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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-04-12 02:40:00 -0500
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-04-12 02:40:00 -0500
commite0fb66428a9b78b4c326df8d7e30429a5b271d74 (patch)
tree0fd83fe790ecb7d5cd3cfb36535e45d1b7118098 /libs/game_gamebryo/src/gamebryo/gamebryobsainvalidation.h
parente985dc340097831d4e5625941bded217abaa57b8 (diff)
Remove dead plugin scaffolds and duplicate lib dirs
The *_native C++ ports were replaced by bundled Python + .py plugins in de4db79, but the source dirs were left behind without any CMake wiring — causing confusion when editing them appears to do nothing. Same story for libs/dds_header (stale duplicate of libs/preview_dds, unrelated to the actively-used libs/dds-header) and libs/game_gamebryo (superseded by libs/game_bethesda/src/gamebryo). Removes: - libs/basic_games_native - libs/form43_checker_native - libs/installer_omod_native - libs/preview_dds_native - libs/rootbuilder_native - libs/script_extender_checker_native - libs/dds_header - libs/game_gamebryo
Diffstat (limited to 'libs/game_gamebryo/src/gamebryo/gamebryobsainvalidation.h')
-rw-r--r--libs/game_gamebryo/src/gamebryo/gamebryobsainvalidation.h36
1 files changed, 0 insertions, 36 deletions
diff --git a/libs/game_gamebryo/src/gamebryo/gamebryobsainvalidation.h b/libs/game_gamebryo/src/gamebryo/gamebryobsainvalidation.h
deleted file mode 100644
index efd3d7b..0000000
--- a/libs/game_gamebryo/src/gamebryo/gamebryobsainvalidation.h
+++ /dev/null
@@ -1,36 +0,0 @@
-#ifndef GAMEBRYOBSAINVALIDATION_H
-#define GAMEBRYOBSAINVALIDATION_H
-
-#include <QString>
-#include <bsainvalidation.h>
-#include <dataarchives.h>
-#include <memory>
-
-namespace MOBase
-{
-class IPluginGame;
-}
-
-class GamebryoBSAInvalidation : public MOBase::BSAInvalidation
-{
-public:
- GamebryoBSAInvalidation(MOBase::DataArchives* dataArchives,
- const QString& iniFilename, MOBase::IPluginGame const* game);
-
- virtual bool isInvalidationBSA(const QString& bsaName) override;
- virtual void deactivate(MOBase::IProfile* profile) override;
- virtual void activate(MOBase::IProfile* profile) override;
- virtual bool prepareProfile(MOBase::IProfile* profile) override;
-
-private:
- virtual QString invalidationBSAName() const = 0;
- virtual unsigned long
- bsaVersion() const = 0; // 0x67 for oblivion, 0x68 for everything else
-
-private:
- MOBase::DataArchives* m_DataArchives;
- QString m_IniFileName;
- MOBase::IPluginGame const* m_Game;
-};
-
-#endif // GAMEBRYOBSAINVALIDATION_H