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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
commit7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch)
tree27fb39be241fdb5ac2734c574de678977d1856d0 /libs/game_bethesda/src/games/fallout4/fallout4bsainvalidation.h
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem, Proton/umu-run integration, and Flatpak packaging. Key features: - FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak) - Proton/GE-Proton/umu-run launcher with env var forwarding - Flatpak support (sandbox-aware VFS, NXM handler, umu-run) - Wine prefix management UI - Case-insensitive path resolution for Linux filesystems - QSettings-safe INI handling (avoids Bethesda INI corruption) - Portable instance support with auto-generated launcher scripts Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/game_bethesda/src/games/fallout4/fallout4bsainvalidation.h')
-rw-r--r--libs/game_bethesda/src/games/fallout4/fallout4bsainvalidation.h33
1 files changed, 33 insertions, 0 deletions
diff --git a/libs/game_bethesda/src/games/fallout4/fallout4bsainvalidation.h b/libs/game_bethesda/src/games/fallout4/fallout4bsainvalidation.h
new file mode 100644
index 0000000..fe52505
--- /dev/null
+++ b/libs/game_bethesda/src/games/fallout4/fallout4bsainvalidation.h
@@ -0,0 +1,33 @@
+#ifndef FALLOUT4BSAINVALIDATION_H
+#define FALLOUT4BSAINVALIDATION_H
+
+#include "fallout4dataarchives.h"
+#include "gamebryobsainvalidation.h"
+#include <bsainvalidation.h>
+#include <dataarchives.h>
+
+#include <memory>
+
+namespace MOBase
+{
+class IPluginGame;
+}
+
+class Fallout4BSAInvalidation : public GamebryoBSAInvalidation
+{
+public:
+ Fallout4BSAInvalidation(MOBase::DataArchives* dataArchives,
+ MOBase::IPluginGame const* game);
+ virtual bool isInvalidationBSA(const QString& bsaName) override;
+ virtual bool prepareProfile(MOBase::IProfile* profile) override;
+
+private:
+ virtual QString invalidationBSAName() const override;
+ virtual unsigned long bsaVersion() const override;
+
+private:
+ QString m_IniFileName;
+ MOBase::IPluginGame const* m_Game;
+};
+
+#endif // FALLOUT4BSAINVALIDATION_H