeChannelsButton(self, ddsWidget): - listwidget = QComboBox() - channelKeys = [e.name for e in ColourChannels] - channelNames = [e.value for e in ColourChannels] - - listwidget.addItems(channelNames) - listwidget.setCurrentText(self.channelManager.channels.value) - listwidget.setToolTip(self.tr("Select what colour channels are displayed.")) - - listwidget.showEvent = lambda _: listwidget.setCurrentText(self.channelManager.channels.value) - - def onChanged(newIndex): - self.channelManager.setChannels(self.options, ColourChannels[channelKeys[newIndex]]) - self.setPluginSetting("channels", self.channelManager.channels.name) - ddsWidget.update() - - listwidget.currentIndexChanged.connect(onChanged) - return listwidget - - -def createPlugin(): - return DDSPreview() diff --git a/libs/dds_header/src/DDSPreview_en.ts b/libs/dds_header/src/DDSPreview_en.ts deleted file mode 100644 index bc6308a..0000000 --- a/libs/dds_header/src/DDSPreview_en.ts +++ /dev/null @@ -1,128 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<!DOCTYPE TS> -<TS version="2.0"> - <context> - <name>DDSFile</name> - <message> - <location filename="DDS\DDSFile.py" line="47" /> - <source>Magic number mismatch.</source> - <translation type="unfinished" /> - </message> - <message> - <location filename="DDS\DDSFile.py" line="101" /> - <source>{0} (equivalent to {1})</source> - <translation type="unfinished" /> - </message> - <message> - <location filename="DDS\DDSFile.py" line="109" /> - <source>Red bitmask {0}, Green bitmask {1}, Blue bitmask {2}</source> - <translation type="unfinished" /> - </message> - <message> - <location filename="DDS\DDSFile.py" line="115" /> - <source>Luminance bitmask {0}</source> - <translation type="unfinished" /> - </message> - <message> - <location filename="DDS\DDSFile.py" line="120" /> - <source>Alpha bitmask {0}</source> - <translation type="unfinished" /> - </message> - <message> - <location filename="DDS\DDSFile.py" line="122" /> - <source>{0}×{1}</source> - <translation type="unfinished" /> - </message> - <message> - <location filename="DDS\DDSFile.py" line="124" /> - <source>Cubemap</source> - <translation type="unfinished" /> - </message> - <message> - <location filename="DDS\DDSFile.py" line="124" /> - <source>2D</source> - <translation type="unfinished" /> - </message> - <message> - <location filename="DDS\DDSFile.py" line="126" /> - <source>Mipmapped</source> - <translation type="unfinished" /> - </message> - <message> - <location filename="DDS\DDSFile.py" line="126" /> - <source>No mipmaps</source> - <translation type="unfinished" /> - </message> - <message> - <location filename="DDS\DDSFile.py" line="128" /> - <source>{0}, {1} {2}, {3}</source> - <translation type="unfinished" /> - </message> - <message> - <location filename="DDS\DDSFile.py" line="150" /> - <source>OpenGL driver incompatible with texture format.</source> - <translation type="unfinished" /> - </message> - <message> - <location filename="DDS\DDSFile.py" line="156" /> - <source>Cubemap faces must be square</source> - <translation type="unfinished" /> - </message> - </context> - <context> - <name>DDSPreview</name> - <message> - <location filename="DDSPreview.py" line="435" /> - <source>Lets you preview DDS files by actually uploading them to the GPU.</source> - <translation type="unfinished" /> - </message> - <message> - <location filename="DDSPreview.py" line="441" /> - <source>If enabled, log OpenGL errors and debug messages. May decrease performance.</source> - <translation type="unfinished" /> - </message> - <message> - <location filename="DDSPreview.py" line="443" /> - <source>Red channel of background colour</source> - <translation type="unfinished" /> - </message> - <message> - <location filename="DDSPreview.py" line="444" /> - <source>Green channel of background colour</source> - <translation type="unfinished" /> - </message> - <message> - <location filename="DDSPreview.py" line="445" /> - <source>Blue channel of background colour</source> - <translation type="unfinished" /> - </message> - <message> - <location filename="DDSPreview.py" line="446" /> - <source>Alpha channel of background colour</source> - <translation type="unfinished" /> - </message> - <message> - <location filename="DDSPreview.py" line="447" /> - <source>The colour channels that are displayed.</source> - <translation type="unfinished" /> - </message> - <message> - <location filename="DDSPreview.py" line="491" /> - <source>Pick background colour</source> - <translation type="unfinished" /> - </message> - <message> - <location filename="DDSPreview.py" line="514" /> - <source>Select what colour channels are displayed.</source> - <translation type="unfinished" /> - </message> - </context> - <context> - <name>DDSWidget</name> - <message> - <location filename="DDSPreview.py" line="234" /> - <source>OpenGL debug message: {0}</source> - <translation type="unfinished" /> - </message> - </context> -</TS> |
