diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-14 15:40:33 -0600 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-14 15:40:33 -0600 |
| commit | 6410929e17d642618f284d5c97d457f1ac653e6e (patch) | |
| tree | 5c0ee09e04f38a2dd70f1734d25c74e0b8ae5d43 /libs/game_bethesda/src/gamebryo/gamebryosavegame.cpp | |
| parent | 817e8f5cd26739c69d930d21cd9dc4c0b6e4984e (diff) | |
Migrate data paths to ~/.local/share/fluorine/, add native build, fix %command% and system Proton scanning
- All data paths migrated from ~/.var/app/com.fluorine.manager/ to
~/.local/share/fluorine/ so native and Flatpak builds share the same
instances, plugins, and configs
- New fluorinepaths.h/.cpp with fluorineDataDir() helper and one-time
migration from old path (writes MOVED.txt breadcrumb)
- New libs/nak/src/paths.rs as Rust equivalent (data_dir())
- Strip %command% tokens from launch wrapper in protonlauncher.cpp
- Always scan /usr/share/steam/compatibilitytools.d/ for system Proton
packages (Arch installs Proton there); add Flatpak filesystem permission
- Native build (build-native.sh) installs to ~/.local/share/fluorine/
with desktop entry and ~/.local/bin symlink instead of portable zip
- build-flatpak.sh wrapper for Flatpak builds
- Fix container locale (LANG=C.UTF-8) for AutoUic warnings
- Fix prefixExists() to handle both compatdata and pfx directory layouts
- Fix globalInstancesRootPath() to use fluorineDataDir() on Linux
- Fix umu-run Flatpak lookup to use fluorineDataDir()
- Update README with build instructions and Arch dependency list
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/game_bethesda/src/gamebryo/gamebryosavegame.cpp')
| -rw-r--r-- | libs/game_bethesda/src/gamebryo/gamebryosavegame.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/libs/game_bethesda/src/gamebryo/gamebryosavegame.cpp b/libs/game_bethesda/src/gamebryo/gamebryosavegame.cpp index 523df0d..7625af3 100644 --- a/libs/game_bethesda/src/gamebryo/gamebryosavegame.cpp +++ b/libs/game_bethesda/src/gamebryo/gamebryosavegame.cpp @@ -9,6 +9,7 @@ #include <QFileInfo> #include <QScopedArrayPointer> #include <QTime> +#include <QTimeZone> #ifdef _WIN32 #include <Windows.h> @@ -90,7 +91,7 @@ void GamebryoSaveGame::setCreationTime(_SYSTEMTIME const& ctime) QTime time; time.setHMS(ctime.wHour, ctime.wMinute, ctime.wSecond, ctime.wMilliseconds); - m_CreationTime = QDateTime(date, time, Qt::UTC); + m_CreationTime = QDateTime(date, time, QTimeZone::UTC); } GamebryoSaveGame::FileWrapper::FileWrapper(QString const& filepath, |
