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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
commit7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch)
tree27fb39be241fdb5ac2734c574de678977d1856d0 /libs/game_bethesda/src/games/fallout4vr/fallout4vrgameplugins.cpp
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem, Proton/umu-run integration, and Flatpak packaging. Key features: - FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak) - Proton/GE-Proton/umu-run launcher with env var forwarding - Flatpak support (sandbox-aware VFS, NXM handler, umu-run) - Wine prefix management UI - Case-insensitive path resolution for Linux filesystems - QSettings-safe INI handling (avoids Bethesda INI corruption) - Portable instance support with auto-generated launcher scripts Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/game_bethesda/src/games/fallout4vr/fallout4vrgameplugins.cpp')
-rw-r--r--libs/game_bethesda/src/games/fallout4vr/fallout4vrgameplugins.cpp15
1 files changed, 15 insertions, 0 deletions
diff --git a/libs/game_bethesda/src/games/fallout4vr/fallout4vrgameplugins.cpp b/libs/game_bethesda/src/games/fallout4vr/fallout4vrgameplugins.cpp
new file mode 100644
index 0000000..e40a3ae
--- /dev/null
+++ b/libs/game_bethesda/src/games/fallout4vr/fallout4vrgameplugins.cpp
@@ -0,0 +1,15 @@
+#include "fallout4vrgameplugins.h"
+
+using namespace MOBase;
+
+Fallout4VRGamePlugins::Fallout4VRGamePlugins(MOBase::IOrganizer* organizer)
+ : CreationGamePlugins(organizer)
+{}
+
+bool Fallout4VRGamePlugins::lightPluginsAreSupported()
+{
+ auto files = m_Organizer->findFiles("f4se\\plugins", {"falloutvresl.dll"});
+ if (files.isEmpty())
+ return false;
+ return true;
+}