summaryrefslogtreecommitdiff
path: root/src/loadmechanism.cpp
diff options
context:
space:
mode:
authorThomas Tanner <trtanner@btinternet.com>2015-11-25 08:22:40 +0000
committerThomas Tanner <trtanner@btinternet.com>2015-11-25 08:22:40 +0000
commit78b686b2bc507a5606bc7c673745b02346bc667a (patch)
treed161d6096289aed99cfb1bf79cce4c2404c202dd /src/loadmechanism.cpp
parent42a68689fe60ba29367dc0c8f65083d9bde93e1f (diff)
Removes all references to GameInfo::getGameDirectory apart from one during startup
Did some const correctness improvements Also may have fixed a potential crash as the Profile copy constructor didn't copy the m_GamePlugin membber
Diffstat (limited to 'src/loadmechanism.cpp')
-rw-r--r--src/loadmechanism.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/loadmechanism.cpp b/src/loadmechanism.cpp
index 4d06bea9..0d95c51c 100644
--- a/src/loadmechanism.cpp
+++ b/src/loadmechanism.cpp
@@ -64,6 +64,7 @@ void LoadMechanism::removeHintFile(QDir &targetDirectory)
bool LoadMechanism::isDirectLoadingSupported()
{
+ //FIXME: Seriously? isn't there a 'do i need steam' thing?
IPluginGame *game = qApp->property("managed_game").value<IPluginGame*>();
if (game->gameName().compare("oblivion", Qt::CaseInsensitive) == 0) {
// oblivion can be loaded directly if it's not the steam variant