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authorThomas Tanner <trtanner@btinternet.com>2015-11-20 19:34:09 +0000
committerThomas Tanner <trtanner@btinternet.com>2015-11-20 19:34:09 +0000
commitf339cc8431c0a7b6a4d514599e6fa57a75eb6495 (patch)
tree0d7ac1ea36b3819a6c4f0d0538dbf3c4d7d76245 /src/shared/fallout3info.cpp
parent49de6e8d2555234c5da132c5fc35287083fe7ef7 (diff)
Member variable unused so removed it.
Leaves one asking *why* the datapath can be inside the game directory.
Diffstat (limited to 'src/shared/fallout3info.cpp')
-rw-r--r--src/shared/fallout3info.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/shared/fallout3info.cpp b/src/shared/fallout3info.cpp
index 055d3b38..9c6ad5b9 100644
--- a/src/shared/fallout3info.cpp
+++ b/src/shared/fallout3info.cpp
@@ -30,8 +30,8 @@ along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
namespace MOShared {
-Fallout3Info::Fallout3Info(const std::wstring &moDataDirectory, const std::wstring &gameDirectory)
- : GameInfo(moDataDirectory, gameDirectory)
+Fallout3Info::Fallout3Info(const std::wstring &gameDirectory)
+ : GameInfo(gameDirectory)
{
identifyMyGamesDirectory(L"fallout3");
}